PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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Madmole,

You stated to not mess with the settings of loot and what not so as not to mess with the game stage, got it. Would lengthening the days be detrimental to how you level in the game and how you balanced it, or is designed all around a 60 minute day.

 
Meat stew is definitely a higher tier than corn bread.
To get the same food amount corn bread has 12.5 times the chance of food poisoning so meat stew is vastly better.
ah ok, that makes sense. 4% of one helping vs. 4% of several helpings. Vomit lottery.

 
The reward of farming is more food so you can make the food poisoning irrelevant.
And being able to survive using vending machines is a feature in my opinion. There should be more than just one way to survive.
Aye, more ways to survive is a good thing. It just feels backwards to have to work hard to get it worse. Then again, simplicity are quite often the best way. I suppose this food poisoning thing is one of those things , after all, it's just a meter to fill.

edit: Still, i suppose one can farm other stuff then food, like coffee. Perhaps even sell the farmed and prepared food.

 
Here is my opinion regarding some changes.

Food poisoning:

I neither like it nor hate it. It's just here. However... I have some issues with this mechanic early in the game as it prevents me from playing the way I would prefer. If you are a player who interact with trader this mechanic becomes meaningless since the day one. Start buried treasure quests or just go for fetch/clean missions and get more than enough food to ignore poison mechanic.

For me playing with trader is like using easy mode that comes with a cost of tedious "go 2km one way to clear house in no time, get back and grab another travel 2km quest".

If you are a player like me who prefer to ignore trader, poison mechanic is an overkill early in the game. I had whole 35 pieces of grilled meat in a day 1 and you know what happened once i decided to eat some food to fill my hunger? I ate everything but in the end i dropped from something about 70 hunger to 60. Even if i don't like it i had to a trader and start questing. From this point i never had any problems related to "food poison" anymore.

Hunting perks

Personally it feels strange that perks related to "hunting" are in different categories. "Animal tracker" in perception, "Huntsman" in fortitude and "Archery" in Agility.

I believe all this 3 should be merged together under "Archery" category. Why i think like that? First of all because combination of bow and hunting animals feels good, at least better than hunting deer with a machine gun. Secondly because "Archery" feels whatever in general. Bow/Crossbow isn't as powerfull as firearms, they are much slower, more risky and it takes much more time to gather bow/crossbow ammunition materials (im talking about feathers) compared to firearms ammo. Little buff wouldnt hurt.

Flurry of blows

Should be moved (back?) to strenght category. While it affects speed of your melee attacks (and every category offers some melee combat weapon) it also affects your mining speed (and harvesting speed but i believe it's a bug just like "salvage operations" not affecting wrench harvesting speed at all).

 
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Its a choice, lug it around or scrap it.
It's one of my favorite choices in the game too. In this game I find brass to be the most valuable. If I ever scrap brass it's because it's day one and I have a couple other more pressing issues to deal with. It gives me a reason to put stashes in the world and come back later. Sure, more work, but it feels rewarding... kinda like knowing you got all the treasure possible.

 
Your wrong cuz I say your wrong...CHANGE MY MIND...
If he agrees with you that he's wrong when you say he's wrong then you are both wrong, so LOGICALLY he cannot be wrong simply because you say he is... there must be another reason.

(Did I change your mind?)

*******************************

Oh, and it's you're, not your..... so You're wrong.

 
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The recipe alone is not enough.
Let's say you find the recipe for a vegetable stew. To cook it you need 2 potatoes, 2 corn and 2 mushrooms for each vegetable stew.

You have to find enough of the ingredients or create a garden. To unlock the seeds for corn, potatoes and mushrooms you need to be at least level 3 in Living of the Land which requires level 5 in Fortitude. Or you have to find the schematics for all 3 ingredients to be able to produce the seeds. Or you have to find the seeds.

Either way it's an effort. On the other hand, you only have to buy the canned food from the vending machine. People tend to follow the path of least resistance. As long as they have enough coins they will buy the food from the vending machine because there is no food poisoning.

As long as the players are not forced to create a garden, many players will simply stay on canned food. And since the vending machines fill up again and again, you have an infinite supply.
Is getting dukes no effort? Buying the meal for a day seems to be (rough estimate) 300-500 dukes, double that if you are mining all night. If thats worth it to you, fine. I just find seeds in loot, I don't need to do anything special to find them. Put those seed into a farming box and get free food. Barf it up, there's more free food to counter that. Or take a vitamin before.

Where is the path of most resistance here, I don't see it? Farming is effortless but slow to ramp up. You can speed it up somewhat (through buying missing recipes or seeds at the trader), but essentially it is automatic if you don't throw away rotten meat and sulfur.

So the "reward" for setting up a farm is getting food poisoning , while the "reward" for using the vending machine ishealthy food?

Sounds like it is vending machine survival for me once i get enough time to play A18 properly.
The penalty of the vending machine is dukes lost that could be used for buying things or making brass for ammo. Your choice.

 
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Personally it feels strange that perks related to "hunting" are in different categories.
I believe the reason is the same as 'healing' perks are spread over different attributes, to make all build viable. So some builds hunt more animals, some hunt less, but get more meat from them etc.

 
Anyone have the bug where when crouched you cannot jump 1 cube high, but someone else on your server crouched can jump one cube with no issues. Happening to my wife and me. Of course its me who cant jump high.

Visually it looks like she is jumping the full height of uncrouched.

I guess its sort of another question.

Crouched, how high should you be able to jump? One cube or not?

Standing how high can you jump? 2 Cubes I think?

 
Madmole,
You stated to not mess with the settings of loot and what not so as not to mess with the game stage, got it. Would lengthening the days be detrimental to how you level in the game and how you balanced it, or is designed all around a 60 minute day.
Changing the loot setting doesn't change gamestage progression at all, but it naturally influences difficulty.

Lengthening the days will lead to slower gamestage increase and also make the game easier.

 
Anyone have the bug where when crouched you cannot jump 1 cube high, but someone else on your server crouched can jump one cube with no issues. Happening to my wife and me. Of course its me who cant jump high.
Visually it looks like she is jumping the full height of uncrouched.

I guess its sort of another question.

Crouched, how high should you be able to jump? One cube or not?

Standing how high can you jump? 2 Cubes I think?
Did she take any 'parkour' perks?

 
Madmole or other Pimps -

What is the latest word on the FPS patch? Are we still looking good for an update soon? Or should we be expecting to wait until after the weekend at this point?

 
Anyone have the bug where when crouched you cannot jump 1 cube high, but someone else on your server crouched can jump one cube with no issues. Happening to my wife and me. Of course its me who cant jump high.
Did she buy 3 levels of the "Parkour" perk (in agility) ?

 
Aye, more ways to survive is a good thing. It just feels backwards to have to work hard to get it worse. Then again, simplicity are quite often the best way. I suppose this food poisoning thing is one of those things , after all, it's just a meter to fill.
edit: Still, i suppose one can farm other stuff then food, like coffee. Perhaps even sell the farmed and prepared food.
But you're not getting it worse. I'm not going to say I've looked at all the canned food, but so far everything I've found has had 15 Max Stam and 7 Health at BEST for stats. So my choice is, take this can of chili and eat it for 15 food and 7 health, or save it, combine with 1 cornmeal, 1 water, and 5 meat to get a chili dog worth 53 food, and 30 health. Or take Vegetable Stew, since it's pure farming: 31 food, 15 health, 20 water. 2 each potatoes, corn, and mushrooms, and a bottle of water. So twice as much food and health AND a drink. And you're not limited to what you can find or buy, quantity-wise.

For everyone else on the "food-poisoning from fresh makes no sense" bandwagon, one, you've clearly never seen what happens when canned food actually goes bad in a toxic way (hint: botulism will make the can blow up). Also, has it not occurred to anyone that you can only plant in soil made from nitrates and DEAD ZOMBIE FLESH?

In fairness, I may have been one of two or three people bitching that canned food made you sick in previous alphas, since it's exactly the opposite of how it works in reality. If a canned good has gone bad, you will KNOW it.

Honestly, my only gripe is that the percentage is probably a tad high for the observed situation, but if it is, that's for better gameplay.

 
Did she take any 'parkour' perks?

Did she buy 3 levels of the "Parkour" perk (in agility) ?

I wouldn''t swear by it, but I do not believe so. But if she did, it wouldn't be more than 1 point. She was going Int and Str.

I am married after all... so Ive been wrong way more than once.

I will double check with her though.

Thanks for the response

 
But that makes complete sense. Gameplay&gt;realism, so if something realistic directly clashes with gameplay, it gets removed. If something is realistic and fits with intended gameplay, it's a win-win. The new food poisoning is a good mechanic.
Your idea of farmed foods having no food poisoning chance did sound nice to me at first, but I think it's better for food poisoning to stay, so you can't just live off every time off farmed food.
I agree but the problem occurs when you ask 10 people what good gameplay is and you get 10 different answers.

Hence the goalposts can always be moved whenever someone just does not like something.

 
I live for 6 days. And all I do is run, look for animals for hunting, and make tea. The character is constantly hungry. I play with 25% loot and it is really difficult.

 
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