I have a question:
Why are "open" cabinets even a thing in the furniture helper menu. Like, who would use those and why, can't think of a single scenario. Just seems like extra clutter in that menu.
Furthermore, why can't you just make them all have open and closed states in the first place? I tend to overtake POIs for my main base, then build BM towers from scratch. One of my fav things is making use of existing furniture, like stoves to store pots, grills etc. Fridges for food. Sinks for jars and water, etc. Right now I keep my coffee, beans and seeds in a coffeepot, is fun. But in A17 and now in A18 I get so many dud cabinets and fridges etc that I have to destroy them and replace them. Why not just have the model different when they are empty, open, and then revert to the closed model when they have stuff in them. I imagine there is some technical hurdle, but can it, should it, be overcome? I think it would make far more sense and be worth the effort.