PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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I still will never buy it, I like the risk of vomiting and worrying about food and drink just a tad bit. My play style puts 1000's of meat in the box, so I'm enjoying it.
On a busy server because of maximum spawns animals are VERY rare. It is just forced gameplay to invest in iron gut.

But I'll try the hunting perk to see if it that works.

You can't farm farm boxes any more in the next patch, so I think its pretty rewarding getting a small farm up.
Realism is great unless it interferes with fun, then we use abstracts to achieve our goals.
Nice move :)

 
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After a couple dozen hours played, here's my thoughts -

1. Jobs need a cooldown and not just based on point of interest. Spamming jobs and rushing the loot rooms break the reward structure and tip scavenging/scouting. I suggest having the jobs move to a "board" system when you can choosea job a-la-carte from the entire list but that Job goes on cooldown and won't be available again for several days. This would also allow players to continue doing the lower level tiers should they want to. Exempt burial quests from the system so there is always "something" to do.

2. It's an interesting decision to make crafting harder to accomplish yet significantly less benefit for doing so. I don't much like this. I've invested into crafting but between schematics and the lucrative nature of looting I haven't crafted a single thing other than a vehicle that has had use. It seems we've decided to relegate crafting to items like traps, blocks, utility equipment and ammo. My un-specialized friends were looting purple quality items before I could even craft green.

3. I don't care for the food poisoning changes in the least. I see what we were going for and it's not a bad idea but it is a bad effort. 4% is too high for GOOD food and 7% for cooked things that aren't even rotted is downright silly. In addition, this new system very disproportionately affects early game vs late game. Food poisoning late game is nothing more than an annoyance but early game it's devastating and results in death or the un-wellness downward spiral.

4. The performance issues are going to cost you droves of players. Even after tonights update I still get massive FPS loss after long periods of time and can't play on anything higher than medium.

5. Saboteur zombies. These guys are so anti-base it's unreal. You will be a sniper or you will be gluing together your pile of rocks you called a base previously. As a Str build user, you should have heard me quoting Aragon in discord last blood moon, "Bring him down, Legolas!" In the very least, these guys need a much higher game stage before their introduction. Anything less than concrete gets blown to kingdom come and these guys were showing up even before the green boys. Too durable, too dangerous.

I know most of these are complaints but don't let that give you the wrong idea. I've been playing unhealthy amounts of A18 and will continue to be. Overall, I'm really happy with the game and I think every Alpha moves in the right direction for the most part. Buuuuut, that doesn't mean it's perfect so I'm shooting my feedback at ya.

 
Been lurking here a long time; I’d like to share my thoughts on A18.

(TL;DR - Great alpha, please add more customisable game options rather than needing to go to xml, such as starting gamestage)

I think in terms of gameplay the game has never been better. Looting is a lot of fun, (though a little overpowered early game) combat is more diverse, building bases is a whole lot smarter and optimisation really came through (pending on incoming performance patch). There is a lot of good to come out of A18 so congratulations FP and thank you for an awesome game.

I’ve been reading through what others have said and some things I find myself agreeing on.

Firstly I’ll say for new players or players who aren’t that great at the game, the gamestaging is great and well balanced, early game is very forgiving and rewarding, while the real challenge lies many hours ahead giving ample time to prepare.

For your veteran fans or people who are more skilled at the game, this challenge (I feel) comes a little too late. @madmole I’ve seen you mention around day 42 things will reallly pick up and get harder. I’m sure that figure may fluctuate depending on the player and GS but let’s use that figure for now. I assume most people play 1 hour days. That’s obviously 42 hours of gameplay until you are going to be challenged. That’s a pretty big time commitment to put in in my opinion and possibly why I’ve seen many finding it too easy and getting bored.

You may say crank up the difficulty, and I hear you. I can see in the xml it accelerates gamestage, but it also makes zombies tanks, and pumping 10 headshots with a nicely stated ak is a cheap way of making the game more difficult and less fun.

In conclusion: there is not ever one type of player. What I’d really like to see and believe it would solve a lot of problems regarding difficulty is to add more customisable options in the game setup itself. Perhaps an option to start on a specific gamestage (default 0, 10, 25, 50). Yeah we can change in the xml but it’s a lot easier and simpler if it had the option directly in the game.

I have a few more thoughts but this post is already too long, maybe I’ll share another time.

Thank you again FP for the work you all have put in, I am enjoying more than any other alpha so far.

 
@faatal

30 fps, screen resolution 1080, texture quality HALF. thanks for the answer. i will test on low and medium.

 
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As it is now, early on ingame ALL lower tier food is useless, that's my point.
What? Have you played A18 yet or are you the most unlucky guy I've ever met? I have gotten food poisoning in A18... one time.

Once I have two jars of green tea, I eat grilled meat and bacon and eggs ALL the time and save my cans for emergencies.

Edit: Goldenrod tea, it looks green. :)

 
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For your veteran fans or people who are more skilled at the game, this challenge (I feel) comes a little too late.
Sets the difficulty to Insane and the zombie to always run. Then you are challenged from the first second on.

The standard difficulty is Adventurer. This is only one level above the easiest difficulty level. So if you want it extra hard you can have it.

 
Lmao! You can't penalize players for not being 100% full and then act like they're doing something wrong for trying to stay full. Well I mean you can since that's what you're doing right now, but its really silly.
Maybe at 50% food start penalizing stamina.

A body will not slow down energy output until the liver has depleted its store of energy (about 2000 kCal).

THEN you will feel a bit tired as your body works on taping fat energy (it takes more effort so you feel tired).

 
sorry Fataal, but I've tested it. 3/4 zombies immediately run for the weak block. 1/4 will stick to the first block they encounter FOR a few seconds before most of those 1/4 goes for the weak block too (as it get damage).
https://imgur.com/a/p6wFTwy

21 zed, 15 goes for the weak block, 6 stick around their spot for a bit until the weak block get about 50% damage and then all but 1 goes for the weak block. as soon as one of the weak block break, the last 1 also goes there (which is fair enough) to beat on the last weak block.

Current: https://imgur.com/a/4HveLJB

it just imo, I would make zombie ai ignore block max hp when calculating path, treating all block as the same, so it would first make a B line to you instead of work out which block is the weakest.

https://i.imgur.com/7VZ39Io.jpg

THEN each time the path is update (or about 10~20 second), if there is no changes (no block get destroy and updating the path), have the AI check 2-3 block next to them https://i.imgur.com/lr2swcD.jpg , if it have been damage, it would switch https://i.imgur.com/cEYXfrP.jpg, and when a new path open up, zed would use that path https://i.imgur.com/dS9c7F5.jpg.

this way zed would slowly concentrate on a few spots https://i.imgur.com/cEYXfrP.jpg, instead of the whole horde concentrate on a single spot as soon as a block get damage. https://i.imgur.com/BODrN5G.jpg

I agree. Zombies should not know the HP of any block. If a block gets destroyed, and there is an opening, that is when I expect them to move from a non broken block to the gap. "Randomising' zombie behaviour (as Faatal put it) does not fix the problem. None of them should have HP block knowledge. None of them.

 
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?? Could my antivirus software be part of the slowdown?

Silly thought perhaps, but since I used Resource Monitor to investigate my poor game performance I found that my CPU was maxed out at 100% most of the time, but would give decent bursts of play every once in a while after a much shorter recovery of available CPU cycles.

Anyway, investigating the processes responsible led me to find it was largely 7D2D, and my antivirus (Malwarebytes) that were eating all the cycles.

I've since configured MWB to specifically ignore the 7D2D exe, and the launcher, and my game is flowing well since, allowing me to increase settings, increase textures, and be free of the stuttering and bogging down in the inventory and campfire screens.

FPS still ranges from 20's to 70's, but the game is smooth, comfortable and pretty once again.

 
I am talking about gamestaging, not changing the difficulty setting. The difficulty you mention is quite broad, and while it accelerates gamestage also changes many other aspects of the game such as zombie health and probability of raging.

 
And one more thing: how are zombies supposed to know, there is a hole on the opposite side of the building? way out of their line of sitght...

 
Performance feedback: Vega 56 (8GB), 1080p60 (vsync on), R5 3600, 16GB RAM, NVMe install, Win10 (DX11)/Fedora Linux(DX11 via Proton)

gfx af 0 = huge gains outdoors, allowing comfortable 60fps on b143 with few other tweaks. Indoors was already excellent for me.

Navezgane (small hill immediately NW of spawn, looking East).

Default Ultra: 32fps @100% GPU.

gfx af 0: 50fps @100% GPU.

SS Reflections off: ~60fps @100% GPU.

Motion Blur -&gt; Off & Depth of Field -&gt; No (I dislike these anyway) : 60fps @80-90% GPU - happy with this!

Not observed VRAM being maxed.

 
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Because most players on day 7 will run out of ammo. Having them last all night is punishing someone for being good.

[...]

minus leveling fast, thats a no no early on for me. Leveling to fast greatly increases the probability of dieing.
u mean its punishing you for being good :strawberry:

25 up to 40 fps on ULTRA with my potato Radeon RX590 - 8GB
nvidia marketing working just fine if u think rx590 is a "potato"

 
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For those with low fps problems have you all done the simple- turning off game DVR in Xbox app on win10? I had fps problems with another game and disabling the DVR and gamebar improved performance X3. Not saying it will work here but I thought it is info worth passing on.

I'm seeing between 38-90fps outside with i5-4670k(stock clock ATM), rx570, 8gb system ram so not the most powerful PC around but I see smooth gameplay so far.

Oh and To FunPimps, great job on a18. Fell out of love with the game in a16-17 for some reason but I'm back enjoying it again so thankyou very much.

 
And one more thing: how are zombies supposed to know, there is a hole on the opposite side of the building? way out of their line of sitght...
Evil magic powers, of course. Didn't you get the memo?

 
New update performs better for me. Playing PREGEN02 in the snow biome and my FPS hold steady most of the time (40 to 50 FPS). Will get occassional dips into the 10-15 FPS range outside but cant seem to pinpoint whats causing it. Are there some weather effects that cause more FPS loss then others? (i.e. fog)

 
- - - Updated - - -

Well my fps is still tanked. Even tried the gfx dt didnt change a thing.
To be honest, that fix gave me a nice FPS boost, so it does work but maybe not for all cards or so.

 
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Is it possible to continue your safegame from Alpha 18 (b139) without having issues? I don’t wanna restart because of a good start unless needed.

 
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