PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
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No. I mean test my blood moon grace period ability instead of Madmole’s or faatal’s.

im stupid lol i thought you said mine!

So do I. I should know better: it's Roland...

maybe they fixed it? cuz before the update all i did was mine and level up!
You can get lvls "easily" by mining only early game. What I'm talking about is a insane xp just using rebar + concrete: 480 xp, so 100 blocks 48k xp. Is way too much and that's a opinion coming from a builder/mining player. The problem is the multiplicative factor:

Flagstone &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; Brick/Cobblestone = 120 xp

Brick/Cobblestone &gt;&gt;&gt; Concrete = 240 xp

Rebar + Concrete &gt;&gt;&gt;&gt; Reinforced Concrete = 480 xp (I don't recall upgrading concrete to reinforced concrete is the same thing)

My underground wokshop is just a bunch of rebars (give or take, 1.2k rebars) because I don't want to lvl up this fast. A possible solution would be "additive" instead "multiplicative", so:

Flagstone &gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt; Brick/Cobblestone = 120 xp

Brick/Cobblestone &gt;&gt;&gt; Concrete = 240 xp

Rebar + Concrete &gt;&gt;&gt;&gt; Reinforced Concrete = 360 xp

Still a lot of xp (personally 100, 200, 300 xp would be better), but more palatable.

 
@madmole
are farmingplots the only way to place seeds or can still use the hoe to make farmingland outside our base.Is the hoe now useless???i wish we can have both plots for inside a base with farming-lights and for outside the good old farmingland with fertelizer.

greetings
You need 20 gold bars to make a hoe. After that, surviving is a joke.

 
Tables in some houses look like this :



That correct ?

Also, wouldn't it be a good idea when weapons and tools degrade that the overall damage should decrease a little bit to give us an incentive to repair ?

At the moment it makes no difference with a fully repaired item to an item that is almost broken.

I find stuff and just use it till its almost broken or I find another one and so far I have not needed once to craft anything... :apathy:

 
Tables in some houses look like this :


That correct ?

Also, wouldn't it be a good idea when weapons and tools degrade that the overall damage should decrease a little bit to give us an incentive to repair ?

At the moment it makes no difference with a fully repaired item to an item that is almost broken.

I find stuff and just use it till its almost broken or I find another one and so far I have not needed once to craft anything... :apathy:
I think it just represents a table that was flipped over by a zombie or something.

There are already a few pretty good incentives to repair an item.

1) If the random stats are better than the stats of the items you usually find, you obviously want to keep that specific item and you will repair it. If you are not repairing, this either means you have been lucky to always find better items or you are ignoring the stats of the items.

2) Repaired items will sell for more dukes.

3) It's good to have a working spare of everything.

 
Ok so I tested torches again for my guide. For anyone wondering, yes its still broke so torches give off no heat.
Yes they do but there is a catch. If you spawn them in via cheat menu it appears they never produce heat. So instead you have to craft them then run your test this way. It take a good while for them to start producing said heat though so it will appear they are bugged. I had to spend irl hours to test my dumb little modlet that makes it so torch and candle blocks produce no heat.

It took a long time to produce heat but once they did It was a lot (50 Torches on a new chunk).

 
Guess who can now craft AP 7.62 ammo AND bulk craft 7.62 ammo? :D

TI5ScnT.jpg
 
Yes they do but there is a catch. If you spawn them in via cheat menu it appears they never produce heat. So instead you have to craft them then run your test this way. It take a good while for them to start producing said heat though so it will appear they are bugged. I had to spend irl hours to test my dumb little modlet that makes it so torch and candle blocks produce no heat.
It took a long time to produce heat but once they did It was a lot (50 Torches on a new chunk).
No wonder so many videos on this subject are wrong!

 
on the matter of hit box. that shirtless grey bastard

from the side, arrow hits just fine on a head shot. from the front, around neck level, the arrow went right through, from 3 feet away...

but the biggest problem is with crossbow bolts, look at the pic below, is their collider to far apart on bolts?

https://imgur.com/hdZsLks

 
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Roland is trolling. I have a higher post count so I am right. You use a hammer to pry the mine, not a wrench.
Guppy, stop trolling. It only works if you have the salvaging perk lvl 5 and a q6 hammer. I have 4k posts, I know what I'm talking about...

 
Yes they do but there is a catch. If you spawn them in via cheat menu it appears they never produce heat. So instead you have to craft them then run your test this way. It take a good while for them to start producing said heat though so it will appear they are bugged. I had to spend irl hours to test my dumb little modlet that makes it so torch and candle blocks produce no heat.
It took a long time to produce heat but once they did It was a lot (50 Torches on a new chunk).
Thank you... I wonder why cheating them in produces no heat thats weird. I tested other things and they all worked. I never would have guessed only cheated in torches are broken. well gotta delete my report. :)

Edit: yeah today i sat there for about 45 minutes. yesterday when i tested it I tried 2 locations and waited about hour and half. Time wasted but thats expected when hunting. Some times the work and hours put in never amount to anything. =P

 
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Hey MM,

After a quick run in the latest experimental, The 'arrow passing through head hitbox' is still a very real issue.

As I mentioned earlier, its not multiplayer latency as I am in singleplayer. I felt as though it could perhaps be the hitbox not keeping up with the animation, but I did not notice any dramatic movement of the heads in my test that could make this happen.

It's not an isolated incident, as it only took a very small amount of fights to notice it happening.

Whilst I am very understanding of the fact that arrows may fly anywhere within the external limits of the crosshair lines, this is not what I am talking about. I can actually see the arrow pass directly through the head of the target, and it can happens numerous times even at very close range where the entire crosshair is completely within the boundary of their head.

In the test I just did, It happened on the biker, the guy with the hoodie on, and also the farmer. It's definitely not limited to these zeds, these are just the few that I had it happen to in my short test. I imagine if I continued to play I would probably have it happen at some time or other to most (if not all) of them. I'm happy to continue 'for science' if you feel this is required, I can also get some shadowplay recordings and slow them right down in premiere to show this.

**gotta add, LOVING A18 though**

 
I play alot of other games no issues.... Skyrim. Fallout 4 all run fine with full mods I can get... No issues with my pc
Those aren't full voxel games. C'Mon, you know better than that to compare graphics on those to 7dtd.

 
Roland is trolling. I have a higher post count so I am right. You use a hammer to pry the mine, not a wrench.
Look, I can respect your post count and agree that a hammer works on tins and cooking pots but for the hubcaps you need a wrench.

I think we can both agree that compared to us faatal is simply a noob at understanding the inner workings of this game.

Keep posting faatal.

You'll get there buddy....

 
Hey MM,
After a quick run in the latest experimental, The 'arrow passing through head hitbox' is still a very real issue.

As I mentioned earlier, its not multiplayer latency as I am in singleplayer. I felt as though it could perhaps be the hitbox not keeping up with the animation, but I did not notice any dramatic movement of the heads in my test that could make this happen.

It's not an isolated incident, as it only took a very small amount of fights to notice it happening.

Whilst I am very understanding of the fact that arrows may fly anywhere within the external limits of the crosshair lines, this is not what I am talking about. I can actually see the arrow pass directly through the head of the target, and it can happens numerous times even at very close range where the entire crosshair is completely within the boundary of their head.

In the test I just did, It happened on the biker, the guy with the hoodie on, and also the farmer. It's definitely not limited to these zeds, these are just the few that I had it happen to in my short test. I imagine if I continued to play I would probably have it happen at some time or other to most (if not all) of them. I'm happy to continue 'for science' if you feel this is required, I can also get some shadowplay recordings and slow them right down in premiere to show this.

**gotta add, LOVING A18 though**
You rolled a natural 1. Forget what you saw-- it was a hard miss.

Anyone else have technical coding related questions while faatal is away doing whatever meaningless stuff he does when he isn't posting?

/putting out fires since 1969

 
Look, I can respect your post count and agree that a hammer works on tins and cooking pots but for the hubcaps you need a wrench. I think we can both agree that compared to us faatal is simply a noob at understanding the inner workings of this game.

Keep posting faatal.

You'll get there buddy....
I concur. Roland would never troll anyone. It's a common misconception to mistake Roland for the other guy - Trolland. That guy all he does it troll. Not Roland, though. In fact, I purposively died on a horde night just to harvest hubcap mines with a wrench, and I now have exactly 1337 landmines to get revenge.

 
on the matter of hit box. that shirtless grey bastardfrom the side, arrow hits just fine on a head shot. from the front, around neck level, the arrow went right through, from 3 feet away...

but the biggest problem is with crossbow bolts, look at the pic below, is their collider to far apart on bolts?

https://imgur.com/hdZsLks
The hitbox thing, using a sledge I miss sometimes when it appears it will be a perfect hit. Seems maybe something with certain animations, like certain little time frames during the zombies swing animations or something, idk. I havent noticed it being any different on different zombies, maybe so.

Oh and when they fall on the ground, often what looks like a clean hit will just destroy the block underneath the zombie and ignore the zombie.

Edit: Actually, maybe it is hitting the zombie AND the block (part of the new swinging mechanic), hard to tell, there is not a lot of feedback when you hit with a sledge.

 
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Anyone else have technical coding related questions while faatal is away doing whatever meaningless stuff he does when he isn't posting?
Yeah, I do. I'm attempting to program a script that calculates the speed of an unladen swallow, but I keep hitting an infinite loop of NULL returns :(

Oh, you meant in the game...

 
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