Yeah we need to improve the buried treasure quests them spawning 2 meters below a roof top is just bad. I don't like them on hills either, its really hard to pinpoint.
I really enjoy a18 so far!
a few observations:
- New improved infection:
Im playing Agility. saw a single zed, was thinking "ill practice some melee, save few arrows" , got close and boop him on the head with a club. he raged, and punched me in the face. i killed him with my trusty bow thinking that was the end of it. but now a damn vulture smelled my bloody face and gave me zombie AIDS. lol. I rushed to the trader and sold everything of value i had to buy honey in time before it get to a point i can no longer easily cure. that was a great experience.
- The digging quest:
its fun, not too far on foot, and the rewards are worth the effort.
the only down side for me is the insta spawning of zeds out of no where when i pick up the stash.
it always happens the same way, and is immersion breaking.
i would rather see a random 0-#number of sleeping zeds be buried with the stash and then rise if u dig them up like the zombies in graves we know and love, or whatever other method, just as long as it is not watching zed spawn from thin air in the most predictable way possible.
- Resource Nodes:
I love the way those each have it`s unique look and is identifiable from afar. great job.
I feel like there are too many resource nodes on the surface. playing pregen02, i spawned in the desert and was trying getting used to placing a marker on my map where i find them for later. was excited seeing them at first but once you realize they are so abundant they become less special. i see them literally everywhere in groups of 2-3 even, so after 10 min i stopped adding them to my already cluttered map, and the exploration element was gone.
it might be fine for MP but for just 1 dude it is way too much it seems. xD
even if value-wise it is balanced for single player, i rather have a reason to explore and find them.
so i prefer few rare nodes in each biome with 100K harvest, rather than having 100s of nodes everywhere with 1K harvest each. nodes can be abundant underground where its not visible and u have to dig search for it, thats great. but i want finding a new surface ore to feel special, at least in SP.