I'm enjoying it, but some play mechanics are really changed. Because of all the loot drops and plentiful ammo, stealth is out the window. I go in guns blazing and clear out a poi in minutes. I know I'll find a crap load of ammo, so thats no issue. Why bother with stealth when you have every gun under the sun and hundreds of bullets and your trust junk turret by your side? I don;t even stop at night.... they simply don;t have a chance.
While we can craft, crafting is such later game now I use it very infrequently. I've already found a ton of ammo, so I don;t need to make that. I've looted tons of clothing and armor, so I don't need to make that.
The only crafting up to day 35 so far is vehicles, base blocks, and eggs and bacon... any other food crafting just gives me food poisoning anyway.
I could turn down loot abundance, but thats how you get all the best stuff now.
I'm enjoying the game, but I think the loot balance went a bit overboard, nerfing the need to craft almost anything.
The loot reward for all those schematics is kind of nerfed because you've already fund 5 or 6 of everything by day 30, and you KNOW you can't craft better than what you can find. All my tools were loot, so there was no need to craft any of them.
Something I thought of.. could mods also have random stats on them as well? That would make finding duplicates more rewarding, because you might have better stat improvements on mods. (brighter or dimmer helmet light, better or worst chance of catching fire with burning shaft, that sort of thing.)
Crafting is what I used to do overnight for the coming day. Now I just mine or organize storage.
Looting is attractive and big with the casual gamers, but I think a better balance needs to be struck between what we can find, and what we need to craft. If you hand us everything in loot, then we don't even need crafting in the game, which removes a LOT of playability and diversity to the gameplay.