PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

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Ahh that reminds me. Maybe you could add a rage mode for vultures (make them faster than you) when your driving all night during hordenight to avoid fighting? :)
Vultures already rage when targeting a vehicle. The bigger problem is making sure they spawn in that case and go after the vehicle.

 
I'm not sure it's fair to just compare pure dps using both sets of weapons beacuse the turrets also stun and stagger which is way helpful.
All weapons stun and stagger. You can knock things down rather easily with an AK for example.

 
Sorry to spam post this question, but the notes make it a little unclear:Faatal, is the RWG 'comb' terrain bug fixed for Nvidia cards in this experimental? It only mentions Radeon cards.
It should be fixed for all GPUs, because it is using a generic data buffer that all GPUs should read and write correctly.

 
Placed turrets almost never headshot so you don't really get to use that bonus and only the handheld turret dismembers, not the placed ones. Int Headshot bonus and dismemberment bonus effectively only applies to Stun Baton. But consider what I'm saying about how much Junk Turret Ammo I'm going through for a horde. 3,000 ammo for Day 20 (plus AK rounds plus shotgun rounds). Even if I placed 10 additional turrets to my main 2 that's 500 of the 5,400+ rounds I'm expecting to use on Day 26 and they are shot from turret with low to no mods and prolly lower quality.
Also, with that sort of kiting scheme it'd almost certainly compromise their directed entrance to my base. Right now I've got 3 sides heavily fortified with double layer walls and an open door towards that front that leads into a small room of fricken death and gore. No mazing, just thick walls with one entrance and alot of guns trained on it and electric fences :p . Because turret effective range is about 5 blocks. At 7ish blocks they are missing noticeably more and already suffer -15% damage from range falloff and that only gets worse the further out you go. Even Pistol has full damage until like 12 blocks.

Having kiting areas means creating alot of potential weakpoints and potentially borking their AI. That's not much of an issue if you're playing with weapons suited to that or with multiple people like you are where people can react and clear, but if the kiting derps out their AI and they break through in another direction I'm utterly hosed.

Because turrets are my spec'd weapon I don't have near as much flexibility with build types. Their limited range and limited firing arc is just too much of a limitation. You need to be 5 blocks up minimum to shoot from above (and I've had zombies break bars and scale that even by standing on each other's heads). That's already past their effective range.

If things go south I'd be Benny Hilling it around my turrets and eve if that ends up working I personally consider that defeat. The point is for my base to stand against the tides. I'll go down fighting and eat my death if the base is non-salvagably compromised. I do plane on having a retreat to the second floor eventually for a second killing room, but that's for later later :p .
I would love to watch a video of that. Sounds amazeballs. Sounds like alot of fun despite the gaps you've observed.

Edit: As a side note...I wish I had more play time. A18 has me so hooked....😎

 
I challenge you to put the numbers aside and simply just play organically. You might just enjoy it.
I did, alot. That was the first pass to get a feel for it. The second pass with numbers is to sort out the WHY of things :p . I went through a full agility playthrough to see how it would do and had alot of fun with it. I played around with Strength and INT after. That's when I started noticing the discrepancies and that's when I started testing.

Organic Play &gt; notice something that takes you out of the experience &gt; start testing :) . That's how it works :p . (for me at least) My first experience with turrets was people saying how OP they were. I didn't think they were necessarily OP but I didn't dream at the time that they were underpowered. That was discovered via organic play.

 
Use your axe to remove debris off the floor. Stepping on broken glass, rubbish etc will wake Zeds even if you are creeping.
Thanks, but clearing floor debris is usually the first thing I do even if I'm not playing stealth build.

I tested even further put a total of 4 points into From the Shadows:

- switched to padded armor (no noise penalty) still woke every zombie

- then took off all armor, no lights, no flame mod, crouching, night time, went into a small poi, wooden floor inching forward I woke almost half a dozen zombies, some even in the next room

Anyway I reported it as bug, hopefully it'll get looked at

 
It's not a matter of believing one person or another... Our job playing experimental is to poke holes and find what's not working properly. I just wasn't clear how it was supposed to actually work. In many ways, a18 is a whole new game.
Well, I said one thing and MM said another. You can either believe him or me or both or neither or just be confused or unsure or take a nap or pretend you never read this.

 
@faatal
I just wanted to say thank you for all your hard work. Ever since you were hired one can see the positive impact you have had. *fist bump* keep up all the hard work my dude. :)
Thanks. *fist bump*

 
Ugh. I completely understand the need to fix the "invisible barrier" issue with horizontal arrow slit blocks, but maybe just make it so that block can't be rotated to the horizontal? Zombies don't need to be smarter. They should be dumb as rocks, shambling toward brain sources mindlessly.

 
2 fps at times still. With gfx af 0 I get 15. 3 iterations and still nothing been fixed in regards to fps..........
Many people have reported improved performance.

I looked back at your (recent) posts and never saw you post your system specs or settings. If you don't give us details like CPU, RAM, GPU, VRAM, screen resolution, OS, then we can only give you guesses. Post your log file and it will tell us all that.

 
someone else with image quality problems? the graphics do not load the textures to 6 frames and I have it all ultra! and only when passing through the area is the load disappointing, the previous experimental was much better! what the hell did they do to this one?
Try resetting your options to defaults and then set it up how you want it and check the resolution. Try rebooting pc helps sometimes too.

 
Just want to say that I'm loving A18 EXP. The new books really make you think about how to spend points now (Will I? Maybe I'll find a book?) and that's a great tension to have. I'm not finding the pressure to spend skill points like in A17 to crack the next gate. I feel like I can concentrate on just surviving and playing the game at a steady pace. The new RWG is just a pleasure to explore. Loving the new dungeons/POIs, and the "tweaks" to old ones (hey, wait, what, they changed something here, didn't they? ...).
Yes, took a while to find the "best" settings but overall it's been a simply amazing experience. And what a difference a bit of water makes! Simple pleasures in the apocalypse.

Just waiting for reflections to get fixed on Mac and we'll be golden :)
Awesome that is what we wanted was for players to just play the game and enjoy it, and not be so worried about leveling all the time to unlock the next thing. Now it feels more like a reward than a tiny part of a big list of must haves.

 
I tried knifes a few months ago after rage was in the game and the bleed was brutal, since it could trigger rage with every tick. Reduced that to a tenth of the normal chance and it works pretty well. Bleed and run or bleed and switch targets.
Does the bleed accelerate the more the zombies move? That way the bleed damage will be on par with how fast the move after rage kicks in.

 
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Awesome that is what we wanted was for players to just play the game and enjoy it, and not be so worried about leveling all the time to unlock the next thing. Now it feels more like a reward than a tiny part of a big list of must haves.
I can also attest to this. Now that I'm level 66 and it takes over 220,000 XP to level up, I can reflect and look upon past mistakes. Why did I give in to my laziness and put a point into Pack Mule? Why did I put those two points into The Huntsman? And why did that gas can schematic show its face just after I spent 5 points trying to purchase it after I got fed up? (Haha.) Leveling is so much more meaningful now (or at least, deciding where to put your perk points, especially early on), and I love it. You've all done a fantastic job crafting this alpha (ie TFP).

 
We'll have a look, but I really don't feel like its the best use of development time trying to plug holes people are constantly trying to poke into the game for "exploit guides". Just play the game and design your own bases. Watching videos like that is like fast forwarding to the final episode of game of thrones on the first night on season 1. Why would you spoil the ending, or watch exploit videos when you could try stuff yourself and have your fun with the game? I get it if you are stuck or get rekt, but there will always be exploits no matter how much work we put into it. All people have to do is have self control and not watch that crap.

Like if we fix that, then the next guy finds 5 more. WHere does it stop?

 
One other note, just feedback.I understand you guys made it brighter at night to combat the people turning up the Gamma.

But I feel like people are going to do that anyways. And now, it's so bright at night it feels unnecessary to even get a mining helmet or a light helmet mod?

Is this just me. I liked when it was pitch black, just made it scarier and more intense. Felt like it was needed to get a flashlight or hold a torch.

And I understand you can't hold a torch and melee with the other hand.

Maybe eventually that'd be a perk you could get.

Able to dual weld. Hold a torch and shoot a pistol in the other hand lol. 🤷♂️

___

Just wanted to say too...

Thank you so much for removing that annoying sound when jumping and landing. That's the best change in this alpha /s
Its still almost pitch black at dusk and dawn, if you have a good monitor with true black.

 
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