PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Nice changes so far. Good Job! I did have to set AF in Radeon settings to Override and 2X to have better FPS.

How come all the "Biomes.png" files look all the same? Ain't that supposed to be random also?

 
Nice changes so far. Good Job! I did have to set AF in Radeon settings to Override and 2X to have better FPS.
How come all the "Biomes.png" files look all the same? Ain't that supposed to be random also?
Does AF stand for "anisotropic filtering"? Assuming it does, I'm surprised everyone with an Nvidia card does not create a custom profile for 7D2D. I tried the game out last night for the first time on A18. I was getting around 20 fps. I logged out created my profile for the game in the control panel, now I'm getting 45-60fps. So many nice little things you can do through the control panel that the game just does a crap job of doing.

EDIT: Works so long as you know exactly, and I mean exactly what you are doing/changing in the Nvidia control panel for 7D2D customized graphics profile. ;)

 
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I want to delete the cheerleader and football player, they are mostly immersion breaking and use that precious vram space for some more generic ones or these special blood moon zombies. Faatal was talking about some ways to add many more zombies too so these guys could help fill out those ranks. Kind of like the latest seasons of the walking dead they are more skeletal and hard to distinguish we could make a few variants and have a whole horde of these and it would look fine.
A whole horde of them would be fine on day 7 or 14, but later hordes need the spiders, spitting cops and demolishers. They add an extra layer of difficulty and strategy to designing horde bases.

 
A whole horde of them would be fine on day 7 or 14, but later hordes need the spiders, spitting cops and demolishers. They add an extra layer of difficulty and strategy to designing horde bases.
i need that super radioactive zombie that nearly invisible and is so radioactive you can see his bones (like a walking X ray) and he can blast radiation around him to attack and to revive/heal other zombies. and can even shoot blast at you , and the only way to kill him is breaking all his limbs or a head shot due to he contest healing.

 
Nice changes so far. Good Job! I did have to set AF in Radeon settings to Override and 2X to have better FPS.
How come all the "Biomes.png" files look all the same? Ain't that supposed to be random also?
It has a random rotation at least.

 
Playing pretend on this level is too much unless you live in Mr. Roger's Neighborhood.

None of the arguments like that solve the problem of something happening in the game that defeats the purpose of the game itself.
It’s really not. This game is whatever you make of it. Asking for a nerf because you got the luckiest of luckiest RNG rolls is dumb. Random is random. If you’d said my last three games all the crafting areas were working at the trader, I’d agree you may have a point.

 
I want to delete the cheerleader and football player, they are mostly immersion breaking and use that precious vram space for some more generic ones or these special blood moon zombies. Faatal was talking about some ways to add many more zombies too so these guys could help fill out those ranks. Kind of like the latest seasons of the walking dead they are more skeletal and hard to distinguish we could make a few variants and have a whole horde of these and it would look fine.
Upvote!!! Especially if the net outcome results in more zeds.

 
A whole horde of them would be fine on day 7 or 14, but later hordes need the spiders, spitting cops and demolishers. They add an extra layer of difficulty and strategy to designing horde bases.
I agree. I wouldn't want to lose those. They are too important.

I wouldn't want to lose the fat guys, big mamas, bikers nor strippers either... they add some grit and contribute a lot to the game's overall style.

I wouldn't mind the football player going away. The football player in itself can never follow the rules dictated by settings because they are always supposed to be running. It's just inconsistent and I'm gonna guess makes parts of the code sloppy and hard to maintain.

I like the lumberjack in terms of its behavior and fitting the snow theme, but of all of them, this one really annoys me because a trip through the snow biome brings out dozens of these guys which looks funny and they would never fit well in hordes. I would rather have frozen versions of other zombies to have a wider variety in that biome. The burning zombie I'm fine with because it's ok if they all look the same.

 
so I think my next play through I'm not using vending machines as a food source. it has made cooking useless since canned food has no risk of food poisoning and I've found myself just using the camp fire for elixirs.

I'm not asking for a nerf to vending machines as I view this as a single player issue and for multi player the canned food can be a massive life saver.

maybe if the chef perk lowered the resource cost when cooking instead of speeding up the cooking? kinda how I think the advanced engineering lowers the forge resource cost?

.

 
Just an idea. It would be cool if lockpicks could be used on doors as well. Kind of hard to do a stealth playthrough while beating down doors.

Not sure if it's been suggested or responded to before.

 
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