Thanks. I appreciate the time you took for all this information, but that information is useless for me as I have played this game solo for enough years.What about the information I was looking for?
I am hoping to see settings (number of hordes, number alive, day length, difficulty, loot chance), day #, gamestage, and how much ammo you have in storage at the moment.
Yeah as I said the only thing I did different from box settings was put the game difficulty on one notch above default. When I set up a server and play 'for real' and not just experimenting I play with different settings depending on the number of people playing and the server's performance.
You're focusing a bit more on horde night more than I am as far as my issue with ammo quantity. My issue stems from how quickly you even start to get ammo accumulated. How fast that primitive part of the game is gone, how fast the part to where you're charring meat, drinking piss water, thinking a moldy sandwhich looks appetizing, happy to have 5 bullets with a rusty almost broke gun for a just incase situation, etc - just disappears. It's but a blip (if at all) in the game now. - Been a few alphas, but that was a thrilling part of the game.
But, no I have not made it to a couple months in the game to see if the dynamic changes on later gamestages to where ammo is becoming a problem. It very well might...But I would probably lose interest before then is all I'm saying. In A17 I played for about 300 game days before I put the game down in Feb, and the start (as far as the accumulation) was very similar to this.
Again, My primary point arises from the fact that even before a month in the game I'm exclusively using ammo and don't fear losing it or attracting attention. Using the ammo is the most viably efficient way to play--even so early. At least for me it is, I can loot faster and accumulate other things faster when I expend ammo than I can when I use melee. I clear more buildings per hour while using a gun..so while I use more ammo per day - I also get more per day. Which means, I don't even get to play the primitive part - unless I just force myself too for role-playing.
I concede that on Day 63 I might get a horde night that might require me to spit out all my ammo all in one go to avoid tower collapse. I doubt it - because you can constantly increase ammo supply relatively easily. Once established, making ammo is one of the things I do the most. Possibly even more now in A18..Because, from what I can see so far, crafting most other things is not a priority. But, I don't know that yet. We shall see. That has just been my experience and impression so far.
There's lots of great things about this Alpha..I REALLY don't want to step all over it with negativity. But, the abundance of loot, reduction of meaningful crafting, and lack of outside zeds to threaten the towns are concerns for me.
The game could very well change like MadMole said a few days ago to where there's periods of where you're OP and periods to where you're struggling again and it cycles. If so - hey great. I just haven't got there yet. Either way though - I don't like how fast mid-game starts..is all i'm saying.