ZombieSurvivor
Banned
People that use exploits......whatever makes it easier to play game i guess, good for them.. lmao

you are a genius. Hopefully that is working as intendedon junk turretswhy limit yourself to 2?
I put down about a dozen all fully loaded. when one runs out it goes to sleep and another one wakes up, fully loaded. seems to work that way anyway.
at the end of the horde they were all empty, and we would have been royally screwed without them.
ps perked into them lvl 5 baby!
looking forward to having big rows of them all over the place. I will be invincible!
love that mods work in them too - especially magazine extender!
For sure. It makes it easy, and in my opinion is exploting the zombies in ways the game isn't intended at all.@Madmole Even Grumble on the streamer weekend set up his own killing corridor that Sunday. I'm using a variation on that combined with turrets and blade traps, and plans are to add dart traps and electric fences to help protect the blade traps. (They break way too easily, and are expensive to craft.)
It's also the easiest thing to do yourself. Just use self control.I'm waiting for Death is death mode more than anything.
I think this is the easiest thing to add to the game
wow 640x480? You sir are dedicated to play at that resolution ...Game is running much better on my potato, went from having to use 640x480 res to being able to up it to 1280x720 while getting more fps then before. Thanks TFP!
What? Nothing in those changes is forcing a setting on.Newest patch notes:
Trying to force graphics settings on users is continually getting you into trouble. Trying to force certain graphics settings on PC players is just horrible design from a user-perspective. Design constraints for console players necessitates that you do it, but the breadth and width of PCs means it needs to be configurable from the moment you add those features to the renderer (including OFF).
This game ran just fine at minimum settings on my work-potato machine (laptop, integrated graphics), and every time you try to force on these post-processing effects the game takes a huge dump in playability due to the game choking trying to render post-processing effects.
You might get salvage perks and wrench cars for a healthy amount of scrap iron. Considering it is auto aim and the control against a single zed, watching your back etc I still feel like its ok on paper. I haven't done an INT build yet as finding 100 hours of free time for each build is difficult but I will get to it eventually.
I think they already have a random attacking option in right now. Any good strategist will find an enemies weakness and exploit it.For sure. It makes it easy, and in my opinion is exploting the zombies in ways the game isn't intended at all.
Especially the invisible wall one I posted.
That's ridiculous. It's fun sure. And guess it depends who you ask if it should be like that or not.
That's why I think random attacks would be better than a single pathing format.
Then you'd have some zombies do that but others would be attacking the base etc.
I know it's easier said than done, but a random pathing when attacking would greatly reduce exploits.
Yes.Does the super rage trigger more on higher diffilculty settings? As the server I play on is @5/6, a very hard server.
For sure.I think they already have a random attacking option in right now. Any good strategist will find an enemies weakness and exploit it.
The invisible wall thing feels more like a bug, but 3ven the killing corridor struggles with later horde nights. You need to repair and craft ammo as well as extra fortifications to keep up with the ever increasing horde.
It's like an arms race between Fataal and every player out there, and there DOES need to be done way to "win" with work and planning.
what you want, everyone wants, but here we are talking about things of a different level of complexity. Remove two buttons after death. PermadeathIt's also the easiest thing to do yourself. Just use self control.
I'd rather see them get performance and rwg cities improved, add vehicle mods, and keep balancing FAR more then adding a fluff feature easy for any player to do right now.
Teaching a man to fish is always better than just handing a fish over......Can we even tell if a texture is in VRAM? Should we tell users to read a manual on that and figure out for themselves if AF should be off or on?
If you mean reflections off, it is, but not obvious from the wording:Thanks for the update guys ! Reflection works now and it's even not in the patch-notes ! You rock (withdraw your hand, davega).
That skill under Perception governs the Marksman Rifle and the Hunting Rifle.Mad Mole or anyone else in the know. The skill for rifles under perception says it applies to rifles but does not specify what kind. there is a different skill for assault rifles. I am assuming the skill in perception does not apply to full auto rifles but no where in it does it say. can this be clarified in the skill info to maybe say single fire rifles or some such thing?
thinking of building two big rings of them (like a donut), taking all my armour and clothes off on horde night and just running around and around and let the turrets take care of them.you are a genius. Hopefully that is working as intended![]()
That's definitely a way to temporarily offset your reload penalty and gain about 6 double reloads worth of DPS (about 72 seconds as each pickup/reload/replace takes about 6 seconds). But in the grand scheme of a full horde night that's going to be a drop in the bucket and it requires alot of space.on junk turretswhy limit yourself to 2?
I put down about a dozen all fully loaded. when one runs out it goes to sleep and another one wakes up, fully loaded. seems to work that way anyway.
at the end of the horde they were all empty, and we would have been royally screwed without them.
ps perked into them lvl 5 baby!
looking forward to having big rows of them all over the place. I will be invincible!
love that mods work in them too - especially magazine extender!
that's what I believe to, but if you saw that skill and wanted to go rifles you could put points into it not realizing that AK's arn't "rifles". by changing the wording to single fire rifles the reader would more clearly know what it was for.That skill under Perception governs the Marksman Rifle and the Hunting Rifle.