PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Unless you have a 2030 cpu it will take longer than 10 minutes to do properly. I have a really fast pc and it takes 15 minutes I think to cook an 8k world, if it goes faster you got the bug. Post your system specs please.
Or just generate it with a dedi, it takes longer but doesn't screw up. Or play pregen01 or 2.
I also got the RWG generation bug. I have a couple of areas that are combed. I didn’t time the generation process but it took over 10 minutes. Here are my specs:

i7-4790k

32 GB Ram

SSD

Nvidia GTX 1070

 
The stun batons damage is underwhelming. I'm going full intelligence build, but I stopped using it because iron club does twice as much damage with no perk investment.
One way to make the stun baton more interesting is if at the level 5 perk level you unlocked an aoe shock ability.
I wonder if the stun baton damage is being balanced on the assumption your using junk turrets a well.

 
You have a 30 second grace period on spawn. After that, if a zombie sees you, they will kill you.
false: Died to day 7, spawned in, had 4 dogs and 5 zombies RIGHT at my door.

I died around 500km away at my make shift horde base.

 
Knives feel very lackluster aswell. People even reported there's a bug with the stacking of bleed effects. Aside from that, bleeding feels very poor by design in a game like this when other weapons just do raw damage to one shot a zombie.

 
No, with actual OCPD, using the sort button would trigger you because both the order and placement is automatically wrong.
I don't use the sort button because it puts items in a completely arbitrary order instead of keeping the food/drink items in the lower right corner or whatever is "right".
yeah, inventory sort drives me insane. though i keep my consumables in bottom left and i keep things like ammo in top right.

what i like the most about the sort button in 7 days to die is that i've yet to ever notice it so i didn't even know it existed until now.

nothing worse than a sort button that's easy to accidentally hit.

 
Knives feel very lackluster as well. People even reported there's a bug with the stacking of bleed effects. Aside from that, bleeding feels very poor by design in a game like this when other weapons just do raw damage to one shot a zombie.
yea same with the spear but opposite. @whoever does it, add that if you have X amount or less of stamina that you CANNOT throw the spear.

(like how all other melee weapons work)

Also, can you add variation damage according to how full the green throw bar is/how long you hold the spear? I can spam right click on a downed zed and just do the max power attack damage and mutilated a zed when they're down and it is WAY too easy. Knocked over a biker with one throw then proceeded to literally just baby drop my spear on his chest and 4 hits was dead.

 
Not a bad idea, could make it only buff mining speeds, so it doesn't add to flurry of blows which would be ridiculous looking.
Buffing Mining would be excellent! especially since it is part of the mining books.

I love mining in A18, the textures are great and the ore easier to follow.

 
I also got the RWG generation bug. I have a couple of areas that are combed. I didn’t time the generation process but it took over 10 minutes. Here are my specs:
i7-4790k

32 GB Ram

SSD

Nvidia GTX 1070
Faatal stated several pages back that nVidia cards are the issue somehow. It's fixed and should be ok when the next patch drops!

 
Buffing Mining would be excellent! especially since it is part of the mining books. I love mining in A18, the textures are great and the ore easier to follow.
I literally need just book 1 from the mining series to get all 7 and i just keep gettign dups of the stupid coffee book. FFS I drink enough as is game and in IRL CMONNNNNNNNNNNNNNNNNN

 
that illustrates the dramatic lack of DPS that dual turrets has vs all other weapon specs in an easily digestible visual format. I have a Reddit thread here that outlines the issues I see affecting turrets and my own spitballed ideas. Stun Batons are in a similar situation regarding lack of DPS relative to other options (and their stun isn't much better than knockdown). I do not want stun batons or turrets to be overpowered, but I'd like them to be able to stand on their own relatively competitive to other weapon specs. I'm willing to carry around 3 turrets (2 placed, 1 handheld) to try and be competitive for the unique playstyle, but right now that's not viable with manual only reloads for placed turrets even when spec'd and terrible handheld performance with sickness inducing recoil on a fast firing weapon.
I've done this testing, provided the video for clear illustration, and listed known issues to give proper feedback and information for you guys to work with Gazz/Madmole. I'm sure you'll come up with your own solutions but I hope this helps and I look forwards to seeing intellect tree buffs both in terms of weapons an in terms of making skills useful beyond just unlocks.

 
Will watch video later when I can but I dont think the junk turrets are meant to be stronger then the other turrets. I am planning going to go deep in the int tree in my current playthrough and will share my experiences.

 
Every tree i believe has 3 weps except INT, maybe just had a small hand held gun type, hell, make it simple like a flamethrower eventually? all chemical/mechanical based weaponry

I feel like that is where it is lacking is a legit gun in the INT tree that doesnt give whip lash when firing from the hip

 
Every tree i believe has 3 weps except INT, maybe just had a small hand held gun type, hell, make it simple like a flamethrower eventually? all chemical/mechanical based weaponry
I feel like that is where it is lacking is a legit gun in the INT tree that doesnt give whip lash when firing from the hip
Well a flamethrower is already referenced in the game files and sometimes talked about by the devs, so it's most likely coming.

It would make a perfect fit for the INT tree.

 
Would it be possible to add random buried treasure in the game just scattered around the map? I was thinking it'd be cool to randomly come across buried treasure while mining outside of a quest.

 
Will watch video later when I can but I dont think the junk turrets are meant to be stronger then the other turrets. I am planning going to go deep in the int tree in my current playthrough and will share my experiences.
tl;dr version for you is that turrets require the same skill point investment as other weapons but have much lower DPS and many more limitations/downsides. I spawn in 25 feral bikers and mow them down with various weapons, only allowing AP ammo for marksman rifle (since that's the entire thing of perception tree guns really). M60 clears the group in 35 seconds, Marksman Rifle, SMG, AK clear the group in 50-60 seconds, Pump Shotgun clears the group in 82 seconds, Turrets Clear the group in like 113 seconds.

So IF handheld turret wasn't absolute garbage and IF you didn't have to manually pick up and reload the turrets at full spec your killing power would be between Shotguns and everything else with 3 turrets (2 placed + 1 handheld). But as is turrets lag woefully behind everything else with both more limitations and DPS that is almost 50% less than the next worst contender.

 
question:
I failed one of the fetch quests, by leaving the zone before I got the materials. I just needed some more stones for my axe and it thought I was leaving and failed.

Now I can't delete the quest from my quest log. And the trader does not reoffer it.

Is it a bug, or am I just a dumb-head?
The quest stays in your log just like any successful quest. Naturally the trader doesn't offer it again, you failed it, you're not worthy :cocksure: .

Just take a new one.

Also if I'm not mistaken, traders are much better for SP than MP, because even though you can share quests, the rewards go to the one guy who started the quest, and in a group of 3 if you wanna stick together that means that only 1/3 quest gives you a reward, which is very subpar.
You are mistaken

What else can I try? Thanks
* "gfx af 0" in the console.

* turn down resolution

* turn down texture size to half, quarter, eighth until it works

* wait for the patch that is fixing the bug doing this

 
Yeah there are some positive points for the new rwg, but i don't know if it's such an improvement over a17. I'm thinking of the same biomes in the same layout on every map. And the cities are all squares.
Making natural terrain was the primary goal and I think we smashed it. Roads and towns are added afterwards and need improved code.

 
Every tree i believe has 3 weps except INT, maybe just had a small hand held gun type, hell, make it simple like a flamethrower eventually? all chemical/mechanical based weaponry
I feel like that is where it is lacking is a legit gun in the INT tree that doesnt give whip lash when firing from the hip
TBH if they eliminated the recoil from handheld turret, allowed it to use all non-scope mods, tightened up it's hipfire by like 20%, and made it full auto by default it would work just fine as a short ranged lower damage autogun mean to work in combo with placed turrets. I understand the thematic idea of the recoil, but I think gameplay &gt; thematic relevance in this case. They have something that would serve as a proper gun without adding a new weapon, it just needs it's balance adjusted.

But even if you added a new Int gun it couldn't' be as powerful as other guns because you can get the turrets in the same stat tree and reloading 3 weapons constantly is quite frankly annoying AF and you spend half your time reloading the turrets and whatever 3 weapon you're using. Plus the inventory space of 3 weapons + all their ammo. Feels bad :( .

 
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