DaVegaNL
Beloved Curmudgeon
Okay did not know that. Thanks a lot man, again!Some of the changes for AMD actually made nVidia have problems.
Great to see you respond so quickly to questions on here.
Okay did not know that. Thanks a lot man, again!Some of the changes for AMD actually made nVidia have problems.
You have to activate them in the Audio menu; they're off by default.Hey, I thought there was supposed to be some new dynamic music effects, and I was looking forward to that. But, I haven't heard anything different or new. Is it turned off for exp branch??
I would still pre-generate maps in the RWG Previewer though, or you might get maps like this:The screwy terrain bug is being fixed in this update? Thank goodness, now I can generate to my heart's content. New map permadeath doesn't work when you only have 3 maps to choose from!
When it happens to me I hear the sound of like hitting rock (?) on the edge of the road and the terrain. Or when the road has a bump (some sharp and not high elevation).If you figure out a repro.... let us know please. Are you hitting a specific object?
Well, just because "in time" you'll have lucky looter for free doesn't mean you wouldn't save a ton of time getting it early. The extra time spent killing zombies because you don't pop as many heads early is made up for by having better tools/weapons imo.Oh don't confuse my personal tastes for what I think is a great perk to have in the game. I slowly like to make my games harder and harder for additional challenge, like Skyrim I turn up the difficulty, added survival mods, weather mods, combat mods etc. I feel more reward for overcoming impossible odds.
So I design perks people that I think people will like. Like if I ever get down to 25% loot, maybe lucky looter will feel essential then. I personally would rather wait to see good loot and spend perks on smashing heads faster. I can level and have lucky looter for free, so I think its a waste. Kind of like saving money and buying an expensive item with cash, its a waste to pay interest on payments. My pragmatic nature I suppose.
My fort build I didn't buy one lucky looter perk and it was my favorite game. I didn't get a minigun until level 50+ I think. I had an amazing ak so that had to do.
My next game was perception and I bought 3 ranks of it I think and it seemed to change the economy and I felt like I was shorted the fun of grinding my way up naturally.
My current game on day 21 with a q2 double barrel shotgun. Its a piece of crap but its all I haveThe trader had a q3 pump but I passed on it, I thought I'd get something better by now but I haven't. But I have more fun scrounging than having it all handed to me. It feels more rewarding I guess, Im in it for a 100+ hour game so I don't want it to feel over at 50 hours because I have all the great gear already.
Good to know as everything you just said fits in to why I believe this is happening and goes along with my repro steps. I was second guessing myself if I actually found the right way to repro it. thanks for posting those details! *fist bump*When it happens to me I hear the sound of like hitting rock (?) on the edge of the road and the terrain. Or when the road has a bump (some sharp and not high elevation). Like the terrain 'looks' smooth but actually isn't.
That is so awesome! Stepping out in a zombie apocalypse should be feared, can't wait!...
Increased nightmare move speed to faster than a player.
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What I saw was a smooth road and when I heard the sound in a flash I could see that bump in the road that was not there before nor after. Like a block is in a 'low' state and when touching it, it becomes 'elevated'. Like quantum physics lolGood to know as everything you just said fits in to why I believe this is happening and goes along with my repro steps. I was second guessing myself if I actually found the right way to repro it. thanks for posting those details! *fist bump*
Does that mean that a zombie in rage mode then goes to a higher level of rage mode where it is even faster ? I had the impression that it was already there. Sometimes when I hit a zombie in rage mode he seems to accelerate further.Added zombie super rage.
That makes perfect sense. What I did to force the motorcycle to shoot directly up in the sky and fall back down was...hard to explain..I forced the bike to hit an incline that made the bikes orientation rabidly maybe even instantly change. exactly what would happen if a bump suddenly appeared or the terrain loads in and some how hits the bike causing it to fly. Not sure how to explain it, I'll be making a video showing how its done before I submit the report. I have a strong feeling its a tiny bump that is causing some of these vehicles to go flying in the sky.What I saw was a smooth road and when I heard the sound in a flash I could see that bump in the road that was not there before nor after. Like a block is in a 'low' state and when touching it, it becomes 'elevated'. Like quantum physics lol
Could it be possible that even with a high gamestage you can choose between Tier 3 to Tier 5 quests?They weren't worth it, now they are too good? I don't think so. Its fine. The only issue is it repeats the same quest because there is a leash on how far it will send you, I'd rather never see a duplicate POI quest and travel 15 km than go 300 meters 20 times in a row. I don't repeat quests btw it feels cheesy to me after doing it a few times.
Excellent !Increased nightmare move speed to faster than a player.Added zombie super rage.
Thanks, I switched on the new music. I really like it!You have to activate them in the Audio menu; they're off by default.
ok...will still need to come up with repro steps for staying attached. The way I figured out how to seems to kick me from the vehicle right before it gets shot up and then falls back to the ground. more work to be done..damn lol. i dont care if it takes the next 18 hours straight ill figure out to remain attached. be back when i figure it out. thanks for all the info, it really has helped me a lot.![]()
Side note, found 3 funny aas bugs with motorcycle while hunting.
Perfect!Increased nightmare move speed to faster than a player.
Added zombie super rage.
Any idea of what might be causing these graphical artifacts?It should because Robert removed the packing of data for the GPU (to save GPU memory use), which AMD cards hated for no reason we could find.