I like that you made them for everything too, saves me a couple of inventory slots, I used to always carry forged iron and/or steel on me, in addition to repair kits for weapons, just so I could repair those tools while out and about. Now I just need one stack of repair kits: sold. Is a smooth refinement imho.Yes this is the intent. Its still a huge quest to make a repair kit if you are on day 1 and don't know the game yet, unless you are lucky enough to buy forged iron and duct tape from a trader.
And how could we possibly extend that to the forum?Does it have a safe SPACE
Ohhhhh!!!!
And that ties in perfectly with my previous post!!!!no or else it would go in the trash!
I understand that. We have four computers that play PC games and three gaming consoles. It gets very expensive when you have a family who all play video games..You'll find yourself spending thousands of dollars very quickly to upgrade stuff all the time. I try to optimize and tweak things to work as well as possible before I ever upgrade anything.yes my laptop has sensitive keys lol
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i really dont have the money so for now i'll stick with potato. thxs tho![]()
i'm a only child and i just got a Pc and a Xbox. but thx for understanding.I understand that. We have four computers that play PC games and three gaming consoles. It gets very expensive when you have a family who all play video games..You'll find yourself spending thousands of dollars very quickly to upgrade stuff all the time. I try to optimize and tweak things to work as well as possible before I ever upgrade anything.
We use lower native monitors on a few of them which helps dramatically. If I buy a brand new GPU that can run something at 4K, but it starts to get slow - I put that GPU on the 1080P monitor and it still looks nice and crisp but runs good - then when it gets slow on the 1080p monitor - i retire it to at 1360x768 (720P) monitor...before finally giving it away to a non-gamer friend or family. This way I'm never having to buy 4 brand new GPUs all the time. They cycle through all the computers that way. I do similar with memory, CPU - I try to keep the same gen of mobo on at least two or three of them for that purpose. Saves a lot of money. I simply couldn't justify upgrading 4 computers every few years on top of all the brand new consoles, hand-helds, and everything else my family wants all the time.![]()
Ghost Car!!!!Wrenching some cars, randomly (3 so far in this city), and they like to dance:
one day i want working stove that cooks food and can hold water like a generator for cooking! like this!!!!!I have a question:
Why are "open" cabinets even a thing in the furniture helper menu. Like, who would use those and why, can't think of a single scenario. Just seems like extra clutter in that menu.
Furthermore, why can't you just make them all have open and closed states in the first place? I tend to overtake POIs for my main base, then build BM towers from scratch. One of my fav things is making use of existing furniture, like stoves to store pots, grills etc. Fridges for food. Sinks for jars and water, etc. Right now I keep my coffee, beans and seeds in a coffeepot, is fun. But in A17 and now in A18 I get so many dud cabinets and fridges etc that I have to destroy them and replace them. Why not just have the model different when they are empty, open, and then revert to the closed model when they have stuff in them. I imagine there is some technical hurdle, but can it, should it, be overcome? I think it would make far more sense and be worth the effort.
After lots of testing i've come to some new insights.Lets recap:
My system is i5 4690k running 4 cores @ 4.2Ghz / 16GB ram / amd RX480 8GB.
Running the game fullscreen @ 1080p on a 144Hz monitor with vsync on. FPS is therefore capped @ 144. Running latest (october release) AMD drivers. Using DX mode ingame. All FPS numbers are taken when looking at the same exact spot.
In a17.4 i was running most settings on high/ultra except the DoF, Motion Blur,Shadows and reflection and getting ~60-70 FPS both indoors and outdoors. Basically always smooth and no noticable drops.
In a18 (with quality preset to High and Occusion set to off))this drops to ~20fps when outside. (Indoors, this is 80+ FPS. This is when sitting at a relatively high spot and looking over lots of terrain, so it is kind of worst case. Biome doesnt seem matter, it happened in desert, snow and forest so far.
With quality preset set to low, this jump to about 28 FPS.
Using my old A17 settings with streaming ON and occlusion OFF. (very similar to high preset except with lower shadows/reflections and DoF/Motion blur/Bloom OFF)
Game DefaultFiltering - 18 FPS
anisotropic filtering set to x16 - 18fps
anisotropic filtering set to x8 - 22fps
anisotropic filtering set to x4 - 28fps
anisotropic filtering set to x2 - 38fps with Morphological Filtering on, still 38FPS
anisotropic filtering set to x2 - with "Performance" filtering in drivers ON - 42 FPS. (btw i've never seen this setting have any affect in any game, ever)
There should never be this kind of impact with anisotropic filtering. Not on this kind of hardware in this day and age. Even so, the FPS is still not were it should be (around a17 level) with very low anisotropic filtering.
Still it might be a good indication where to look. (I know the texture filtering is done in a shader since a few game updates)
Edit: Also, Turning on AA ingame makes 0 difference on FPS with either low or high ingame settings.
i think if zombies kill them they should eat them and vice versa!Love the dynamic nature of confrontations.
I had two heavy army like zombies on my tail when a pack of wolves came out of no where and took on the zombies.
I ran off into a narrow fenced area near farm land which happened to have some spikes spread out near by.
Observed the mayhem from afar..
The wolves took out the two heavy zombies which I then popped each wolf with my AK for meat for days !!!!!!...![]()
It's just WAYY too much VRAM (relative to the actual quality of the textures). That excludes at least half (probably more) of the people who play the game from even using the intended textures without eventually or immediately slowing down to a crawl. From best I can tell, to avoid any performance penalty you need at least 8GB of VRAM. You can get by with 6GB of VRAM - but with extended playthroughs - you might eventually start thrashing and the FPS will even suffer with that - you might have to do that 'mem' command or alt-tab or something to flush it. With 4GB of VRAM - your FPS is definitely suffering as a result and how playable it will be will just depend on how much bandwidth you have in the pipe..3GB cards and below would probably always dip below 30fps frequently except when in a POI or looking at the sky or ground due to texture overload.All to the lowest but textures from half to full: 76 fps, 6997mb vram used.
need them gators man!Got a seed surrounded by sea (almost), a Sahara like region disrupting a forest home, burnt forest South, lakes dispersed everywhere. Favourite advanced gen map so far
Did you disable occlusion and get better fps outdoors?