System specs?Performance is fine for me, however I get something worse... https://streamable.com/7khpmGot the 5700. Haven't seen artifacts in various other games I play and this didn't happen in A17. The artifacts appear only on ground textures (not houses etc). Tried underclocking, various drivers and graphics settings, re-installing the game, but no luck.
A water world with the tops of sky scrappers jutting out. Tiny Alcatraz islands where bandits set up camp. Speckled landmasses rare and valuable. Endless zombies coming from the ocean.Maybe after water is fixed and we get some RWG controls that dictate how much water the map is made of would rafts/boats start to make sense.
One man's fantasy is another man's meh.A water world with the tops of sky scrappers jutting out. Tiny Alcatraz islands where bandits set up camp. Speckled landmasses rare and valuable. Endless zombies coming from the ocean.
Do I really need to say how amazing this would be?
High poly is high poly.Funny thing....with textures at eighth, the foreground looks like crap but the mountains and desert landscape far away still look great like its still high res
That was me I think. And my source is Bearded Guys gaming. They said in stream like an hour ago that their performance dropped a lot by the lastest update and they had their FPS counter on ingame and they were at ~45 FPS in a town. I dont know their PC specs offhand but any streamer worth their salt has a beastly PC.There was a suggestion upthread that some streamers are having problems with the current build. Unfortunately the claim was not supported by any references to any particular streamers. So this may be entirely unsubstantiated.
No. We still have MFs open and new ones were added. MF is more we want this fixed for experimental, but when we run out of time, it depends what it is. They now become we want this fixed for the next patch, but really by stable.A MF would have been fixed... i think?
Ok, read the release notes... may generate comb like area...
My world just collapsed...
Just a small bug report.No. We still have MFs open and new ones were added. MF is more we want this fixed for experimental, but when we run out of time, it depends what it is. They now become we want this fixed for the next patch, but really by stable.
For example, I got this MF today marked as low priority, so I'm not rushing off to fix it:
SDTD-11048 You can ride the bike in turbo mode with no stamina
Dealing with texture memory bloat right now.
Tried the last three driver versions - no change.Update your drivers?
ryzen 3600System specs?
The AI already have a 66% chance of destroy area on each fall.I've just finished watching jawoodle exploiting the pathing AI to keep zombies in an infinite loop again, like hamsters on a wheel. @faatal, couldn't you just increase the cost of a point in a path whenever a zombie starts falling? As zombies fall and paths get recomputed, they'd start picking alternatives to that path, the way I think of it.
They are raging with a random chance on you when you hit them or shoot them, they are not obnoxius. If you get hit from somebody, you will rage, too.Is there a setting I can edit to disable the obnoxious zombies running every few times they take damage?
That's your opinion. My question stands.They are raging with a random chance on you, they are not obnoxius. You get hit from somebody and you will rage, too. It is a new perk that is added to make us scream or die. Adapt.