PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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For some of the people complaining about dogs and ferals early game, make sure your difficulty isn't still set to NOMAD. That is no longer the default, and if you didn't do a complete clean install (which I'm still not sure how to do - there's settings hiding somewhere) it will STAY on Nomad, even though the new default is Adventurer.
So, you might be seeing them because your difficulty is jacked up by accident.

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(edit added comment by
QA Tester-unholyjoe)

 


fortunately the game does remember your settings (even for upgrades/updates), you have to change them 1st manually and thus will stay afterwards.


 


thanks
:)

 


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really? I need to up to nomad then. played on all defaults as a request. the game has changed. but after so many years, base defense is still base defense. early on there was no challenge. I will say, this is the first time trader quests has played a role in my survival tho.

 
I've only got a few hours in, but so far this is the smoothest running experimental build I have participated in. I'm not having the low FPS issues others are having. I have an i7 8700, rtx 2080ti with 11gb vram, and 32 gb system ram. I'm running on mostly ultra, minus shadows. 1440p is holding a steady 59 to 61 fps most of the time. I saw it start dipping down to 55fps after a couple hours, but I wouldn't have even noticed the difference if not for the fps counter on my screen. I haven't personally run into any bugs I can confirm, except that I thought pummel Pete would increase the quality of my club crafting. Maybe 2nd rank is needed? I bought 1st rank of pummel Pete and still crafted a q1 club. A few people on my server were claiming that if they logged out with a broken leg, then logged back in, it was healed. Didn't verify this for myself yet, so I'm not filing a bug report unless I see it in action.

 
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I have feeling that most of the optimization went into CPU and ram than GPU and vram this experimental. That's why a lot of people with not so great graphic cards have problems.

So far i turned my textures to half and everything to low or off and its around 30-70 now.

Still I'm having a blast using new spear and club. Game does not have those weird stutters as before in a17. Blades feels like they are viable now. Food is not a problem (i through it will be) as it seems. Trader quests feels like they were buffed but for me it works. Stone tools also looks like they get buffed. I dunno if intentional but stone axe seems to work and yield the same as wrench.

 
•Snowdog1942•

Same here the melee animations just feel wrong with the half swings.

Maybe have them like as they are when they make contact else let the swing follow through specially with heavy hammers etc.

 
Had to log in just to say - Well done. This is by far the best Alpha since the square stepped hills. I have worries when I eat or drink, Zombies are scary on day 1, and I have reason to loot like a Visigoth. Best of all I feel like I have control of my playstyle again, and feel that planning a character matters.

 
You didn't type in debug shot, so that doesn't help us. Debug shot gives us the position, seed name, etc.
Right, sorry about that. I had a million things to do that night so I guess it just slipped by my mind. I'll have it by today sometime!

 
Had to log in just to say - Well done. This is by far the best Alpha since the square stepped hills. I have worries when I eat or drink, Zombies are scary on day 1, and I have reason to loot like a Visigoth. Best of all I feel like I have control of my playstyle again, and feel that planning a character matters.

Visigoth? Jeeeesus Chriiiiist....

Blah, no ones gonna get this reference

 
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So far, A18 is living up to the hype.

The zeds snuffling about at night, very very creepy. Nope, t'ain't goin' out thar. nope. nope. nope!

Enrage: just nasty. got me kilt once. mumble.

Feathers: lots of them, just hit EVERY bird nest, I'm doing fine on those. Takes a LOT of arrows though to kill stuff.

Spear: love it.

Performance is fine, no real difference I can see from 17 on linux, with most things cranked up. A few odd things to be expected in an E release. (crash talking to trader, etc)

Music system is nice, still fiddling with that. Spending a lot of time trying to decide where to put points. (40k for fergetting elixer? fergit that!) :) Overall, looks great, plays fine. Have to see how first horde goes. (gonna get munched, I just know it)

Oh, got food poisoning once already, barf, yer starving, and then had to eat up all the rest of my food to get back to normal. (day 2)

Don't like food poisoning. Took a point in Iron Stomach after that. Lotsa meat, lucked out with a pot and grill on day 1. THen got killed with the grill in the road chest (that was the stupid boar. got him and his brother when I went back)

First time playing without mods in a long time, and so far, 2 thumbs up an a shaken fist at ya!

Well done. Worth the wait.

:)

 
You didn't type in debug shot, so that doesn't help us. Debug shot gives us the position, seed name, etc.
@MADMOLE The seed is: WhySoSerious

Here is the other info:

oz2lNaH.jpg


FqWtiXs.png


 
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@TFP:

the best i've sorted out is: in snow biome, when night falls my fps plummets. whether its all the moving tree parts, or the "fog / snow drift", or something else I get knocked down to about 5-10fps. I9-9900k, rtx 2070, 32gb ram. A relog seems to clear it up though, at least til the next night happens (120 min days).

Outside that hiccup, absolutely enjoying myself. The bow takes some getting use to (up to wooden bow atm). The spear is okay (not really a melee fan) but it is sometimes hard to tell if it hits the target, i mean i see the minor blood splat sometimes, sometimes theres a sound, but there is those times where you cant tell if it hit &lt;&lt;shrugs&gt;&gt; it does the job though for what it is (again not a melee fan, lol). Died once thus far (day 8, so 16 hours in). Normally go deathless till several hordes later so the threat is real, love the challenge (rage zombies). The radial menu for blocks -- yes, yes, yes... Just cleared the BIG pig area, so meat for days (or at least for a couple hours hahaha). No real bugs to speak of, only oddities (other than fps drop every so often) are the tree oddity i mentioned earlier and my bag from death (which is still on my compass 15 hours later) sooo LOOKS GOOD 11/10 would buy again.. Thanks for all the effort TFP!

 
ok people saying junk turrets are op? finally killed my first zed with a yellow junk turret... took 20 shots. no perks yet, but peeps saying it is op straight out? bull♥♥♥♥
On the weekend they were arguably OP. Mainly the ROF was high enough to reliably stun-lock everything.

Now... a turret MAY solo kill a small zombie most of the time but it will at best slow down 2 or 3 that are charging you.

The turret perk changes all that. If you're serious about turrets they become proper badasses, just like every other weapon type.

 
@Faatal

Changing the distant terrain to off, using the gfx dt setting gives me back about 5-10 FPS. So i go from ~25 to ~30/35.

Doesnt look like that's it. I should be getting more than double that on this setup (60-70).

Is there anyway we can get a list of the gfx commands, so we can test ourselves? I tried 'help gfx' but that didnt do it.

'gfx pp enable 0' gives literally 0fps extra while dramatically changing the lighting for the worse.

There's something completely hogging my GPU to 100% load and it's not the textures since it's an 8GB card and i can see the VRAM util hovering between ~5 and 6GB.

When looking at a scene full of water, it's the same low FPS btw. It's not limited to distant terrain or anything. In the case of the waterscene it's probably the ground underneath the water that's causing it. Chaning any water settings doesnt affect it in the slightest.

 
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Another graphics saving console command is 'gfx pp enable 0', which turns off post-processing effects. It'll make the game a little flat and washed-out looking, but it can save an easy 5-10+ FPS depending on your settings. 'gfx dt' is a big one though.

 
Snow biome is meant to be a more difficult biome due to the wildlife. It isn’t a mistake or an imbalance that you could get killed on day 1 or 2 by a cougar, bear, or wolf. The mistake is entering the snow biome before you are ready and then not going slowly and carefully to be able to give those animals a wide berth when you see them before they see you.

 
Another graphics saving console command is 'gfx pp enable 0', which turns off post-processing effects. It'll make the game a little flat and washed-out looking, but it can save an easy 5-10+ FPS depending on your settings. 'gfx dt' is a big one though.
yea im late here, but were we not promised BETTER performance? I had a 40% decrease in FPS same settings as A17.4...? Plus random FPS drop to 10 when in a crafting menu

 
Think this is the first Alpha release I've seen without major bugs, as compared to the previous 8 Alpha's!
Agreed. I’ve been stuck with reading (on vacation), but there only seems to be 1-2 major complaints. No doubt there is plenty of small things that they will address, but that’s a world of difference from the previous updates. Plus, most people really seem to like/respect/appreciate the balance and content changes. I’m really excited to play it next week!

yea im late here, but were we not promised BETTER performance? I had a 40% decrease in FPS same settings as A17.4...? Plus random FPS drop to 10 when in a crafting menu
It’s the second day of experimental. There are performance improvements (at least some people have noted them), but they have to debug it for the wide variety of PC rigs. This happened last alpha, but they eventually sorted that for most people. Just wait.

 
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