PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Just discovered that the new drawbridge is not flush with whatever it's attached to. Driving over it from one side with a vehicle damages the drawbridge. I really hope this gets addressed. The A17 drawbridge did not have this issue.
Apparently you can no longer add a curved arch at the top of the drawbridge either. I miss the old drawbridge.

 
i have ravenhearts in my computer but not using it . my friends has the same mod too but its just has files in our computers . is couses any problem ?
Yes. Anything in the Mods subdirectory usually will make problems.

 
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Just giving my opinion on quests here. Maybe this would be unbalanced, maybe it wouldn't be. But I think that in order to advance the tiers of quests from the trader, you should have to complete x amount of quests from the current highest tier. You know, you shouldn't be able to get to T4 quests just by doing T2's a lot; you would have to complete x amount of T3's. (It's more of a small pet peeve than anything else. :p ) Yes, this could mean that players could do simple T2 quests forever (theoretically), but after a while, the dukes/rewards aren't worth it, and besides, it would allow players to progress through the quests, learn the new territory, etc. rather than do a bunch of easy T2's and then have to deal with the traders predominately giving you a bunch of T4's which you probably aren't prepared for. :p Just my opinion.

 
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Lol yeah snowdog is very quick!
A18e is out, he is obviously in a hurry :)

Offtopic : not a mod guy, because the lack of time caused by my job, but are there any mods guys, that count kills made with every different weapon ?

 
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We might add a custom model later, there were a few books where the perk was too hard to code in the time we had or we were short on ideas so a few meh things transpired, but not many.
that's true. but its always nice to have new armor

call me for ideas lol

 
We took it out because it was too much bs upgrading and metal should be saved for doors, iron bars etc. Down the road I hope to have a contextual upgrade in the hammer/nail gun where you load the material you want and upgrade to that. You can craft metal frames and upgrade to metal walls, which then upgrade to concrete if you want to start with metal.
yeah. so now i can make a scrap mansion when i get home lol

 
I like it where its at. Give you incentive to get off your ass and find/buy one. There is loads of steel for sale at traders. Go find all the traders and hit them up. You can harvest steel from safes but its a very low chance, I'm looking at that now.
EDIT: Power line tops (mostly in the wasteland?) are 100% chance to get forged steel. Build a ladder and harvest that top.
my trader, zero, and yes you can find it if you work hard at that, but not near enough. the entire reason you split crafting the way you did was to not force players to go intel. so you gave them schematics to make things if they find em. all well and good, but still. having steel be at int 10, perk 5... forces players to go intel still to have enough mats, UNLESS they are lucky enough to get the drop.

I am not saying you should remove it, just drop from advanced engineering 5 to say 3. thats more a blacksmith issue than engineering anyways. you have more worthwhile things at 4 and 5 to justify the value of getting to 4 and 5 for straight int players

 
I've got a neat new little toy to play with. ;)

1XdQTy1.jpg


 
@madmole I need a second voice here to settle a decision going on in my head regarding a quest reward I accepted at the trader. Now, my build is going to be roughly 70% Fortitude and about 25% Strength, with 5% of my points going in some other perks. The trader offered me a T3 Pump Shotgun, or 7 First Aid Kits. I took the 7 First Aid Kits. Do you see this as being a wise or unwise move? I am hardcore debating with in my head right now. Lol
If you don't have any first aid kits at all, then I'd go for those. If you can craft them or have some already, I'd take whatever sells for most and sell it on the spot. I'd go all in on fortitude and only use that 25% strength for mining and possibly cooking depending how your schematic hunting is going.

 
We've talked about a doctor perk to resuscitate someone.
i think like a adrenaline shot would be nice. gives you a speed , damage and resistance boost. how ever it last for 1 mins and its more like a "get the hell out of dodge" kinda item. (note its uncraftable)

or you can give it to a friend and help them up if there near death!

 
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