SnowDog1942
Navezgane's Perv
It came out but I missed it. Link anyone?Did I miss the Hitler video or does no one care about tradition?
It came out but I missed it. Link anyone?Did I miss the Hitler video or does no one care about tradition?
Actually they can. A raged nightmare speed zombie using the faster walk types is faster than the player.You're kind of acting like what they are releasing is the intended end product but faatal specifically said they are still working on it. They don't exceed player speed....yet. Maybe your tone came across incorrectly through the text.
Not a sync issue. A run anim at whatever play speed you give it is animated and also moves at that speed. The problem was a run animation in the blend tree would not play faster than 1x regardless of entity speed values fed into the blend tree.Already said - the animations have to be synced with the speed so that zombies don't slide etc - the point is choosing that speed.
You missed two.Did I miss the Hitler video or does no one care about tradition?
But, only if:...tfp should make their own and add the key at the end ...![]()
"Telltale is to blame..."
I wasn't addressing that, just my performance running 3 Mon. in WSF regarding Lag, FPS & overall gameplay. Even with the Cursed 7DTD memory leak I have only had minor performance problems. When we had the problem with the big cities or towns & Z Spawns the buildings were falling down & it was like your player was moving in slow motion. Soon as you backed away from the Town it would stop but you could still see it all tumbling down. I am serious about the Graphics though & that was my other point that the graphics from the early Alpha's & now are like night & day, giant leap for Z-Kind.Thats different, If I'm not mistaken that doesn't stretch your image into a piece of distorted crap.
That would explain the missing double entendre but not the accurate post.Nah his wife is nearby. Blink twice for yes!
Several zombies share the same animations (zombieSteve, zombieFarmer and zombieUtilityWorker, for example). At the very least, it would be nice to get them some unique animations.That would not be hard to do, but I don't know that we want to do it. There is something to be said for some consistency with enemy types. Should a demolition model be able to have spider behavior and jump around or be a crawler? I don't think so. Arlene's walk is a recognizable aspect of who she is. Maybe she can start as a crawler? Every run type? Don't care for it, but possibly more variety.
Short answer: yes and no.
But why we need to recognise Arlene as low end zombie, or fat cop as mid level? why cannot occasional a fat cop comes running and he cannot spit, but Arlene can spit, but cannot run? I mean why not randomise their individual attribute. I am not saying make it default, but optional or attach to game settings. Having those variation make it totally uncertain, and we treat all zombie with respect and fear from it?That would not be hard to do, but I don't know that we want to do it. There is something to be said for some consistency with enemy types. Should a demolition model be able to have spider behavior and jump around or be a crawler? I don't think so. Arlene's walk is a recognizable aspect of who she is. Maybe she can start as a crawler? Every run type? Don't care for it, but possibly more variety.
Short answer: yes and no.
Keep in mind, rage % chance when damaged is based on game difficulty. The rage speed they increase to is based on their current move speed. A walker would never rage to nightmare speed. Not yet anyway.Actually zombies will rage from any damage and on nightmare level they will be raging most of the time as the percent chance of rage goes up with each tier of difficulty.
This is a very clever way of increasing difficulty without turning enemies into bullet sponges, niceKeep in mind, rage % chance when damaged is based on game difficulty. The rage speed they increase to is based on their current move speed. A walker would never rage to nightmare speed. Not yet anyway.
Stacking rage with each portion of damage taken? With a diminishing chance each time damage is taken?Keep in mind, rage % chance when damaged is based on game difficulty. The rage speed they increase to is based on their current move speed. A walker would never rage to nightmare speed. Not yet anyway.