PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Anyone update and not do a new game and have the changes be affected? just read them and saw the trader item inventory update and hope it gets fixed in prior saves. one trader only had like 3-4 things in the last tab it was weird lol
The best way to have the best experience is to wipe all data and saves from game launcher and start a new game. Experimental is what it is, then stable, we all do it. Till gold :)

 
EDIT:
Just finished, but it did not make today's experimental release.

Fixed ranged attacks defaulting to bashing damage, which caused huge ragdolls.

Increased mass of deer, mountain lion and vultures.
Noooo!

 
Newest patch notes:

Streaming texture budget is set based on VRAM size

Anisotropic filtering is disabled if 3 GB or less of VRAM
Trying to force graphics settings on users is continually getting you into trouble. Trying to force certain graphics settings on PC players is just horrible design from a user-perspective. Design constraints for console players necessitates that you do it, but the breadth and width of PCs means it needs to be configurable from the moment you add those features to the renderer (including OFF).

This game ran just fine at minimum settings on my work-potato machine (laptop, integrated graphics), and every time you try to force on these post-processing effects the game takes a huge dump in playability due to the game choking trying to render post-processing effects.

 
If you are one of those as me, who liked how vultures went airborn after a close encounter with a bat or club against a wall - hands up.

I will miss that a bit, too. But let`s see.

 
If you are one of those as me, who liked how vultures went airborn after a close encounter with a bat or club against a wall - hands up.I will miss that a bit, too. But let`s see.
perhaps its only going to change ragdoll effects proced from ranged weapons so clubs will still be gratifying?

"Fixed ranged attacks defaulting to bashing damage"

 
Ok, the motorcycle feels WORLDS better, feels faster, and it can get some air on a hill with the hop again. LOVE IT!

It might be too early to say, but fps feels a lot smoother and gameplay just feels slightly faster now.

Whatever you guys are doing, keep it up!

 
Thanks for patch, but my god you guys have bad timing lol (at least for me on last two) Downloading a preping to start anew. Have a feeling I will instantly find at least a bicycle instantly this time.

 
perhaps its only going to change ragdoll effects proced from ranged weapons so clubs will still be gratifying?"Fixed ranged attacks defaulting to bashing damage"
Thanks for pointing it yes, gonna check it out now and bet would be cool.

 
Can anyone check whether the comb-like bug in RGW is still occuring? I'm going to sleep now.. i expect a full report tomorrow!

 
@Ralathar44, i like the way you present your observations. thank you for sharing
Thank you :) . QA tester at heart haha. You test it and then you test it and then when you think you know you test it again. Then finally you're sure and you test it one more time just in case. After all that...you MIGHT have something :p . I've done what I can from my end, if I've done my job properly then the playerbase and the devs will see the same thing I do in time as more people make it to end game with multiple kinds of builds and knowledge disseminates. If I've somehow ♥♥♥♥ed it up then I'll learn something.

Of course, even if I'm right it doesn't mean it fits with the dev's vision of the game. But if their vision does not end up jiving with the playerbase then just like me being wrong means I learn something them running into that issue means they learn something. Indeed, it's how we got the the magnificent overall state the game is in now. That intricate dance of push and pull behind developers and playerbase, each being both stubborn and insightful in turn without ever quite being sure which they are being until later down the path :p .

 
That is just rage retriggering with a new random variation in speed. Super rage is longer/faster.
Does the super rage trigger more on higher diffilculty settings? As the server I play on is @5/6, a very hard server.

 
for those who were getting the heroic chest giving all faulty items, that bug isnt mentioned, but it is fixed.

- - - Updated - - -

Will you pay me for it this time though??
his smile wasn't reward enough?

 
Who knows if he's even alive, those notes could be 20 years old.
I don't think so. Your talking about paper, it gets trashed and everything just sitting around the house for a few years. That's not even considering after a nuclear war with zombies. :)

 
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