Ayrton
New member
When its done. I doubt resets will be required other than for random world gen fixes.
Keep up the excellent work!
When its done. I doubt resets will be required other than for random world gen fixes.
Definitely need to try some of those now.Yes I love doing the buried treasures now, it gets me a power food item, a recipe and some much needed food, and I can do these at night, with caution of course.
Farm plots are not gated.what level living off the land do you get farm plots at? no level of the perk says you get it, but the farming quick tip says you get it.
Which ones?I think you guys made some great steps in the new perk descriptions. I like the flavor text a lot, and it's a more clearer what type of bonus you are getting.
However, for some perks it's still unclear what exact weapons it applies to. Hope you can improve on that!![]()
I am happy to be seriousYeah, that's a first for me (seeing you happy, lol)
I also I'm always serious in my photos, although I'm a happy person in general.
Correct. Switching cancels a reload, which is the trade off for not getting stuck doing a reload when you want to switch.I say I have to get used to having to let the reload animation fully play out on the bow, else you don't end up with an arrow loaded next time you switch to the bow.
We did a lot of cpu optimizations now we just need to do the gpu side.Everybody with low end graphic card experiences problems. But is there anybody with relatively weak cpu and got to first horde night?Before in a17 horde night made my fps tank to around 20-10 even 5 (i was playing first on 16 spawns then changed to 32).
Today in a18 my first horde night (16 zombies set) i did not see any impact on performace what so ever. I was still rocking 60-80 fps without stutter. Its impressive optimization from cpu side in this alpha.
Cheers! Now i can enjoy horde nights without lags. Even on old Phenom processor.
We don't use the standard Unity terrain shader, so should not need to have it in there, but you never know with Unity.Is this the cause? :
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WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
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I have it, and seen it in other logs. (my card: NVIDIA GeForce GTX 1060 6GB)
This then probably causes the console message:
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Detail rendering shaders not found for the active render pipeline, falling back to default shader.
(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
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That might help:
"OK, this is fixed by adding the standard terrain shader to the build. Project Settings -> Graphics -> Always Included Shaders. Add Terrain/Standard."
https://forum.unity.com/threads/using-terrain-drawinstanced-in-a-build-shader-unsupported-hidden-nature-terrain-utilities.709418/
is this something we can do on client end or xml or something?We don't use the standard Unity terrain shader, so should not need to have it in there, but you never know with Unity.
From what we have seen, those warnings are just warnings and don't effect the game, but we could be wrong.So I am stuck with low FPS ? or is there any work around? I will try to reinstall game though.
Yes It can vary some from game to game, but I like that I am concerned about food for a bit now.Definitely need to try some of those now.
Edit: btw I love the food/water balance right now. Been eating almost every canned food I can find. And the added worry of dysentary from drinking boiled water is no joke. I get tense everytime I chug one down praying my stomach doesnt get upset.![]()
Please don't try to hem me in with your complaint. I have what you would consider to be a 'low end' graphics card but am having no problems with playing the game.Everybody with low end graphic card experiences problems.
See, some people (like Me) beleive the standard of gaming GPU should be high and better settings @ 60FPS +, and others, (you i assume) think low-medium at 45-60 fps is good gaming. Try playing a beautiful game (Ark,Halo idk) on low and get 40 fps and say thats fine, hell might as well call minecraft a AAA game deserving of a noble prize equivalent award!Please don't try to hem me in with your complaint. I have what you would consider to be a 'low end' graphics card but am having no problems with playing the game.
Playing on 640x480 with 10 fps does take me back in time a bit so thanks for that i guess.I don't want to leave my base, there is a new zombie that lurks outside who has a special power of tanking my FPS to 5, they call him the experimental terrainacabra.
It is actually quite complex. It uses the main thread update, but also render updates with an occlusion camera and sends data to the GPU, so the GPU is used and the visibility data is read back by the CPU, which is applied to groups of renderers.Tech question about that, does it use the same core(s) as the game or does it take advantage of free mostly unused cores?(that would definitly tip me over to get a Ryzen 6+ core CPU next upgrade)