Except the forum is still going to fill up with messages that someone has to go through.Players could still use RWG to make a bad map, then be stuck with it or have to start a new game after we fix it in a few days. We did find some floating buildings in our PREGEN maps.
Streamer video event is whatever I get out of it. If it helps marketing great, but I've got bugs to fix.
Plenty of info: Saw the garage door exploit in action. Glancing blows doing some odd stuff to groups. The vehicle shoot to the sky bug, which no tester has caught a video of before it launched you. FPS drops which we only tonight have found a repro for. Rage boosts in action, which I am tweaking. Stair jump designs, which I plan to adjust destroy area for. Some AI standing around. Why? BM kiting (and complaints) that I am further increasing Nightmare speed for. Disappearing trees that I made an adjustment for.
Your ai stands because it goes into rage mode the same time it dies.
/Backseat hypothesising since 1971
...but yeh, you also have "if you send an item to repair (stone axe) and start swinging it the instant it comes back into slot, without waiting for the full equip animation, you get this weird half hand flail half axe hit animation", which is quite hilarious.
Items with ammo seem to sometimes unload their ammo... Noticed it with the bow, I'm like "did they have to switch ammo types?" but then saw it with a gun I *know* was loaded.
Then you have rage mode short range teleports if it's being hit the same time it rages, which looks like network lag catching up but to positioning, but some of these guys are in single player games so dunno.
Anyway, I know when I was doing my medieval mod, I had a certain idea of how things should play out. Watching streamers was a great way to show what works as intended and doesn't.
...having to watch streamers AND read a forum full of posts like mine started off as, would have been information overload and I would have been chasing ghosts.
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And if they normally stream other games, they are still showing our game to an audience who might not even know that it exists. =)
Well more importantly, it's best to look at people who have not played the game because the newbie is the target audience who is more likely to not have bias in their decision-making from experience in playing, and can find the weird stuff that's wrong... Weird stuff that the experienced player has been dealing with for months or years and unconsciously doesn't do as a result.