PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
Status
Not open for further replies.
Yeah we need to improve the buried treasure quests them spawning 2 meters below a roof top is just bad. I don't like them on hills either, its really hard to pinpoint.
No, you don't need to fix it. It sounds awesome. Not everything has to be hand delivered to the player.

 
@Madmole

You asked which perk descriptions were unclear. (probably since you wrote them :D )

(To be clear i know the answers to all the questions i pose below, just by looking through the XML's and just by having played this game a lot. Obviously this doesn't apply to a new player. These question's are formulated from the perspective of a new player)

-DeadEye description mentions 'rifles'. What are rifles exactly? Just the Sniper rifle and Hunting rifle? Or the assault rifle as well (the AK)?

When you look at the Perception attribute it only specifically lists sniper rifles. This adds to the confusion.

-To make things worse, in the Penetrator perk you start talking about a marksman rifle. Is that the same as a sniperrifle? A higher tier one?

-Strength attribute and Pummel Pete: What counts as a clubs? Are baseball bats clubs?

-Hidden Strike: The Level 1 description mentions knives. The other ones don't. What weapon does this apply to? Melee only? The way it's written seems to imply melee.

If listing all the specific items in the perk descriptions gets too out of hand, you might even consider adding a small section to the description of items which lists the perks that affect that specific item/weapon/tool.

 
Last edited by a moderator:
I just noticed my iron spear with burning shaft mod doesn't illuminate the area like a torch, though I'm pretty sure it did in A17....is this intentional or maybe due to the lowered settings I am using?

 
@Madmole

Is it intended that you get 680 XP from upgrading FOUR wood blocks to reinforced wood, then cobblestone which is just above a Z kill?

Per block: 48 XP from wood to reinforced wood, 122 XP to cobblestone.

 
I ran into an issue and seem to recall something similar from a17.I finally found a mining helmet, but I can't get it to turn on either with kb or controller.

The flashlight turns on fine, it's just the found mining helmet with the issue.

Any ideas to force it on? I could turn on cm and spawn a helmet and a light mid, but I'm trying an honest playthrough.
Mining helmets no long come with a light - you need to find and install the mod.

 
we are both having sooo much fun!

both our fps are low but that doesnt matter.

havent seen anyone comment on the following, but we swear it happened

my kid is so ugly, all he has to do is blow both arms off a zombie and it runs away!

"dad - that zombie is running away!"

"what?"

"the one without arms. i just shot them off."

sure enough, in the distance, a no armed zombie running away full tilt.

i managed to get a single 9mm into its back but it kept going and going.

funny as a fit!!

has anyone else seen runaway zds?

 
Looking at skills, I'm not sure why making first aid bandages is unlocked by the second rank in Yeah Science! instead of... for example, the first rank of Physician.

I understand it being used to make drugs, steroids and recog, things that require research and a chem-station, but actual...first aid, should probably come from the skill which implies actual medical training, shouldn't it?

Preferably with the first rank in said skill.

Not a huge deal, but it feels counter-intuitive.

also weird is the fact that it's not making the aloe cream that requires the skill, but the bandags.

Knowing which plant to grind into a paste is something anyone can do, but putting the paste in a cloth rag requires you to be a scientist.

 
Ah gotcha. I guess we are forced to wait for the next patch which is hopefully before 18.2. All the hype and waiting was a huge letdown.
Dont lose hope yet. The devs have overcome all sorts of issues in past alphas. In pimps we trust. 😎👍

- - - Updated - - -

No, you don't need to fix it. It sounds awesome. Not everything has to be hand delivered to the player.
That does sound awesome.

- - - Updated - - -

@Madmole
You asked which perk descriptions were unclear. (probably since you wrote them :D )

(To be clear i know the answers to all the questions i pose below, just by looking through the XML's and just by having played this game a lot. Obviously this doesn't apply to a new player. These question's are formulated from the perspective of a new player)

-DeadEye description mentions 'rifles'. What are rifles exactly? Just the Sniper rifle and Hunting rifle? Or the assault rifle as well (the AK)?

When you look at the Perception attribute it only specifically lists sniper rifles. This adds to the confusion.

-To make things worse, in the Penetrator perk you start talking about a marksman rifle. Is that the same as a sniperrifle? A higher tier one?

-Strength attribute and Pummel Pete: What counts as a clubs? Are baseball bats clubs?

-Hidden Strike: The Level 1 description mentions knives. The other ones don't. What weapon does this apply to? Melee only? The way it's written seems to imply melee.

If listing all the specific items in the perk descriptions gets too out of hand, you might even consider adding a small section to the description of items which lists the perks that affect that specific item/weapon/tool.
I had the same confusion about rifles and perception. I looked up rifles in the craft menu and confirmed the sniper, hunting and AK are all rifles so my assumption is they all apply. Probably an improvement opportunity in there somewhere...

- - - Updated - - -

we are both having sooo much fun!both our fps are low but that doesnt matter.

havent seen anyone comment on the following, but we swear it happened

my kid is so ugly, all he has to do is blow both arms off a zombie and it runs away!

"dad - that zombie is running away!"

"what?"

"the one without arms. i just shot them off."

sure enough, in the distance, a no armed zombie running away full tilt.

i managed to get a single 9mm into its back but it kept going and going.

funny as a fit!!

has anyone else seen runaway zds?
Lol, I love these little stories....just like the wounded wolf running away with someone's spear in it lol..

 
One can reasonably wonder why such game-killing bugs got this far into development though. :miserable:
One that believes they could 'reasonably wonder' such a thing needs to try to appreciate the intricacies of software development a little more.

 
Welcome to the party. Unfortunately you're not alone. In the meantime, you could try playing in windowed mode, and making sure your desktop resolution matches the game's... All bandaids though.
I guess that's kinda good news then as it means it's a possible problem they can fix. I'm glad it's not just me having issues.

I'll try turning SSAO off and try windowed mode. I have also clocked my gfx card a little to see if it helps.

A17 ran like silk with no slowdowns at all, so I was hoping with the performance tweaks it would be even better in A18.

 
I had the same confusion about rifles and perception. I looked up rifles in the craft menu and confirmed the sniper, hunting and AK are all rifles so my assumption is they all apply.
And you'd be wrong. :)

The AK counts as an automatic weapon, and not a rifle. The perk DeadEye does not apply to AK's. That's how it is coded in the XML's.

This is why carefully worded perk descriptions matter. :)

 
Mining helmets no long come with a light - you need to find and install the mod.
O.M.G

Mining helmets should just come with the mod in them, and you can always use it in another better helmet when you aquire it.

 
One can reasonably wonder why such game-killing bugs got this far into development though. :miserable:
This far into development? We are still in the thick of it. This stress testing is exactly why there is an experimental build to opt into. If you would stop treating this as an actual launch and start treating it as an extension of the process of finding the game killing bugs you would wonder a lot less.

It’s bad enough that Wulf is right that people in the community with no knowledge will view this as the launch of A18 and review it badly but for people here to do it too? We don’t need that.

A18 hasn’t launched. If this were A14 and below we would all be waiting another month or two for the launch because there was no experimental then.

Did you not notice the last 6 weeks that Madmole’s number of MF bugs went down AND up? This is development. It’s normal. The reports we are getting from diverse players is helpful. Saying that TFP should do more behind closed doors is simply asking for no more open experimental betas. Thank God the dev chat isn’t full of QA testers and devs sitting around and asking how newly emerging bugs got this far into development....

My advice still stands. If you (anyone) are flummoxed by MF bugs that increase and decrease and issues that suddenly appear and you don’t want to have to deal with them then waiting until A18.2 is your best bet.

People have been unable to run the game in every x.0 version and by x.4 the version becomes beloved. It will be the same this time.

 
A18 RWG=bull ♥♥♥♥

7dtd=RWG

Good RWG=GG

played with friends for 2 hours and deleted. we start to lose hope.

great respect to the pimps. Thank you for the time we spent with pleasure for playing the A16.

 
One that believes they could 'reasonably wonder' such a thing needs to try to appreciate the intricacies of software development a little more.
Clearly, RavenGT has not played EA games in general or is unfamiliar with the launch of Arkham Knight in particular. (And even to place those in the context of an experimental release of an alpha risks missing the point because that’s what this is for, unlike an actual, finished release.)

 
There is copy shape but I think it only appears on the same material block, until we get them unified with some changes this limitation will exist.
EDIT: I'm not 100% on this but noticed it disappear before.
Confirming that Copy Shape does exist.

Right now it's only available for the same block type, even if the same material. So, in other words you can't copy a wood block shape for a wood frame. Oh well... good enough for now.

 
And you'd be wrong. :) The AK counts as an automatic weapon, and not a rifle. The perk DeadEye does not apply to AK's. That's how it is coded in the XML's.

This is why carefully worded perk descriptions matter. :)
Good to know thanks wulf!

 
Hey Madmole, where's the tortoise?

75DAED7CBC6E4402EF64DC572C2D924A3D9C2FBE
 
Last edited by a moderator:
Status
Not open for further replies.
Back
Top