@madmole
My feedback on the Alpha 18 exp. after approx. 5-6 hours playing time:
- The beginning of the game is a lot of fun again - you get ahead, can mess with a few zombies and manage to collect a sufficient amount of resources. The feeling of having to improve your equipment is permanent, but not so strong that you feel completely useless.
- The close combat is fantastic - you get a good feeling when you've killed a few zombies. Only the hitbox when using the knife is already very small - here it can get frustrating if you don't hit anything even when trying the 3rd or 4th time. But the suddenly running zombies? The absolute madness! I can't even count how many "Oh ♥♥♥♥, ♥♥♥♥, ♥♥♥♥ I have to go" moments I already had. One of the best innovations!
- Finally, the inner conflict is back again, whether you go for looting or prefer to collect resources. Looting is a lot of fun and the amount of loot is well balanced. Especially the joy to find a bookshelf is awesome.
- I can't complain about the performance. I would have hoped for an increase of the FPS, but the very annoying micro-stuttering is finally gone. On average I get about 70-100 FPS at high to ultra settings. (i7 6700k @4,2Ghz - 16GB RAM - 2070 Super - 1440p 144hz monitor - game is installed on an SSD) My colleague runs it in FullHD with about 60-70FPS at medium to high settings. (i7 720 @2,6Ghz - 12GB RAM - 1070 GTX - SSD)
Which I don't like so much:
- The animals generally have a lot of HP. I used 5 arrows and about 7 hits with the spear to kill a wild boar. A Lama (?) needed 2 arrows in the head and 3 in the body to die.
- I would like to start with an extended tutorial (can be turned off in the menu). A friend has tested the game after 2 years break again and didn't get along at all. "Where's the construction menu?" "How do I make forged iron?" "How do I change my type of ammunition?"
In the end it's all very banal things for us regular players, but when I look at the Steam ratings there are some who hang up the game after a few hours. I could well imagine that this is partly because the players don't really get into the game. Of course you can't explain the whole game, that would also reduce the fun of discovering. However, I think that a tutorial up to the Forge would make it much easier for beginners to understand the basic mechanics. Also a small guide for modding the weapons etc. would be nice.
To summarize: Since Alpha 15 I haven't had as much fun with 7DTD as in the first few hours with Alpha 18. Thanks for the great work and the hundreds of hours of fun to come. For me it's like I'm directly involved in the development of a skyrim or fall out. An outstanding game just needs its time in development and that completely without lootboxes, in-game purchases or similar new-fangled nonsense. Polish the game, remove the nasty bugs (which I'm fortunate to be spared) and you've got one of the best, if not the best version of 7DTD I've ever played.
Now I'll keep playing and watch the first Horde Nights. After that I'll be happy to give you an updated feedback. Until then: Keep it up TFP!
A request at the end: Please allow us to connect generators in series