PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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What you are doing is outright rude Roland. You are twisting the context for starters. That which you quoted was my reply to you, not faatal. And that was because you tried to dismiss the subject, calling me reactionary and saying that the "patchnote feedback" is inappropriate because zombies being slower or faster needs playtesting. It just doesn't - there is nothing to playtest in this case. You would be correct in most other occasions, but definitely not here. We agreed a few times in the past on this subject - what exactly changed since then if zombies are still slower than the player to warrant playtesting?
The point is - if faatal is working on syncing animations with speed, he has to use a reference speed to do that - which in this case seems to be slower than the player (no rage). Replied that I think it should be faster than the player without raging and explained why giving my feedback as I always do.
Nothing has changed. I want nightmare speed to be faster than players and what I got from faatal's post is that they are on the road to achieving that. You apparently got that they are choosing to fall short of that and leave it that way. Still not sure why you got that from his announcement of having solved the bug that capped the speed.

 
7 Reasons to Stream

I wish there was some page where we could read:

1 - The number of people who feel personally insulted by TFP for releasing A18 to streamers first

2 - The number of people who feel annoyed because TFP released A18 to streamers first

3 - The number of people who will uninstall the game because TFP released A18 to streamers first

4 - The number of people who think it's a bad business practice releasing A18 to streamers first

5 - The number of people who think a "paying customer" ($10) should be privy and part of A18 development

6 - The number of people who think waiting 2 more days for A18 (after a 6 months wait) is just TOO MUCH to bear!

And finally...

7 - The number of people who just couldn't care less about all that. :pop2: :victorious:

 
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I wish there was some page where we could read:
1 - The number of people who feel personally insulted by TFP for releasing A18 to streamers first

2 - The number of people who feel annoyed because TFP released A18 to streamers first

3 - The number of people who will uninstall the game because TFP released A18 to streamers first

4 - The number of people who think it's a bad business practice releasing A18 to streamers first

5 - The number of people who think a "paying customer" ($10) should be privy and part of A18 development

6 - The number of people who think waiting 2 more days for A18 (after a 6 months wait) is just TOO MUCH to bear!

And finally...

7 - The number of people who just couldn't care less about all that. :pop2: :victorious:
hows the pop corn?

 
I wish there was some page where we could read:
1 - The number of people who feel personally insulted by TFP for releasing A18 to streamers first

2 - The number of people who feel annoyed because TFP released A18 to streamers first

3 - The number of people who will uninstall the game because TFP released A18 to streamers first

4 - The number of people who think it's a bad business practice releasing A18 to streamers first

5 - The number of people who think a "paying customer" ($10) should be privy and part of A18 development

6 - The number of people who think waiting 2 more days for A18 (after a 6 months wait) is just TOO MUCH to bear!

And finally...

7 - The number of people who just couldn't care less about all that. :pop2: :victorious:
I'm number 6

 
Around here? obviously salty
damn i like mine buttery!!!

just like A18

- - - Updated - - -

I'm number 6
SAME!!

i need it so my precious spam! will be happy

OH NO THE VOICES ARE SCREAMING AGAIN!

artworks-000002229470-2ndltb-t500x500.jpg


 
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Can't wait!

Avoiding all streamer content, I want to experience it for myself. Wonder if I should mod out the HUD for my first game...

Squee commencing.

P.S. Dead Is Dead is (ironically) living!

 
you need to keep up, MM stated this some time ago when I asked. go back a few days. until then your corrections are not always accurate.
edit: tho i really am not sure what causes this problem why radeon 4k is ok, but 8k isnt. I am not a coder, so I have no further knowledge upon this
RWG creates the world using stamps (hightmap images), and applies them (randomly rotated, and scaled) to the world hightmap and biome-map. It gives the developers and artist more handle on creating a realistic looking landscape, compared to classic fractal landscapes.

This can be very memory intensive and slow, and is thus better done in V-Ram by the GPU, as GFX-cards are much more specialized and faster for such operations.

8k and larger map use quite a substantial chunk of V-Ram then. There seems to be some issues running this on Radeon cards.

 
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crapp

- - - Updated - - -

Can't wait!
Avoiding all streamer content, I want to experience it for myself. Wonder if I should mod out the HUD for my first game...

Squee commencing.

P.S. Dead Is Dead is (ironically) living!
same

 
Nothing has changed. I want nightmare speed to be faster than players and what I got from faatal's post is that they are on the road to achieving that. You apparently got that they are choosing to fall short of that and leave it that way. Still not sure why you got that from his announcement of having solved the bug that capped the speed.
What faatal said:

Nightmare speed will be slightly faster than it was before. I'm not changing that until we have a valid reason after feedback with the rage mechanic
"Not changing that until feedback etc etc" - ergo, what does that tell you? That he can change that, but is not changing that because he wants feedback with the rage mechanic. That's where I got it from.

Nightmare rage is about as fast as the player, but it depends on the walk type, since animation root motion is what drives AI movement on the ground.
Here he is just saying that the model's walk animation type dictates the speed, which afaik is what root motion is about in the first place.

Noting that rage has unfortunately nothing to do with the player being able to casually escape, since it is about fighting zombies, rather than escaping.

 
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what faatal said:


"not changing that until feedback etc etc" - ergo, what does that tell you? That he can change that, but is not changing that because he wants feedback with the rage mechanic. That's where i got it from.

Here he is just saying that the model's walk animation type dictates the speed, which afaik is what root motion is about in the first place.

Noting that rage has unfortunately nothing to do with the player being able to casually escape, since it is about fighting zombies, rather than escaping.
just wait to see how it will be

 
i want a firefighter Suit , Spear! , 2 number 9's!i want everything
but mostly i want the update but i have to play to tuesday
I feel your pain. We all feel that pain.

BUT, the good news is we can see some ideas on how to start out better, what works in various situations.

I THINK I can crush A18 already but I'm looking for POI tips both melee and ranged to be sure.

It will be fun-like. :)

 
I feel your pain. We all feel that pain.
BUT, the good news is we can see some ideas on how to start out better, what works in various situations.

I THINK I can crush A18 already but I'm looking for POI tips both melee and ranged to be sure.

It will be fun-like. :)
IK but my internet will be out on Monday and wont come back until 10:00pm and i have to go to sleep

:(

 
How about reading my post slowly as well to see that I've replied properly to his... points. Or you could even point out to me something to which I failed to reply, instead of, you know, trying to be a wiseass.


I just explained in detail why I considered that nonsense. I think my explanation was quite reasonable. Or care to elaborate in favor the opposite instead of trying your hand at ...psychology?
I can`t wait for your feedback when A18 stable is out.

 
I believe Madmole said in an earlier post that Nerdy Glasses now just give +10% EXP gain and +1 INT; no crafting tier upgrade anymore.
Too bad but also understandable because crafting in A18 is spread over multiple perks. For me the Lucky Looter glasses and the cigar will be the most important items of clothing in A18.

 
Hey MM, I appreciate the short a18 explanation in the release notes. I think it's great that you guys put alot of testing into build diversity. Aside from all the new bells and whistles added with a18, I think the time spent balancing all that out is what is really going to make this release shine. Bravo!!!
You are welcome, I put my soul into A18 and A1-16. 13 was a framework build so 14 was much better, 17 was a framework build so 18 is much better and I have 500 hours testing it, so that never happened ever. The most we got was 60 to 100 on any build before I'd guess. Late game is tested up to 100 hours into it. Now that dukes are smeltable I think any late game stage is viable now for sure, brass was the only bottleneck now you can get unlimited brass if you work for it.

 
It was possible to set correct FOV via consolecommand in A17 so it was playable, I'm worried if that function is removed cause that would make in unplayable for me :(
You can still wreck your fov however the 17 folks did it :)

 
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