Odetta
Tester
This is the standard workaround I've seen for VRAM issuse:The low FPS problems many people are having are, from what I can tell, happening on GPUs with lower amounts of memory.
While A18 has been optimized in many respects, it also has more art and some art at higher resolutions than before, like the UI icons. That comes at a cost of higher VRAM use. Texture streaming helps greatly in reducing VRAM use, but it has its limits, since not all textures can be streamed. Once VRAM is low, FPS can drop greatly due to fighting over a limited resource.
Games also do not have access to all the GPU's VRAM, since your OS and other programs may be using some. On my computer about 1GB of my 8GB of VRAM is already in use. Shutting down programs may help.
Streamers generally play on higher end computers, so we have not seen them have much of a problem. Granted that was on a build from last week, but there have been no changes since then, that I am aware of, that should change VRAM use.
We do have testers with lower end computers with limited VRAM that have low FPS, especially outdoors. Solutions to their low FPS have not yet been found.
We know you want to play, but this is experimental, not stable. We said there would be small issues and possibly big issues and there are. Some of these issues may take days to research, find fixes and test.
Check Full screen mode to "NO" then lower the resolution. Should still look good, only it's a smaller window. But Fps should increase by a lot.