DaVegaNL
Beloved Curmudgeon
Lol man.When she woke up from her nap right?
Nah my wife is the best when she sleeps. That's when I can't be beaten up by her!
Lol man.When she woke up from her nap right?
oof manLol man.
Nah my wife is the best when she sleeps. That's when I can't be beaten up by her!
Santa knows, that when it snows, energy costs a lot.I already have my boots hung on my workbench. I have been good this year so I am expecting coal....and a little nitrate so I can make some gunpowder.
Yeah MM, you shouldn't resist at all. Relax, just let go.Yes, and when Trankitas helps you don't mind his temporary red eyes and the headaches and strange dreams. It is for your best. Don't resist it.
lets be honest. A18 is a early Xmas Present!Santa knows, that when it snows, energy costs a lot.
So be of good cheer, in this year, if your stockings are filled with coal! (and a M60)![]()
pules if you think about it.. joel is probably santayes I agree heavily
joelaclaus? confirmed for 7dtd?pules if you think about it.. joel is probably santa
i mean look at dat beard
i rides a zombie bear and he has his Christmas "hoes"joelaclaus? confirmed for 7dtd?
sounds about righti rides a zombie bear and has has his Christmas "hoes"
and has a RPG tied to a M60
It`s few day before A18 is out, wait to play a bit first. Without trying next alpha, we just cannot give feedback.
Sorry, but that's nonsense. It's not about any new/complex mechanics like the A17 health/stamina degradation that replaced wellness which you had to experience to exactly know how it works in order to give proper feedback. It's about whether zombies are faster than the player or not - and no, playtime feedback is not required for such a thing, especially considering that I didn't start the game yesterday.Here is what you didn't seem to understand
He wants playtime feedback with the rage mechanic and not patchnotes feedback reading about it.
Read what Roland wrote to you again and slowly. Sorry bud, it makes sense, a lot.Sorry, but that's nonsense. It's not about any new/complex mechanics like the A17 health/stamina degradation that replaced wellness which you had to experience to exactly know how it works in order to give proper feedback. It's about whether zombies are faster than the player or not - and no, playtime feedback is not required for such a thing, especially considering that I didn't start the game yesterday.
And rage is irrelevant, simply because I am talking about whether the player can run away from zombies. So since I always take words at face value, according to faatal, they are only "about as fast" with rage - so still quite slower at their default nightmare speed. And to suggest that I need to experience this, in order to gauge how it will play out, is just silly.
i think those are a little too OP@MM
I have a question about the nerdy glasses (goggles)
currently in A17.4 they give you a 10% xp gain and +1 to your crafting tier? I just read through the entire A18 Change log and patch notes and nothing was mentioned that nerdy glasses (goggles) were changed. being that we can only craft lvl 5 Quality now will nerdy glasses (goggles) still grant that +1 to crafting quality in A18, getting us to lvl 6 quality?
Thank you!
Cigar helps with trading.i think those are a little too OP
the XP thing im fine with but the +1 tier would be OP for A18
maybe Helps you with trading?
extra Crafting speed?
or even Plus 2 to intelligence
never found a cigar lolCigar helps with trading.
I want to know what they do in A18? because according to the lack of them being in mentioned in the changelog makes me wonder if they have been changed and if so what do nerd googles do now?
I want to be able to put a perk point in cigar making.never found a cigar lol
but i think that tier 6 can earned by!
Looting!
or
trading!
there is with urban combat!I want to be able to put a perk point in cigar making.
![]()
I think at this moment you are trying to make a persuasive argument...But your right fighter instinct has kicked in...and loses reason.Sorry, but that's nonsense. It's not about any new/complex mechanics like the A17 health/stamina degradation that replaced wellness which you had to experience to exactly know how it works in order to give proper feedback. It's about whether zombies are faster than the player or not - and no, playtime feedback is not required for such a thing, especially considering that I didn't start the game yesterday.
And rage is irrelevant, simply because I am talking about whether the player can run away from zombies. So since I always take words at face value, according to faatal, they are only "about as fast" with rage - so still quite slower at their default nightmare speed. And to suggest that I need to experience this, in order to gauge how it will play out, is just silly.
How about reading my post slowly as well to see that I've replied properly to his... points. Or you could even point out to me something to which I failed to reply, instead of, you know, trying to be a wiseass.Read what Roland wrote to you again and slowly. Sorry bud, it makes sense, a lot.![]()
I just explained in detail why I considered that nonsense. I think my explanation was quite reasonable. Or care to elaborate in favor the opposite instead of trying your hand at ...psychology?I think at this moment you are trying to make a persuasive argument...But your right fighter instinct has kicked in...and loses reason.