PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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Any good mod setups for level 6 knuckles? I'm rolling with serrated blades + the flaming mod (which makes it hard to see anything with the fists staying center screen and the flames taking up all the area around them :/ ) but I really dont know wtf to put on them otherwise to fill up the extra 2 slots (or 3 if I dont want to deal with constant flames blocking my fov)
Egro grip, serrated blade, diamond tip and any of the mining mods will complete it just to max your bonuses. We need a few more mods yet.

 
damn that sounds fun. wish my PC can run it lol
I think that's the 5th time I heard you say that. Hope you find something that helps you soon. You must be dying seeing everyone's videos/screenshots. 😅

 
egro grip, serrated blade, diamond tip and any of the mining mods will complete it just to max your bonuses. We need a few more mods yet.
i can help with that!!!!!!!!!!!!!

you know them ideas :D

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I think that's the 5th time I heard you say that. Hope you find something that helps you soon. You must be dying seeing everyone's videos/screenshots. ��
YES I CANT PLAY THE XBOX VERSION its sucks. hell thats the only reason i got a PC was too play 7DTD cuz i love the game

 
Awesome.... funny how the one guy kept playing and shafted the lot of you :D
Yep. That and a couple guys that only play every so often are why we do 120-minute days. Does make the nights seem to take forever though.

I was going to post about some of the MP balance stuff, but I already saw your posts about tweaking it. We just got our 4x4 this morning (Day 24) and our engineer trained for Crucible last night, so tonight I get to go on a looting spree with all that cargo room.

 
I can see I'm going to lose this argument but let me try one more volley: Strength has Sexual T-Rex so does that not address the stamina concern?

Give the Strength guy the Huntsman perk and he can extract more meat/protein from the animals. Add a buff to this perk that reduces food poisoning chance from eating burnt, grilled and/or boiled meat and there you go. The Carnivore Carl build.
That might work. So the meat head perk gives you 20 to 100% more health when consuming meat. Adds a meat shake recipe from a blood bag, egg and meat, can eat raw meat and eggs with no food poisoning etc. You know as a body building meat head this is an easy sell.

I'm not sure he needs the huntsman that should almost go to perception or agility as most hunters use a rifle or bow.

 
We are doing some balance, people are getting good gear too soon. This will restore crafting as all the brown guns you find will be crafted into something better, until the loot catches up with you, then later game you will probably loot something better than what you crafted early game. Its not going to be brown forever and there will still be a chance for purple on day 1, but generally we're stretching the crappy gear out a little more is all to make crafting more of a thing again.
I'm not sure if it's bad RNG or what, but I'm day 15 on 90 minute days and I've yet to see a M60 or shotgun while looting or at the trader. I don't have any points in lucky looter.

 
Or just have the radiated areas glow.... since they're like radiated. Then you'd have to really not be paying attention to accidentally drive into one.
The plan was just to make an invisible border that says you can't go that way when you get there, like every other game does.

 
Its easy not to drown, that is a choice. Driving into a radiated space at night? Not so much until we get invisible walls to block players or something.
Why dont you guys bring back the way the rad zones looked back in A15? Sure they resemble the wasteland biome, but there was a distinctive difference that made them recognizable. The way it is now it looks exactly like the biome you were in aside from the roadblock warnings. On the topic, wouldn't it be a decent chunk of optimization to reduce buildings/other clutter in rad zones? Players would never see them without god mode on, and I noticed quite a bit is in there, pois, trees, nodes, fleshed out terrain. Just seems a waste of memory tbh.

 
Odd I can confirm that happened to me as well. I was attacked by vultures when I was over 100 health and fully healed. Perhaps there is a bug with the code when your health is over 100 that causes it to occur?
Oh I was saying how it should be, it is how you describe it, we need to fix it.

 
No they should leave you alone unless injured or blood moon.
Yeah, drive for any length of time and it's guaranteed that Terminator Vulture will get you. ("That vulture is out there. It can’t be bargained with. It can’t be reasoned with. It doesn’t feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead.") To the point where I check that I have pistol selected before I get on my motorcycle because it's going to happen.

This is also something that's been the case since at least A17, and possibly sooner.

 
The plan was just to make an invisible border that says you can't go that way when you get there, like every other game does.
Eh true. I say the rad zone kinda gives it a unique flair to it compared with the others, but fair.

 
Just Curious, anyone else having an issue with the farm plots showing a seed is placeable but when you right click to place it, the seed /plant drops maybe a 1/8th inch and then poofs out of existence or drops to the ground? (i have found this happening to about 25% of my farm plots that are next to a building that had a window frame i tore out, and another 25% didn't the remaining 50% of the planted just fine. reloads would not fix the issue, i had to move ALL the farm plots to the middle of a flat area and threw then on the ground in 3x1 x 3x1 rows. didn't have any issues planting after that. (this hurt because i can't make the seeds i lost and i have to find more. lol)

 
Oh I was saying how it should be, it is how you describe it, we need to fix it.
Yeah I can confirm, vultures dart from whereever they are however far they are when I'm on the motorcycle. I just thought they get pissed off you're moving fast / jealous of your wheels haha. Full hp on me and bike, makes no difference.

 
We'd have to link the recipe to a new block that can be shoveled so the POI ones cannot be shoveled. You can't pick up your concrete, and its arguably kind of expensive to make.
i understand your point, after thinking about it a bit, i guess its only annoying early game when nitrate and rotten flesh are hard to gather. later on when u have decent tools and a nitrate mine going, and good weapons + GS is high enough to be killing vultures all day , its a no brain-er.

but game-play wise you usually want to move the farm plots early on when its hard, and by the time it gets easy u no longer need to cuz base design changes are happening less often.

im happy to hear you properly fixed it. great , ty !

 
The plan was just to make an invisible border that says you can't go that way when you get there, like every other game does.
but sometimes is not cool be like "other game" come on Fun pimps! IK you can Do better! you sometimes gotta think outside the box!!

but its your game so its up to you guys!

 
i kinda like that purple is only found/bought!
I'm ok with the change. Its 14 parts to craft a T6 and you might roll a piece of crap. It takes quite a bit of work to save up 14 parts just to roll the dice once.

 
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