PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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I am with Tetrameth, and not just on the FPS ranting. Should include those being super disrespectful and massive multiple posts that are not on topic. (Same for the bug reporting forum as well.)
And, I can try to be like Madmole, although I have not received any 'investment income' to offset my 'respect' 'filter'.
Hah, let em have it, and speak through my old unfiltered soul :)

 
For clubs and sledges, the actual range is longer then the animation suggests.
At least, i think that is why, and it takes a bit of time to getting used to.
And some are saying there is no range.

 
For months, practically on a daily basis, people have been begging for release. These people especially better not be complaining right now.

The way I see it, TFP is just as anxious and excited about showing the shiny as players are to get the shiny.

Some people are not going to understand what it means to opt into an experimental version and they will leave bad reviews. I haven't yet seen TFP care that much about them.... ever. If they don't care, then why should we worry about them? I'm sure they want the game to be successful, but if they are confident in where it is headed, then these reviews matter even less. What they do seem to care about the most right now is clearing the issues so everyone can enjoy the shiny. It's not like they are going to leave the game in its current state, so why so much debate over this?

Most of those streamers regularly stream 7D2D. If there was no streamer weekend, they would be streaming it right now and we would be in the same boat. The only difference would have been a delay of 3 days for all of these posts, 3 days for those same exact reviews.

 
I'd be fine if mines worked the same way, perk into demo and you get a percentage of exp when they kill something. Thanks for taking the time, I appreciate it.
We can look into it, once the dust settles. I would love to hear boom and see some xp popup while drinking coffee and mining :)

 
Yeah when everyone was going on and on about needing food spoilage I was like hmm no the real problem is you can get too much food, but we can't make it too scarce because of multiplayer. That simmered in the back of my mind and when we got around to rewriting food poisoning to be more than a 15 second annoyance like in A17 the aha moment came to mind and an evil grin formed on my face :) It plays quite nice, every time I take a bite to eat now I feel like a zombie might hit me from behind now, that tense feeling of wondering what might happen is a nice touch.
As with everything there is a way out of it, vitamins are useful now. I might even save up sham sandwiches and take a vitamin and eat them all at once just to fill up safely :)

I haven't heard one peep about the farm boxes, as I said I had an ace up my sleeve, which is the best survival game on the planet.

I been lucky in my recent game and I have tons of food. Tins a plenty, then wolves and pigs showed up and one town alone has provided over 150 meat.

Day 9 and not been sick once yet.

I may be fine for the next 30 days maybe beyond not sure... :)

 
Okay ill admit that even at 10 FPS outside this is still the best update ever and I am having a blast mainly inside of my base.
LOL... thanks I guess? I think we'll have several improvements rolling out, we know of two issues for sure and are working on solving them.

 
hello Madmole, good job with this alpha, testing the especialization of explosives i have a problem,the unique explosive with block damage is a dynamite but the cardbrige of dynamite what can your place has been eliminated, Now only you can throw dnamite , if you want crash a wall the result is that you break the floor with the wall. please return the cardbrige of dynamite placeable.



Use timed charges, I'm not sure why we even have dynamite in there yet.

 
Leave the damage the same on glancing blows and just add ragdoll to them. Heavy weapons should at least be able to knock them over, even if it doesn't hurt.
Yeah we need impact feedback, you wack them and they dont even flinch sometimes and it takes away the thump and that feeling of connectivity...

 
Just noticed since starting to venture out at night...

The night is darkest just before the dawn! So cool and realistic!

Didn't notice this in past alphas.

 
The settings that i have finalized to both in game and nvidia's globals (mine is a 2070), that work for me now ThAnKs to some members from the community/forums, helped get me to more than i expected fps (~90). Admittedly i started with 4k res which was causing issues in the snow biome at night 8-12 fps, I reduced to 2k and that similar night setting, improved a bit (20-24fps) , and lastly lowered to 1080p (with applicable settings) -- if this helps anyone great, otherwise my apologies for extra text. And just so Faatal sees i took his advice with the texture streaming this alpha LOL..

Back to gaming :)

Beware, although spoilered, image is big (and blurry in areas)

n9jw1VY.jpg
 
Ok, that's weird AF. I dropped down to 2560x1440 and my fps dropped! now getting ~50
Every time you change your settings without reloading the game completely is probably just trying to cram everything into VRAM multiple times.

 
Small request: On the ESC pause menu, can we get a RESUME button? I know it might seem dumb, but I have paused to go for a smoke and come back and hit EXIT more times than I'd like to admit.

 
After reading all this, looks like what they understand as a MF and what we think is a MF is WAYYYY off......
If you change you graphics settings back and forth you eventually at all textures to be black with black shadows (different hue black shadows)...

Yes FPS is annoying to complain about, but when the Hype train is driven by someone who says performance is a HUGE increase the whole time its being driven, and then when it finally stops to pick up the general public and not just the VIP, well then the train goes slower, people notice that the tables in the dining cart were really never that clean, and the food is abysmal.

Point being: Hype train should of never left the station without a proper inspection
It ran better than 17 for everyone at the office. Aside from buying 500 used computers and testing it on them there is no way we could have spotted this. This is what experimental and even EA is for. People are treating experimental like its beta and EA like its gold.

 
The new club swing is in and its glorious. He's starting on the sledge now.
Yesssss, thank you!

Also, I find it weird how some people fail to comprehend that they're playing an experimental, of an early access game. That's like a double beta.

 
Re: The mining helmet talk.
Since we can mod a light onto other helms, trying to determine if using a mining helmet has any other advantages.

Any advantages to using a mining helmet besides the light?

If no one knows of any advantages, maybe make the mining helmet have almost zero armor BUT the helmet grants +(something) to mining AND the light does not generate as much heat signature as a normal helmet modded light.

Would just be good to see:

1. Mining helmets useful

2. Unique purpose

3. Not used for armor purposes (so the player has to make a choice)
Its fine as is. Mining lights do not generate heat but zombies can see you in the dark when its on. It may or may not have a better rating than your current head gear. Down the road there might be a legendary one in loot called Herb's Mining Helmet that gives you mining bonuses.

 
Hyped less? Other than the video Madmole posted and the streamer weekend what hyping did they do? Most of the hyping I saw was people screaming 'release the kracken' on the message boards. Personally I think that because so many people jumped all over installing an experimental build says something about the previous work of the Pimps that leads to such a dedicated fevor from the players in trust that the Pimps are building a good game. While they could have found a way to test on wider range of systems or managed to limit the experimental to a smaller group of people at first, I have no complaints about how things have been handled so far.
Even all the streamers experienced no lag or we wouldn't have released it.

 
how did you get it to stay so high? I have a rtx 2080 so basically the same as a 2070 super, yet had SOOO many issues, It may be cause im 21:9 at 3440x1440 though
- - - Updated - - -

or that I have gsync on as well...help me senpai
You can't run 3440 cut it down to 1920 or so.

 
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