PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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How on earth have you made AF so taxing?

How does Anti Aliasing compare to Anisotropic Filtering?
AF comparison below. Essentially how good the textures look into the distance.

anisofiltercompare.jpg


AA = reduction of stair stepping on straight lines (jaggies)

sml_gallery_371_34_32435.png


 
You dont waste already read books, you get skillpoints instead (afaik).
Exp, not SP.

- - - Updated - - -

I've been highly critical in the past regarding the development arc of 7Days with A17 being a low point (i stopped playing months ago). A18* is a cracking return to form and a massive improvement, it can't be stated enough. The fun is back for sure and the team have done a fantastic job!
*Performance issues are clearly being dealt as a priority so all good

Of course **** up A19 and i'll be back to moan again :D
Glad you are dedicated to dishing it out. 😅

 
Fun Pimps, you trolls. :p I legit thought this was a trader on the edge of town, until I got a good look at it. (Note: I took this several in-game days ago.)
UNYndLN.jpg
No doubt, I had the same exact thoughts when I seen that POI for the first time. Had to get up close. So was the trick intentional is the question..

 
Hey Madmole and Co., just wanted to pop in and say that Alpha 18 has been a massive amount of fun so far and I love the variety that the game has in terms of weapons and skills now. I also feel like the game finally feels relatively complete in terms of major features (Except for maybe adding some bandits some day). I'm hope this allows the upcoming alphas more room for polishing and expanding the current systems and balancing the boatload of skills/buffs present already in there.

I did have one general question about the design philosophy of the weapon tiers vs. the weapon quality. Between the 6 quality levels and the 3 tiers of many weapons/tools, that's 18 variations on each main piece of equipment. Since the quality is back to affecting the damage (as it should), there is less of an incentive to get the resources required to make certain iron/steel tools. I was just wondering if the steel tier tools/weapons might eventually have a special perk to offset their higher resource cost? Thanks again for all the hard work on making 7dtd super fun again.

 
Quick question, did you get rid of the large storage boxes in alpha 18? If not, where do I craft them? Thank you!!

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(edit added comment by
QA Tester-unholyjoe)


open your crafting window - type in furniture and choose wooden -- its now inside of the multi-selection block


 


:)

 


***************************************





 
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They've always been a pain. I found that I like to use a spear on the snakes now. They are still hard to hit, but jabbing with the spear is pretty quick and not so stamina draining and misses don't contribute to frustration as much. Crouching and jabbing when the snake is moving toward you might increase the chances of hitting the hit box, but I haven't tried that yet.
To be fair try shooting a snake in real life.

 
not making fun but here is my thinking.... an open book can be read but a closed book needs to be opened first. :)
Lol, are you quoting a famous quote because if your not I'm lost. Since unification is a good thing, I think the green icon used for mods would be a good option.

 
Running game on Asus gaming laptop, I7-4710 @2.5ghz; Nvidia 980M; 24 gigs RAM. By turning off AF, textures are full, 1920x1080 resolution, FPS does not budge off of 60 which is screen resolution(vsync on), streaming textures on, occlusion off. Before turning off AF, I had to have textures at 1/8, texture quality low, resolution 1400x900 and could only manage 25-30 FPS. Hope this helps in some way.

 
Can confirm that setting AF to 2x in NVIDIA control panel doubles frame rates outdoors in open spaces... went from 40 to 50 to 80 to 100 with gtx 1080 using ultra wide screen resolution, 2560x1080

With this change, this is the smoothest I have ever seen this game run.

 
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It might be what biome you are in. I've heard desert runs worse than forest (forest has no blend maps if I'm not mistaken).
Maybe I'll submit a bug report. I can fly around in god mode in the desert in pregen02 and maintain good fps while in pregen01 my system ram gets maxed out and fps drops into the single digits.

 
How on earth have you made AF so taxing?
They didn't. It's a side effect of the real issue. AF is handled by the same part of your machine that is bogged down by the real issue, so lessening the load on that part results in decent gains. That's all.

 
Quick question, did you get rid of the large storage boxes in alpha 18? If not, where do I craft them? Thank you!!

***************************************

 


(edit added comment by
QA Tester-unholyjoe)


open your crafting window - type in furniture and choose wooden -- its now inside of the multi-selection block


 


:)

 


***************************************



Thank you very much!!

 
Every time you change your settings without reloading the game completely is probably just trying to cram everything into VRAM multiple times.
Not everything, just the last texture arrays stay around. The largest total 400 MB, so dropping to half would decrease all the other textures, but leave the old arrays in mem. That has been fixed, but making another change to it right now.

 
Not everything, just the last texture arrays stay around. The largest total 400 MB, so dropping to half would decrease all the other textures, but leave the old arrays in mem. That has been fixed, but making another change to it right now.
lol! I didn't really mean everything, like every single thing... I meant everything as in everything that is currently being left behind.

But thanks! That's awesome to hear.

 
So, I've asked a few times and still haven't gotten a response: Do mods no longer have a blanket affect on items when slotted? Or does it just not show in the item stat window?

 
I decided to play like I played it in A16. Of course LBD works way different, but I have no complains so far (except by a weird delay on menus). My initial plan was the first horde night against a sea of spikes so I was thinking by day 6 I would get enough wood for 600 spikes: well, it's day 4, few disappointing buried jobs (hills...took me a life to get it done), but I already have 610 spikes and only 2 points in 69er and ML. I'm feeling rewarded by playing the way I really like.
That is a lot of spikes. I do a couple rows usually. Glad you are enjoying it.

 
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