PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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Did you attack them? If you re-engage by attacking anything even a rabbit the horde will smell that blood and come for you.
Nope...I was sneaking back trying to get my backpack...next thing I know, I'm being hunted down like a dog just like it used to be. I'm wondering if that's bugged if you are in mp and a party member is still fighting?

Regardless, while it was far from our best horde night, it was fun....the whole point of playing anyway.

 
I generate a 8K map around 10 minutes. Just generated a new seed and came across the same generation issue. Again in the desert, if that matters.
Unless you have a 2030 cpu it will take longer than 10 minutes to do properly. I have a really fast pc and it takes 15 minutes I think to cook an 8k world, if it goes faster you got the bug. Post your system specs please.

Or just generate it with a dedi, it takes longer but doesn't screw up. Or play pregen01 or 2.

 
Eh, legendary items will be the items you can only find. Crafting needs a little bump.
Yes those will come in the future and be loot or buy only for sure. 20 or 30k? What do you guys think a legendary should cost at a trader?

 
I'm ok with the change. Its 14 parts to craft a T6 and you might roll a piece of crap. It takes quite a bit of work to save up 14 parts just to roll the dice once.
I was initially very much against this change, but after hearing that crafted items will have random stats, I'm all for it. :)

AVldMPp.png


 
We are doing some balance, people are getting good gear too soon. This will restore crafting as all the brown guns you find will be crafted into something better, until the loot catches up with you, then later game you will probably loot something better than what you crafted early game. Its not going to be brown forever and there will still be a chance for purple on day 1, but generally we're stretching the crappy gear out a little more is all to make crafting more of a thing again.
That sounds like a good plan, so we have a reason to look at crafting gear.

I honestly haven't looked at crafting armor or weapons at all... Just mods, and basics needed as well as vehicles.

 
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I'm ok with the change. Its 14 parts to craft a T6 and you might roll a piece of crap. It takes quite a bit of work to save up 14 parts just to roll the dice once.
that's reasonable. for that quality.

also i think you guys should add more chest so areas like houses could have a reinforced Wooden chest due to them being easy!

 
Maybe I just need more time playing but looks like I can no longer easily do my stealth build anymore in A18 without having to drops tons of points in just about every category. I hope another a branch is made for stealth builds. =( *shruggs*

 
with that said will we get 5 mod slots for lvl 6 again only 4 seems kinda weak idk. I love mods!!
4 is plenty. Making a choice is good. Legendaries will come with a hidden mod or inert ability.

 
Yes those will come in the future and be loot or buy only for sure. 20 or 30k? What do you guys think a legendary should cost at a trader?
Well, first of all, I think the price should vary between tiers. A Legendary Pistol should cost less than a Legendary SMG, for instance. My vote: 25k for a legendary T1/T2 weapon, and 30k for a T3 Legendary Weapon.

I believe it should be these prices (or somewhere along these lines) because it's relatively easy to get a decent amount of money once you get T4/T5 Fetch quests. (Get in, find the level the supplies are on (usually by the aid of a pre-built stairwell), get the supplies, get out, and get paid.)

Suggestion: Maybe there could be an extremely rare, highly coveted loot container that has a higher chance (say, 5%) of containing a Legendary Weapon. They would only exist within a few, unique POI's where the final loot chamber (which houses this special loot container) is inaccessible - due to indestructible blocks - outside of a special key, or code, which is inserted into the final door/control panel. The trader, or a rare map/paper you find, will give you this code/key, and then, and only then, will you be able to enter this loot room. (Perhaps the trader could also give this key/code as a T5 quest reward, or or maybe even part of a special type of T5 quest.)

 
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The plan was just to make an invisible border that says you can't go that way when you get there, like every other game does.
Does this mean you’re doing away with the possibility of raiding rad zones with the right equipment?

Loc

 
That might work. So the meat head perk gives you 20 to 100% more health when consuming meat. Adds a meat shake recipe from a blood bag, egg and meat, can eat raw meat and eggs with no food poisoning etc. You know as a body building meat head this is an easy sell.
I'm not sure he needs the huntsman that should almost go to perception or agility as most hunters use a rifle or bow.

Thats still pretty low amount of hp even if you double it. Making a bloodbag makes you more hungry and egg and meat with just 1 point into cooking and you already have bacon and eggs, so you'd have to regain quite a bit of stamina to make it worth the bloodbag food loss + bacon and egg loss. Already another skill to help with food poisoning. Sounds like an incredibly complex way to pretty much get back where you started with just having cooking and getting more HP and hunger back even if you dont have a bonus to meat harvest

 
Hah, you just noticed this? I spilled those beans a few times already but its easy to miss stuff.
well I am now just starting to make iron/steel arrows and I had collect 100s of feathers, made the steel heads and boom! "you need polymers" !

yeah I missed that and the scope setting on the XBow as well.

 
I'm not sure if it's bad RNG or what, but I'm day 15 on 90 minute days and I've yet to see a M60 or shotgun while looting or at the trader. I don't have any points in lucky looter.
day 25 lucky looter 3 found level 5 pump shotty, and level 6 M60 (was wearing loot goggles)

i got a level 6 side by side shotty on day 18 from a secret stash.

@MadMole your team did an amazing job on this alpha, i am having SO much fun looting again, happy to see a rare crack-a-book now.

playing singe player in a 8x map started in the Desert on the divide of desert/badlands had to make a temporary home in the desert. about day 22 (after second horde night) i found a forest biome finally after making a bike (from found parts) and riding out for a day in each direction. loot a couple PoI's along the way bring home the loot. on day 28 horde night i had just made the motorcycle from looted and bought parts. and just faught the horde in the streets hopping on and off the bike as necessary. after horde night was finished i packed up everything i had onto me and in my bike and took off to my new base location in the forest biome. (gonna miss the old army station 7 i was living in but weather there was horrible!) anyway, at my new place now and getting it a bit fortified. i wanted to make my own driveway, but apparently i can't make asphalt, but i can make gravel and stone. so i decided on stone since we don't have asphalt. "Yet" ;)

 
@madmole, any chance the armor parts will get the same treatment that weapons did? Given that you've got to collect the military fiber recipe AND Military Armor recipe, AND scrap multiple pieces of military armor gear, getting it is rather rough. I'm okay with tough, but when it barely shows up in loot (maybe a gamestage too low issue?) it's frustrating. I'd imagine steel armor is similar for heavy.

 
Because the plots in the POIs are the "bug" not that you can pick up plots in general. Sure it is more work to rework the POIs but a proper solution is always more work than a quick fix with a ton of collateral damage.
Best fix imo, make farm plots pickupable with the landclaim, like stations.

 
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