Thank you so much for this! Now I can fully enjoy my Agility build without worrying about infinite rage mode.I tried knifes a few months ago after rage was in the game and the bleed was brutal, since it could trigger rage with every tick. Reduced that to a tenth of the normal chance and it works pretty well. Bleed and run or bleed and switch targets.
This seems very much like a bug. I hope you've reported this in the forums! Also, have you seen JaWoodle's video regarding turrets inheriting player damage mods? Surely it's a bug/exploit, but a neat thing to try out (if you're into that sort of thing). Wield a flaming weapon, and your turret will inherit the chance to proc enemies on fire.Placed turrets almost never headshot so you don't really get to use that bonus and only the handheld turret dismembers, not the placed ones. Int Headshot bonus and dismemberment bonus effectively only applies to Stun Baton.
Personally, I think if they fixed what appears to be an obvious bug with placed Turrets and their bonuses, they should be very viable. Increasing the base magazine capacity (I forgot to mention they can use the Drum Magazine mod, as well - also seems like a bug/exploit, but would help mitigate some of the issues) should alleviate your main complaint about turrets: DPS drops off sharply due to having to reload constantly. If we could reload without picking them up, and/or if the base magazine size was higher (say ~100, give or take 20 for randomization), and/or if magazine capacity grew with perk investment, I feel you'd find specializing in Turrets much more viable.
Just food for thought.