PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
Status
Not open for further replies.
Last edited by a moderator:
Wait, does Flurry of Blows actually improve ALL melee speed, including tools and heavy weapons? The description just mentions stuff like clubs and knives. If so that's a must-buy perk.
Only light weapons, such as fists, clubs and knives.

 
Looks like they went with two parts now, handgun and rifle. I guess it makes things simpler.
Ugh WHY? Youre trying to fix something that is not broken. What streamer suggested this dumb change?

Dont do this to me MM, we were doing SO good.

 
Hey all!
However, once I enable windowed mode the game is super smooth and a joy to play. It's just a shame because I can't stand playing in windowed mode.
After launching in windowed mode, press F4 whilst having the window in focus - it will fill the screen. It's windowed-fullscreen then.

 
This by far. It might have some issues, but it just FEELS better. A large part of it was removing the level gate really changed how it plays. I'm struggling every level to decide how to build my character and deciding which perks will provide me the most benefit.
Awesome. I read your post about degradation. I was thinking its damage would stay the same but degradation loses 25% per repair. Using a work bench and some parts you could restore it to full ability. So keep wasting parts on it to keep it fully functional. Optionally we could lower its damage and other stats with each repair.

At the end of the day I don't really think it adds a whole lot because you will find with random stats you will swap guns 10+ times probably in your quest from your first Ak to your final M60, etc.

 
I'd like to see crafting of all tiers of weapons, but with some variables based on perks and general RNG so things are different and not guarantees. Make it so mods are only drops (and random stats on those), so there is still a large need to loot (among the other loot reasons). This way, crafting still has a place in this game and its not all loot.
We could allow t6 crafting but we'd enable random stats. Imagine rolling the dice of 18 parts to see what you got?

 
We could allow t6 crafting but we'd enable random stats. Imagine rolling the dice of 18 parts to see what you got?
Im not too keen on that idea. Crafting is useless anyway, keep it to scavenging. People are out there looking for t6. They can be bought at traders anyway.

 
Ok, just had a very annoying bug: before starting a POI fetch quest, I put down a storage chest to store additional loot I was carrying.Well, starting the quest, the POI got reset, including deleting my chest (and all its contents).

Maybe you can scan for player placed chests, and keep them in the reset POI, when not colliding with a POI placed block.

Or show some warning message
We do the same; except putting the chest on the road with the bikes.

 
Hey all!
Just fired up the new experimental update, but most unfortunately it didn't solve my rather odd performance issue. The game absolutely, positively will not run well in Fullscreen mode. It's choppy, laggy and totally unplayable. However, once I enable windowed mode the game is super smooth and a joy to play. It's just a shame because I can't stand playing in windowed mode. I'm just stumped as to what could be the issue. My system is as follows:

OS: Windows 10 64-bit, version 1809

CPU: Intel i7 4790k 4.0GHz

GPU: MSI Gaming GTX 1080 8GB, latest drivers installed (436.48)

RAM: Corsair Vengeance 32GB DDR3 1600

Motherboard: MSI Z97 Gaming 5

Aside from this, what I played of the update so far has been immensely fun from a design standpoint. Rage makes zombies scary for me again (early on, still need to get further), looting is fun and satisfying, food poisoning hasn't been an issue for me yet. I'm super hopeful I can get this fullscreen issue sorted so I can really sink my teeth into A18.

Great work overall, devs!
That's weird, I have an almost identical build to you (except I'm running 16GB of RAM), and I get a pretty stable 60FPS in most areas, except when looking at distant terrain (which drops it down to 30-40 FPS). I'm running almost max settings @ 1440p

 
Awesome. I read your post about degradation. I was thinking its damage would stay the same but degradation loses 25% per repair. Using a work bench and some parts you could restore it to full ability. So keep wasting parts on it to keep it fully functional. Optionally we could lower its damage and other stats with each repair.
Actually a good idea. In old-school diablo 1 the warrior could repair on the go but at a cost of permanent durability loss versus going to Griswold (npc) to repair. I'm for it. Gives another element to worry about out in the open (or even another motivation to get/find workbench)

 
@Madmole

Ben "A18 is like they went from A16 to A18 skipping A17. Its like they took all the good stuff from A17 and junked the bull♥♥♥♥. Dude you were right, A18 plays and feels like A16 again, I;m so ♥♥♥♥ing happy"

My brother just said this on the phone when i asked him what he thinks.

 
@madmole So a realistic, regular schedule late-game would be the following?
Day #1: Mine lead from dawn to dawn the next day

Day #2: Mine nitrate from dawn to dawn the next day

Day #3: Mine coal from dawn to dawn the next day

Day #4: Wrench cars all day/mine iron and/or stone all day if needed

Day #5: Wrench cars all day/scavenge for brass

Day #6: Wrench cars all day/scavenge for brass

Day #7: Final base preparations (expansions, upgrades, etc.) and fighting the horde
That is what one tester with a large group of guys said.

Here's my late game experience:

12am to 4am 3 days a week: Mine coal, nitrate and lead.

Prior to crafting gas I'll spend a few full evenings from 12 am to dawn salvaging cars for fuel and parts, or I will deliberately take some long quests and harvest every vehicle on the roads there. Take a different way home and expose new map space.

4am to 8pm 6 days a week: Loot and visit traders on restock day.

Get home at 8 to 9 (next door to trader) and sell everything I don't want. Take a new quest if I turn one in so I can get cracking at 4am or go car harvesting all the way there from 12 am to 4 am.

10 to midnight: Unload vehicle and backpack into storage crates, restock forges, cook if needed, harvest crops if they are ready, make a few base upgrades and get spikes crafting etc.

I basically focus around one trader until I get a vehicle, then I start doing gas runs 3-4 nights a week while exploring for new traders at night. This way I don't waste daylight looking for new traders. I want all the traders exposed so I can get all the books and not miss any great deals, buy up all the ammo (of my specialized weapon) concrete, etc. I can never get enough concrete but I build my own bases as you've seen and rarely stay at a POI because IMO its more work than building a base and I like a few setups.

 
Ya it seems to be raining AKs all around. Not just in my game but other videos I've seen. I have far more AKs and their parts then any other weapon. Might be a bug.
Doubt it, haven't found a single AK in my MP and SP worlds.

It's just random.

 
@madmole any tips for playing as an agility character? Obviously my main strength is using stealth and not outright combat. But in those moments where I have to defend myself, I feel like I'm so squishy even with the armor pieces I've found.

 
Status
Not open for further replies.
Back
Top