madmole
Fun Pimps Staff
And you can't shovel them up any more. Big farms are earned, not a day 1 loot opportunity.BUG - Farm plot only give $10 instead of $200![]()
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And you can't shovel them up any more. Big farms are earned, not a day 1 loot opportunity.BUG - Farm plot only give $10 instead of $200![]()
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Yes, this is exactly what I do. I specifically bump up the amounts possible of specific ammos. I don't crank them all up - Usually just the base ammo types. I also bump up how much can be purchased from the Traders as well of specific types. That way, more ammo to balance the extra zombies, but not having to bump up the base looting percentages.Congratulations with a very good A18 experimental! After 1-2 years break from the game, it's really fun to play, and you've made alot of brilliant changes and additions to the game.
This is perfect. I'm about to start a new server, and I've always wanted to try to play a game which is alittle more action-packed. So here I can increase the number of world-zombies.
I want a game where I can blast away with guns, but to balance that, there would be a lot of zombies running around everywhere.
Is there a way to specifically increase the ammo drop/loot?
help what are the requirements now to run alpha 18 I have a fx6350 16 gig ram n 1050ti 4gig graphics card my rig ran alpha 17.4 brilliant 60.70 fps now outdoors I get 10 to 7 fps indoors 60 to 70 fps with using the fx gf 0 in console cammand I get a 40 fps boost but texture look blured what quality settings should my rig run this game at now any help is appreciated thank youbudget is the streaming texture budget. By default it is 4096, which is in MB and the max it can be. Changing options right now forces it back to the default, but I'm removing that and the default will probably be based on VRAM amount. WIP.
forceload makes streaming mipmaps all load. I have not even tested that yet. Thought it might be useful.
I found a mini bike at my trader on day 2 for 7000 dukes. That is very reasonable and definitely can get that doing a few quests and selling stuff.None. Its fine to walk a couple of weeks. Buy the bicycle perk if you want it faster. I think its fine, people need to remember the days where there was no vehicles at all. I find schematics all the time, and parts. This last game I bought the handlebars on the first week (2nd reset) and got the frame on day 14 I think. Then I had to wrench cars to get an engine and battery with the latter causing me the most grief but I finally got one and built my bike at the end of day 15 morning of 16.
Remember its still random and there are good games and bad games. We can't weight it to be christmas every day or there is no challenge and no creative thinking to work around. I had one game where my first vehicle was a motorcycle. It all could have been avoided by buying the bicycle perk which has ridiculously low requirements, but I wanted to tough it out and save my points.
Honestly the first horde night I rarely fight; usually just hole up somewhere high and "impenetrable." When I do start to fight on the horde night, it's more an issue of "how many at once" and not "how many total."Dude we have to give new players a chance. They should start to last all night by day 35 to 42 from my experience, but like I said we give the player some intentional success, then ramp things up and repeat but by day 100 it gets quite nasty and time management starts to kick your ass trying to get enough bullets to survive the next horde.
Maybe the knife could have a slash power attack.Nice changes with the bat and sledge MM. Was there any other changes being contemplated or fleshed out?
Probably like staying naked too lol.There are certain forum members present who like starting naked. I won't name names.
A quick triple stabby combo.Maybe the knife could have a slash power attack.
oh ok i see, one more question. If we start our world on A18 exp will it still work once A18 stable will be released please ?No....Not even a target date. “It’s done when it’s done” applies most especially to experimental.
While I like this idea (quite a lot actually), I would hope that in practice it's a bit more organic than that, with a rare (say, 0.1% chance) to get two tiers up, and a not-impossible say 2-4% chance to get a single tier up (maybe scaling with level?) and the same thing at the other end (lower tier loot).The issue with turning up the game stage is that it turns up the loot quality. Are you speaking POI looting or blood moons being too easy until day 42, or everything being too easy? We did make adventurer default difficulty to help ease players into the game, for it to feel more like 16 or 17 in difficulty put it on nomad, they are not bullet sponges at all.
We are talking about a blood moon size option so people can have blood moons all night if they want earlier game, and potentially a zombie count outdoors but that might take more optimizations to achieve.
IMO the solution is to lower the quality of loot you get with game stages so players are only getting brown from level 1-10, orange 10-20, etc etc so you don't even sniff a purple until level 60. Then crafting would come back in full force IMO.
Totally understand that.... but could you make them so that the ones you do craft can be picked up? At least then you could rearrange the ones you have.And you can't shovel them up any more. Big farms are earned, not a day 1 loot opportunity.
That would be nice. I've finally made my first farm plot and alittle scared to place it yet lolTotally understand that.... but could you make them so that the ones you do craft can be picked up? At least then you could rearrange the ones you have.