Sorry I didn’t mention, blood moons are mainly what I’m talking about.The issue with turning up the game stage is that it turns up the loot quality. Are you speaking POI looting or blood moons being too easy until day 42, or everything being too easy? We did make adventurer default difficulty to help ease players into the game, for it to feel more like 16 or 17 in difficulty put it on nomad, they are not bullet sponges at all.
We are talking about a blood moon size option so people can have blood moons all night if they want earlier game, and potentially a zombie count outdoors but that might take more optimizations to achieve.
IMO the solution is to lower the quality of loot you get with game stages so players are only getting brown from level 1-10, orange 10-20, etc etc so you don't even sniff a purple until level 60. Then crafting would come back in full force IMO.
I’ve bumped up to warrior from nomad after getting a feel for the update, and I noticed that blood moons just weren’t particularly enough for my personal taste. Not a bad thing as I’m sure the challenge will come, I’d just like it to come sooner is all.
I do see how that could be problematic with the loot quality at the moment though.
A blood moon size setting sounds great, would that work like a multiplier? For example (default normal, 25% more zombies, 50% more etc). That would be really neat, and should get me panicking again early on.
But yeah if in any future updates there’s any way to add any in game settings such as the above or other customisable settings that affect difficulty of blood moons, I’d so love to see them. That way it’s only an option, so players aren’t forced to play how others might prefer to.