Maybe its under the tablesawHaving fun so far, but can't for the life of me figure out how to craft rounded corner blocks anymore.
Maybe its under the tablesawHaving fun so far, but can't for the life of me figure out how to craft rounded corner blocks anymore.
Thanks, should have sen that. Journal needs updating.Canned water is removed. Boil jars of water instead. No cooking pot required, but it boils very slow compared to with a cooking pot.
It is new mechanic. Not an opinion.That's your opinion. My question stands.
Cool. So your answer is you don't know. I'm sure there are other people who know the game better than you who are better equipped to answer the question. I'm not sure why you bothered replying to someone asking a question if you didn't know the answer.It is new mechanic. Not an opinion.
- *We lowered the default difficulty from Nomad to Adventurer since A18 is a little harder with the new zombie rage speed boosting behavior.*
- *Zombies have a new rage mode. There is a chance when damaging zombies, based on the game difficulty, that they will move faster for a short amount of time. This add more variety to combat.*
Source - https://7daystodie.com/a18-official-release-notes/
Thanks for the answer. Using the spear already, it really makes little difference as they close the distance gap allotted by the spear instantaneously. Guess I will just wait for the community to address this with a mod.this is ideed a ew mechanic and thus far seems to be a well accepted change to our game.
no, there is no setting to disabled this currently.
as a suggestion only... try our spear, or use what ever type of range weapon you like in oreder to put distance between you and the zed.. once you get used to this, they are easy to avoid or anticipate... its all about your timing.
thanks and enjoy![]()
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I was smiling at the monitor ffs, how did that happened ?I have to say, the update rocks!
I have the RX 5700 XT 50th anniversary edition and have no issues with FPS, I turned off texture filtering and everything is on ultra. Maybe a RAM/CPU bottleneck is present in some peoples builds?System specs?
Thanks for the answer. Using the spear already, it really makes little difference as they close the distance gap allotted by the spear instantaneously. Guess I will just wait for the community to address this with a mod.
What gpu do you have? I'm trying to run that resolution with a GTX 1050ti and can't get more than 30 on the lowest settings possible.Loving A18 so far. the zombie rage adds a nice new dimension and I've already bumped into a few unexpected ferals at night. Certainly doesn't seem like a lack of z's outdoors either. The overall look of the game is getting better and better each alpha and the performance so far is improved over A17 for me.
Running at 3440 x 1440 on ultra settings, plays very smooth at around 50-60 fps.
That is code for "I missed" and "I"m too lazy to find the spear".Don't go spears in this patch. I've lost 4 in the past 5 minutes. :/ (Whenever you throw a spear at a zombie, I find that 90% of the time, the spear travels through the zombies and falls through the world. :/)
This is amazing. I think A18 is awesome we just need to find out why its running poorly for some users (have some ideas we're looking into already)A nice cold beer to the whole TFP staff on A18 so far.
I've only played to about to 18:00 or so on day one, but it feels so good to be scared again. My first close call was almost to a pig of all things... a pig! I can't remember the last time I had to run for my life from a pig in 7DTD no matter how early game it was.... and I ran like a little girl. There was no way in hell I was going to have my first death be to a pig.
I love the zed rage mechanic. I love it. The second zed I come across was a construction worker. No problem, I go up to knife him as usual. After a couple of hits on him the sumbitch suddenly goes feral on my ass. Makes me nervous when fighting any zed now. That mechanic on its own is a game changer in my view. Especially early game. It did kill me though. One zed out of the three in a church raged on me and caught me off guard.
I also like how resource rocks and feathers seem to have been nerfed. Usually by that time of day on day one I have at least 100 arrows to use. I had trouble scrounging up even 20 or 25. Feathers and stone are now actually something to think about now early game.
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(edit added comment by QA Tester-unholyjoe)
this is the kind of story i love to read... player caught up in the real action.
thanks, i loved it![]()
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Shots fired!That is code for "I missed" and "I"m too lazy to find the spear".No offense but I threw my spear hundreds of times and never lost it. There could be some zones in zombies that there is no collider tough.
One time I threw it at a zombie who was in the doorway, and it was literally half a block away behind a dumpster.
Brand new terrain shader for the splat maps.Tried the last three driver versions - no change.
ryzen 3600
Sapphire pulse rx 5700
16gb @3200
B450 Tomahawk max mobo
Got steam installed in a 970 evo
Corsair RM650x gold+ psu
First thing that comes to mind when I see artifacts is the GPU dying but it seems fine on 3DMark and Furmark, as well as other demanding games. Also, rolled back to A17.4 and the artifacts are gone. Any ideas of something that might be causing it in A18?