Wow if wasters potatoe is silky smooth, there is hope! Lol@joel!
THANK YOU my game is running slinky smooth!
tell who ever fixed it "thank you"![]()
no, just means he hasn't hit puberty yetWow if wasters potatoe is silky smooth, there is hope! Lol
I can see you put a lot of thought into this and I apologize for kneejerk reacting. I just don't want things to become equivalent across the board so that it doesn't really matter which build you decide upon since they will always play the same. I'm all for doing some slight balancing through mods and perks to beef it up some but I'm really against all the attributes ending up feeling and playing the same.I don't mind difference in power and convenience. +/- 15% is pretty standard for gaming both electronic and not and was established long ago with the Jedi Curve/Mana Curve from Magic the Gathering and a touch more than that is acceptable. I'm more than happy to play something cool that underperforms a little. But there is a big difference between "this is 20% less good" and "this is 50% less good AND requires you to jump through more hoops".
Back in the old Dark Age of Camelot days I played Bone Army Bone Dancer back when the go to spec was Suppression Spec. I consistently play off meta stuff and I enjoy the underdog challenge. They later buffed Bone Army and it became the new meta spec and it took away alot of the mystique for me. When I played League of Legends I was a Karma main up until they reworked her and killed the fun of that character for me. She was definitely not competitive at the top end, but for the average player playing in Platinum and dipping into Diamond on good days (and into gold on bad days lol) she was more than competitive enough.
I'm not a meta player BUT neither do I ignore the numbers either. Rather I view it as a personal challenge to make "weaker" builds work and then if those builds really do suffer and lag behind I examine why. When I say something is underpowered, it's because I've put it through the wringer and it's definitively weaker by quite a large amount. Turrets can get the job done, they can survive on nomad leaning on increasing amount of trap presence to make up for their shortfalls, but without a doubt they are significantly weaker than other options of similar investment by an order of magnitude.
Also, TBH I think your comparison of "gun I'm holding looks like a turret but performs like an AK" is highly a highly disingenuous misrepresentation of what I've said. What I've suggested for the turret is to remove SOME of it's hipfire penalty and open up mods while reducing recoil to levels that don't induce sickness. This would still leave it with poor damage, worse hip fire accuracy, no aimed fired, very short ranged damage falloff, etc when compared to the AK or indeed any firearm in the game. But it would be usable in complement to the 2 placed turrets and collectively their DPS in select situations could compete with other firearms. Meanwhile in some situations they would do far worse. It still wouldn't even be parity, I'm not asking for parity. I'm asking for them to be good enough to be within the ball park of other weapons. So I'll ask you be a bit more careful not to misrepresent what I've said, which can be reviewed in black and white. I know that it was prolly an honest mistake, this thread moves fast and the context is already buried. So I am reiterating my statements in correction of the misinterpretation.
Aye, easy, you`ve been there, too. I still look for amnesia pill for mine puberty back thenno, just means he hasn't hit puberty yet
Be glad you are using explosive arrows lol, alot of other folks don't have the luxury and have to use more bullets or molotovs/grenades. Explosive Arrows are actually really cheap for what they do.Just finished day 42 hord. Game stage 138 and wow! Lasted till 3:45 had 19 rounds of 7.62 left out of 2100 lol. Went through 600 rounds 9mm in auto turret, 30 explosive arrows, 800 darts, and 5 grenades. They also chewed up both blade traps! Thinking I have a lot of work to do before day 49!
And that’s with 90min days
do we need to restart with this new build?Yeah 80% of my gear was degraded the other day but I'm a glue whore so I had no issue with it. But I'm using pregen so I might see some cliff walls in new spaces and need to restart.
Maybe the setting was just right as it was at streamer weekend - since then the rate of fire was reduced very much cause much people complained that it was OP. Maybe the setting was correct and it should not have been adjusted.I don't mind difference in power and convenience. +/- 15% is pretty standard for gaming both electronic and not and was established long ago with the Jedi Curve/Mana Curve from Magic the Gathering and a touch more than that is acceptable. I'm more than happy to play something cool that underperforms a little. But there is a big difference between "this is 20% less good" and "this is 50% less good AND requires you to jump through more hoops".
Back in the old Dark Age of Camelot days I played Bone Army Bone Dancer back when the go to spec was Suppression Spec. I consistently play off meta stuff and I enjoy the underdog challenge. They later buffed Bone Army and it became the new meta spec and it took away alot of the mystique for me. When I played League of Legends I was a Karma main up until they reworked her and killed the fun of that character for me. She was definitely not competitive at the top end, but for the average player playing in Platinum and dipping into Diamond on good days (and into gold on bad days lol) she was more than competitive enough.
I'm not a meta player BUT neither do I ignore the numbers either. Rather I view it as a personal challenge to make "weaker" builds work and then if those builds really do suffer and lag behind I examine why. When I say something is underpowered, it's because I've put it through the wringer and it's definitively weaker by quite a large amount. Turrets can get the job done, they can survive on nomad leaning on increasing amount of trap presence to make up for their shortfalls, but without a doubt they are significantly weaker than other options of similar investment by an order of magnitude.
Also, TBH I think your comparison of "gun I'm holding looks like a turret but performs like an AK" is highly a highly disingenuous misrepresentation of what I've said. What I've suggested for the turret is to remove SOME of it's hipfire penalty and open up mods while reducing recoil to levels that don't induce sickness. This would still leave it with poor damage, worse hip fire accuracy, no aimed fired, very short ranged damage falloff, etc when compared to the AK or indeed any firearm in the game. But it would be usable in complement to the 2 placed turrets and collectively their DPS in select situations could compete with other firearms. Meanwhile in some situations they would do far worse. It still wouldn't even be parity, I'm not asking for parity. I'm asking for them to be good enough to be within the ball park of other weapons. So I'll ask you be a bit more careful not to misrepresent what I've said, which can be reviewed in black and white. I know that it was prolly an honest mistake, this thread moves fast and the context is already buried. So I am reiterating my statements in correction of the misinterpretation.
No worries mate, I'm an altaholic and the last thing I want is everything to be the same. It's one reason I loved City of Heroes so much, it gave me so much variety and I made a ton of charactersI can see you put a lot of thought into this and I apologize for kneejerk reacting. I just don't want things to become equivalent across the board so that it doesn't really matter which build you decide upon since they will always play the same. I'm all for doing some slight balancing through mods and perks to beef it up some but I'm really against all the attributes ending up feeling and playing the same.
This may sound odd considering my approach in this thread, but that nerf was prolly still warranted. Baseline turret is still useful for other folks and I don't think 2 placed turrets being AK DPS would be healthy for the game. I think the player still needs to be actively involved in making the DPS happen and not just a plop and flop. That's why I lean much more heavily towards making the handheld turret more worthwhile and trying some of your turret power into you actively participating with either baton or handheld turret.Maybe the setting was just right as it was at streamer weekend - since then the rate of fire was reduced very much cause much people complained that it was OP. Maybe the setting was correct and it should not have been adjusted.
Lets see if MadMole and Roland and the other guys do a test like you did. Much appreciated !
They presumably unmangled the terrain generation, which would have required some code changes I imagine.Were there changes to RWG? I reused a seed to generate a fresh world but it’s different. Even the spawnpoints files are different.
How does this update run for you? One of our testers has a potato and she went from 10 fps on lowest to 30 with middle texture quality.ill kill 4500 zombies for you
I am on pregen01 and went to the borders of existing generation expecting walls and seams but didn't see any. So I'm still using an old save with no problems yet.Wait, didn`t you wipe or continued a safegame ?
Nice! I should have scrolled a bit@joel!
THANK YOU my game is running slinky smooth!
tell who ever fixed it "thank you"![]()
Na, its a convenience feature for the steel knuckles. Its got knives on it, so yeah it should be able to gut an animal."Steel knuckles are useful for gutting animals"
Would that make them bladed weapons and affected by Deep Cuts perk?
We only nerfed unperked turrets, the perked ones are as good as always. The thing people forget is you can lay down two turrets and still use any firearm you find and out DPS a guy with just a firearm even if he's perked. All ammo you find during normal game play is just pure bonus for horde night since 99% of the time you are shooting scrap.Maybe the setting was just right as it was at streamer weekend - since then the rate of fire was reduced very much cause much people complained that it was OP. Maybe the setting was correct and it should not have been adjusted.
Lets see if MadMole and Roland and the other guys do a test like you did. Much appreciated !
Is it a particular zombie? That might narrow it down.I use the bow almost exclusively, and have so since Alpha 5. I'm pretty aware of a crappy shot, we all have those, but they aren't the ones I'm taking about.
It's the arrows that fly directly through the head.
If you don't believe me, I'm more than happy to record you a video and show you any number of times in excruciatingly slow motion exactly what I'm talking about.
Edit: it's single player as well, so network is not the issue. Perhaps it's the box not in synch with the animation, not sure exactly, I'm no programmer.