PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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One other note, just feedback.

I understand you guys made it brighter at night to combat the people turning up the Gamma.

But I feel like people are going to do that anyways. And now, it's so bright at night it feels unnecessary to even get a mining helmet or a light helmet mod?

Is this just me. I liked when it was pitch black, just made it scarier and more intense. Felt like it was needed to get a flashlight or hold a torch.

And I understand you can't hold a torch and melee with the other hand.

Maybe eventually that'd be a perk you could get.

Able to dual weld. Hold a torch and shoot a pistol in the other hand lol. 🤷♂️

___

Just wanted to say too...

Thank you so much for removing that annoying sound when jumping and landing. That's the best change in this alpha /s

 
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Faatal -- side note -- I assume you are aware of the problems zombies seem to be having with going down stairs? As in, they seem to prefer to dig instead of using stairs that are close by? I assume it is just a glitch in the patching that they don't see the stairs correctly, so you will be able to fix it fairly quickly? I hope?
I have a lot of other stuff to do before I look at that.

 
But it can happen when you are flying in a gyrocopter too, so I don't think "running something over" applies. I've reported on the bug track it happening while I was flying, and, to top it off, the motorcycle parked back at my base was also thrown up at the very same time. Log and video were made available.
There is a good chance it happens when the origin changes, but I abused origin changes and could not make it happen.

All vehicles, even flying ones, do ground checks to see if off the world or underground. The current fix allows for a much slower recover when the ground cannot be found.

 
I had 16 alive on Nomad, it was intense :)
I'll need to try a sp nomad on my next game. Sounds like you had a blast!

- - - Updated - - -

They aren't done so you should delete them from your game unless you want a broke save on the next update. I know you cheated them in.
EDIT: I see we're on b149 so they might be ok.
The only thing I cheated in was the repair kits for all the patch busted items. The seeds were in loot from trash I think. I only got one though. It does look like it's growing as it has flowers now. I found it probably 15 minutes into today's patch.

 
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Sorry to spam post this question, but the notes make it a little unclear:

Faatal, is the RWG 'comb' terrain bug fixed for Nvidia cards in this experimental? It only mentions Radeon cards.

 
Hmm. Who are you going to believe? I wonder who wrote the code?
It's not a matter of believing one person or another... Our job playing experimental is to poke holes and find what's not working properly. I just wasn't clear how it was supposed to actually work. In many ways, a18 is a whole new game.

 
It's still a WIP I haven't set up calories or anything properly yet.
I wasn't planning on doing anything other than planting it and seeing what grows. (As Madmole's comment said.)

The only thing I'd want to do with it is make a jack o lantern.

 
@faatal please do u know if they are working on the increased CPU usage (server side), or it its expected due to the new features?
I imagine its not ur work, but I'm going crazy as no one gives a word on my topic/comments
I don't think anyone is looking at it. I started a dedicated and logged in and out twice. It returned to &lt;1% CPU use each time and memory was the same. What exactly is the problem you are seeing?

 
What in the world does WIP mean? been wondering this for ages..

***************************************

 


(edit added comment by
QA Tester-unholyjoe)

 


W = Work



I = In



P = Progress


 


:)

 


***************************************





 
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Note to everyone: your armor/tools/etc. may be broken upon you logging in with this new patch. Mine was; all at zero durability.
Yep. everything we had with durability was broken: equipped, toolbar, inventory and in storage chests.

 
Update the STEAM page please.

I think that you should update the page on STEAM. The last post was done on October 3rd and that talked about the early release to the streamers.

 
@madmole
Are you guys going to patch and fix the pathing regarding the killing corridors and the invisible walls?

alla Jawoodles videos?

Seems like a bug in the zombie AI?
@Madmole Even Grumble on the streamer weekend set up his own killing corridor that Sunday. I'm using a variation on that combined with turrets and blade traps, and plans are to add dart traps and electric fences to help protect the blade traps. (They break way too easily, and are expensive to craft.)

 
Update the STEAM page please.
I think that you should update the page on STEAM. The last post was done on October 3rd and that talked about the early release to the streamers.
Update it with what? The experimental release? It's actually a good thing that fact is not being shouted from the rooftops, what with the performance problems this current build has.

 
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