PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Hey all,
Been lurking and enjoying the chat! I am really looking forward to the streamer weekend! I am getting a tattoo finished up today and healing this weekend while watching 7D2D A18 streams sounds AMAZING! What are the top 3 streamers people will be watching?

No trashing streamers, just wondering who everyone's faves are.

1. Glock 9/ Capp00

2. G4K

3. Kage 848
IMO that's splitting hairs with those guys.

But:

Capp00 is a good teacher.

Glock 9 and G4K are hard core players

Kage848 is a good all-round player.

Again IMO

Edit: I would add JC Channel, as he has the best story line and builds VAST building complexes.

 
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It looks like games4kicks is getting some really bad framerate drop when he looks towards a nearby mountain..possibly distant terrain issues? Other than that it looks VERY smooth, and the menus look really snappy.

EDIT: Turning on texture streaming seemed to improve that some.

 
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@faatal, how does the new rage function work in relation to the always walk zeds settings?
In my mind, it might be fun to try the following config.

Zeds always walk except on BM and ferals (Rage enabled)
Any move speed can rage. Rage speed is an increase from whatever their current move speed is, so nightmare rage speed is way faster than walk rage speed.

 
Single-precision floating-point format - Wikipedia

Search domain en.wikipedia.org/wiki/Single-precision_floating-point_formathttps://en.wikipedia.org/wiki/Single-precision_floating-point_format

A signed 32-bit integer variable has a maximum value of 2 31 − 1 = 2,147,483,647, whereas an IEEE 754 32-bit base-2 floating-point variable has a maximum value of (2 − 2 −23) × 2 127 ≈ 3.4028235 × 10 38. All integers with 6 or fewer significant decimal digits, and any number that can be written as 2 n such that n is a whole number from -126 to 127, can be converted into an IEEE 754 floating-point value without loss of precision.

We can figure it out?

I think he is so ♥♥♥♥ing with us.

 
f means 32 bit floating point number. That was copied from code. I'm sure you can figure it out.
Like MF? Lol. Talking MM's language?

Or did you always read MF's as Memory Floats? So when MM was saying 15 MF's you were associating it to memory leaks or something?

Didn't want to use decimal instead of floating p? Might get an extra 0.0000000001 FPS boost if using the correct memory declaration.

 
12 pm central US... about 2 hours 15 minutes from now!
- - - Updated - - -

So I need to find a stereamer who spawns in the desert for malicious glee?

Not sure if I want to wish that on Kage or JaWoodle.
Games4Kicks spawned in the desert.

 
Single-precision floating-point format - WikipediaSearch domain en.wikipedia.org/wiki/Single-precision_floating-point_formathttps://en.wikipedia.org/wiki/Single-precision_floating-point_format

A signed 32-bit integer variable has a maximum value of 2 31 − 1 = 2,147,483,647, whereas an IEEE 754 32-bit base-2 floating-point variable has a maximum value of (2 − 2 −23) × 2 127 ≈ 3.4028235 × 10 38. All integers with 6 or fewer significant decimal digits, and any number that can be written as 2 n such that n is a whole number from -126 to 127, can be converted into an IEEE 754 floating-point value without loss of precision.

We can figure it out?

I think he is so ♥♥♥♥ing with us.
It's pretty straightforward. Probabilities are measured as fractions or decimals between 0 (no chance) and 1 (guaranteed). These are a bunch of such probabilities.

0 = No chance of raging at the lowest skill level

.15f = .15 (i.e. 15%) chance of raging at the next skill level

.3f = 30% chance of raging at the next skill level

.35f = 35% chance of raging at the next skill level

.4f = 40% chance of raging at the next skill level

.5f = 50% chance of raging at the highest skill level

 
Single-precision floating-point format - WikipediaSearch domain en.wikipedia.org/wiki/Single-precision_floating-point_formathttps://en.wikipedia.org/wiki/Single-precision_floating-point_format

A signed 32-bit integer variable has a maximum value of 2 31 − 1 = 2,147,483,647, whereas an IEEE 754 32-bit base-2 floating-point variable has a maximum value of (2 − 2 −23) × 2 127 ≈ 3.4028235 × 10 38. All integers with 6 or fewer significant decimal digits, and any number that can be written as 2 n such that n is a whole number from -126 to 127, can be converted into an IEEE 754 floating-point value without loss of precision.

We can figure it out?

I think he is so ♥♥♥♥ing with us.
0%, 15%, 30%, 35%, 40%, 50%

Cheers

 
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