PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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well, so far my fps is decent even with this

comp.jpg

Initialize engine version: 2019.1.0f2 (292b93d75a2c)

Forcing GfxDevice: Direct3D 11

GfxDevice: creating device client; threaded=1

Direct3D:

Version: Direct3D 11.0 [level 11.1]

Renderer: Radeon RX 580 Series (ID=0x67df)

Vendor:

VRAM: 8137 MB

Driver: 26.20.13003.1007

 
In my game the vitamin description says nothing about dysentery.
You're right, but it's easy to interpret it as such. I think the word "like" in the description is confusing, as it implies that the list of ailments it prevents is more than those 2 explicitly given as examples.

These vitamins do not cure ailments like Infection or Food Poisoning but prevent you from catching them in the first place.

Disease Resist: 100%
Is dysentery not considered an ailment or disease?

 
Madmole, a query? How far are we from a stable version of A18? People enjoy this experimental, but we want longer games for more pleasure.
When its done. I doubt resets will be required other than for random world gen fixes.

 
Question: Are vitamins supposed to prevent dysentery? If they are, I was able to get it drinking murky water after consuming vitamins. If not, perhaps the description on the vitamins should be updated to make that clear.
Yes. Maybe we raised the defaults but forgot to raise the vitamins enough to prevent it.

 
The regular attack seems fine to me honestly. But that power attack should really arc and swing imo. Follow through hard.
Lol here I'm making the motions with my arms like y'all can see haha. It's hard to explain in words what I mean.
&lt;ducks from irradic arm swinging&gt; wipes forehead... dang that was close... almost took out an eye :)

 
Which is why my map took around 15 to generate. I don’t think I be creating to many maps with this in mind. Haha
Any tips in increasing render speed ? I did notice that cpu cores where not pushed to the max during generation.

Thanks.
You need a new map every 100-500 hours, unless you are doing dead is dead and delete everything or something.

 
Btw, it seems to me TFP need a more diverse testing testing group as far as hardware is concerned. Major performance issues like these should've been noticed (though not necessarily fixed) earlier in the testing process. :)
That is what experimental is for.

 
That is what experimental is for.
tenor.gif


does the sun also rise in the morning??? lol

 
I honestly don't think this is intended.You guys went to so much trouble and hard work making sure this would be a relatively smooth launch, because of what happened with a17, and when you look at the steam forums, this forum, and twitch, people are talking about the bad performance. (On the flip side, that seems to be about the only bad part of this release, so kudos for that :) )

As far as this being an experimental to an early access game, yes that is true. But public perception being what it is, the real worlkd doesnt work that way. First impressions matter, no matter if it's experimental. That type of information just gets lost in the noise.

Hope you guys prepare a better launch for A19/Gold. :)
It’s people jumping the gun and reporting to the public about poor performance in an experimental version instead of posting it here where it belongs and is most helpful that will cause more delay in future releases and perhaps even restricted access to experimental versions.

It is the intended purpose of experimental. We opt in to help test things and work out the bugs. Of course they want a smooth launch. This is not the launch... people need to start understanding that or we could lose this privilege.

 
all iv found was a stun baton! lol
Two of those so far. A couple of sledge hammers. A pistol. A hunting rifle. A shotgun. All low quality but helpful. I'm really enjoying the spear though, and I've only got a stone one so far.

Haven't seen much wildlife in the snow biome, but will keep my eyes peeled after reading the experience of others.

 
It’s people jumping the gun and reporting to the public about poor performance in an experimental version instead of posting it here where it belongs and is most helpful that will cause more delay in future releases and perhaps even restricted access to experimental versions.It is the intended purpose of experimental. We opt in to help test things and work out the bugs. Of course they want a smooth launch. This is not the launch... people need to start understanding that or we could lose this privilege.


its Experntental!

its called that for a reason! people that give this or any other game a bad review cuz they used a beta piss me off

 
Two of those so far. A couple of sledge hammers. A pistol. A hunting rifle. A shotgun. All low quality but helpful. I'm really enjoying the spear though, and I've only got a stone one so far.
Haven't seen much wildlife in the snow biome, but will keep my eyes peeled after reading the experience of others.
WHAT DA F have you been raiding?? FORT KNOX???!!

also i found a suppressor once!

 
@madmole what weapon class do your prefer?

and do you think that anytime soon that the out door FPS issue will be fixed?
Depends on my mood but I think I prefer strength or fortitude as equals, with agility next, perception and intellect last. I say play them all, one brand new game at a time. For a nomad I wouldn't do strength but would lean towards perception or agility. If I'm in the mood to build I will do strength.

 
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