PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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I love the ragdoll effects... hahaha such a small but significant little thing..Just gives you that extra "get some you..." feeling..like when the new sounds for the bows came in, and you hear that *thud* when you get a clean hit... small but significant things...

 
resolution 1600:900 Fullscreen A18 b143

Fps:40-55 outside Higher indoors

Lower end pc/ evga gtx660

50" monitor set 1920:1080 Port used is 4K @60 HZ

snow biome

The first real error I can't figure out for myself

Began to happen approx when the night wandering horde of dogs were spawned.

Stopped after I killed the last one.

NullReferenceException: Object reference not set to an instance of an object

at PlayerMoveController.Update () [0x02b15] in &lt;34da800fcf13489e9c568ba54d29c6a1&gt;:0

This spammed intermittently during the fight.

 
resolution 1600:900 Fullscreen A18 b143Fps:40-55 outside Higher indoors

Lower end pc/ evga gtx660

50" monitor set 1920:1080 Port used is 4K @60 HZ

snow biome

The first real error I can't figure out for myself

Began to happen approx when the night wandering horde of dogs were spawned.

Stopped after I killed the last one.

NullReferenceException: Object reference not set to an instance of an object

at PlayerMoveController.Update () [0x02b15] in &lt;34da800fcf13489e9c568ba54d29c6a1&gt;:0

This spammed intermittently during the fight.
im still trying to fix that, my game ruining like crap

 
Yes however we’re both 55 & 62 so we have high GS. And every timers loot a chest or safe it’s all ways T1 loot. Every time there is no variation whatsoever
Maybe unlucky? I have 1 rank of LL and I'm lvl 8 and I get oranges and rare yellow/green/blue

 
Kudos to the Water works POI designer. I'm not super experienced on the larger POI dungeons so didnt know what to expect. There was an interesting player obstacle inside that took some careful navigation. It was rewarding to get to the end.

 
Lucky Looter doesn't guarantee non brown, it just pushes you up the game staged loot list. Even end game high gs characters have a chance to get brown gear.
MM I believe the containers he is referring to use the qualPlus1Template. which one would think the lowest would be poor not faulty? It is after all base 1 and quality +1 would make default 2. but it mainly defaults to faulty and no matter the gs, faulty still has the highest chance of what is looted, contrary to what the notes for the template state. mind you this primarily effects the reinforced and hardened reinforced chests. the aka hero chests

edit: talking about the loot.xml template

 
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MM I believe the containers he is referring to use the qualPlus1Template. which one would think the lowest would be poor not faulty? It is after all base 1 and quality +1 would make default 2. but it mainly defaults to faulty and no matter the gs, faulty still has the highest chance of what is looted, contrary to what the notes for the template state. mind you this primarily effects the reinforced and hardened reinforced chests. the aka hero chests
edit: talking about the loot.xml template
How does that compare to other ammo/weapon container types? Maybe an oversight?

 
I hit a random glitch on a peddle bike and it sent me into the sky Vertically.. Came down with a bang and lost 50% bike integrity.

Very random and impossible to duplicate.

Also noticing I can TURBO indefinably on a peddle bike even if my stamina goes to zero.

 
no its just my pc i have to run it on potato mod too the point wear zombies have no real face.
but im too broken for some parts lol
Stay strong! Use your imagination for now...or pretend it's some horror flick deformed face...lol

 
Hello, liking Alpha 18 a lot so far. I have two ideas that could potentially help with general performance.

1. Add an option to limit the maximum number of light sources that can simultaneously cast shadows.

In a base with lots of torches the shadow calculations can become too much. Being able to set the max number to 4 or 8 could help a lot. There should be a hierarchy for the castable shadows, like the sun/moon always, the player held/worn light sources at the second priority level, and the nearest world lights like lamps and fire places at third priority.

Edit: ignore the below, I found an option in console to limit the fps "settargetfps 60"

2. Add an option to lock the frame rate to maximum common values like 30, 60, 75, 90, 120, 144, 240 fps.

 


Why lock the frame rate? Because when the game runs faster than the monitors refresh rate the frame timing is all over the place and it doesn't look as smooth as it could if it were locked to a lower value that can be maintained. It's easier on the system to.


 


Yes, you can use v-sync to limit the refresh rate to your monitors speed, but turning on V-sync causes uneven performance since the game want's to lock to 60 fps (or your monitors refresh rate, whatever that may be), but if it can't maintain that performance it tries to lock to 50% instead. The problem is that when it changes from 60 to 30 it stutters and looks ugly. For lot's of people simply looking at the ground and then into the distance will cause this stutter while it shifts every time.


 


Also, the games built in v-sync has a performance penalty which lowers more peoples performance to under 60 fps and into the stuttery zone where the game fluctuates between locking to 60 and 30 fps.


 


To give people a better smoother experience adding an option to lock the maximum fps while having v-sync turned off in game could help a lot.


 


If for some reason it's not technically possible with 7DtD to add a max frame rate option, you may want to add an option for dynamic v-sync that only enforces v-sync when the game engine is able to maintain the refresh-rate, and will give screen tearing if it goes under that.


 


IMO screen tearing but with a steady frame rate looks much nicer than a very uneven frame rate.


 
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Stay strong! Use your imagination for now...or pretend it's some horror flick deformed face...lol
well i could but i dont think they run 20 fps

:(

so ill probable have to wait until my step brother find some new parts. until then i probably play xbox

 
Maybe unlucky? I have 1 rank of LL and I'm lvl 8 and I get oranges and rare yellow/green/blue
50+ chests and safes each and it’s all be T1 stuff lvl 55 and 62 each and my friend is max LL with lucky googles where I am only 2 points into LL. Yet we are only getting T1s.

It’s a Bug 🐜 for sure

 
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