PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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I already have my boots hung on my workbench. I have been good this year so I am expecting coal....and a little nitrate so I can make some gunpowder.
Santa knows, that when it snows, energy costs a lot.

So be of good cheer, in this year, if your stockings are filled with coal! (and a M60) :)

 
Yes, and when Trankitas helps you don't mind his temporary red eyes and the headaches and strange dreams. It is for your best. Don't resist it.
Yeah MM, you shouldn't resist at all. Relax, just let go.

 
It`s few day before A18 is out, wait to play a bit first. Without trying next alpha, we just cannot give feedback.

Here is what you didn't seem to understand
He wants playtime feedback with the rage mechanic and not patchnotes feedback reading about it.
Sorry, but that's nonsense. It's not about any new/complex mechanics like the A17 health/stamina degradation that replaced wellness which you had to experience to exactly know how it works in order to give proper feedback. It's about whether zombies are faster than the player or not - and no, playtime feedback is not required for such a thing, especially considering that I didn't start the game yesterday.

And rage is irrelevant, simply because I am talking about whether the player can run away from zombies. So since I always take words at face value, according to faatal, they are only "about as fast" with rage - so still quite slower at their default nightmare speed. And to suggest that I need to experience this, in order to gauge how it will play out, is just silly.

 
@MM

I have a question about the nerdy glasses (goggles)

currently in A17.4 they give you a 10% xp gain and +1 to your crafting tier? I just read through the entire A18 Change log and patch notes and nothing was mentioned that nerdy glasses (goggles) were changed. being that we can only craft lvl 5 Quality now will nerdy glasses (goggles) still grant that +1 to crafting quality in A18, getting us to lvl 6 quality?

Thank you!

 
Sorry, but that's nonsense. It's not about any new/complex mechanics like the A17 health/stamina degradation that replaced wellness which you had to experience to exactly know how it works in order to give proper feedback. It's about whether zombies are faster than the player or not - and no, playtime feedback is not required for such a thing, especially considering that I didn't start the game yesterday.
And rage is irrelevant, simply because I am talking about whether the player can run away from zombies. So since I always take words at face value, according to faatal, they are only "about as fast" with rage - so still quite slower at their default nightmare speed. And to suggest that I need to experience this, in order to gauge how it will play out, is just silly.
Read what Roland wrote to you again and slowly. Sorry bud, it makes sense, a lot. ;)

 
@MM
I have a question about the nerdy glasses (goggles)

currently in A17.4 they give you a 10% xp gain and +1 to your crafting tier? I just read through the entire A18 Change log and patch notes and nothing was mentioned that nerdy glasses (goggles) were changed. being that we can only craft lvl 5 Quality now will nerdy glasses (goggles) still grant that +1 to crafting quality in A18, getting us to lvl 6 quality?

Thank you!
i think those are a little too OP

the XP thing im fine with but the +1 tier would be OP for A18

maybe Helps you with trading?

extra Crafting speed?

or even Plus 2 to intelligence

 
i think those are a little too OP
the XP thing im fine with but the +1 tier would be OP for A18

maybe Helps you with trading?

extra Crafting speed?

or even Plus 2 to intelligence
Cigar helps with trading.

I want to know what they do in A18? because according to the lack of them being in mentioned in the changelog makes me wonder if they have been changed and if so what do nerd googles do now?

 
Cigar helps with trading.
I want to know what they do in A18? because according to the lack of them being in mentioned in the changelog makes me wonder if they have been changed and if so what do nerd googles do now?
never found a cigar lol

but i think that tier 6 can earned by!

Looting!

or

trading!

 
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Sorry, but that's nonsense. It's not about any new/complex mechanics like the A17 health/stamina degradation that replaced wellness which you had to experience to exactly know how it works in order to give proper feedback. It's about whether zombies are faster than the player or not - and no, playtime feedback is not required for such a thing, especially considering that I didn't start the game yesterday.
And rage is irrelevant, simply because I am talking about whether the player can run away from zombies. So since I always take words at face value, according to faatal, they are only "about as fast" with rage - so still quite slower at their default nightmare speed. And to suggest that I need to experience this, in order to gauge how it will play out, is just silly.
I think at this moment you are trying to make a persuasive argument...But your right fighter instinct has kicked in...and loses reason.

 
Read what Roland wrote to you again and slowly. Sorry bud, it makes sense, a lot. ;)
How about reading my post slowly as well to see that I've replied properly to his... points. Or you could even point out to me something to which I failed to reply, instead of, you know, trying to be a wiseass.

I think at this moment you are trying to make a persuasive argument...But your right fighter instinct has kicked in...and loses reason.
I just explained in detail why I considered that nonsense. I think my explanation was quite reasonable. Or care to elaborate in favor the opposite instead of trying your hand at ...psychology?

 
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