PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
Status
Not open for further replies.
On topic, I decided after my first horde night to spend my points primarily in intellect and try that build. The scrap turret is amazing fun. It only targets hostiles so you can be in its firing arc and whacking zeds while the turret is firing at them. It's like having a partner with you-- a partner that the zeds ignore btw always only targeting you which you can use to great and fun advantage. And no matter who gets the killing shot between you and the turret you always get the xp for the kill. Love it and I'm not even perked into them yet. Can't wait until I can have more than one active at once and set up crossfires and mini kill corridors within POI's I'm exploring.

 
Btw, what does make something a garbage decision?
I dunno. You tell me. You were the one who said they sometimes add garbage. Let us know what you consider to be garbage they added and why? I only repeated "garbage" because you brought it up so I'm not sure what you were thinking.

 
On topic, I decided after my first horde night to spend my points primarily in intellect and try that build. The scrap turret is amazing fun. It only targets hostiles so you can be in its firing arc and whacking zeds while the turret is firing at them. It's like having a partner with you-- a partner that the zeds ignore btw always only targeting you which you can use to great and fun advantage. And no matter who gets the killing shot between you and the turret you always get the xp for the kill. Love it and I'm not even perked into them yet. Can't wait until I can have more than one active at once and set up crossfires and mini kill corridors within POI's I'm exploring.
this is the feedback I have been waiting for.

what tree is tool making under? int for mechanized ones I know

 
Just want to say that everyone can acquire white knights. Devs, modders moderators etc. You dont need 500,000 downloads and a booth at e3 to acquire that (although that 500,000 quip gave me a good chuckle) but being a dev doesn't make you right every time. There are highways paved with the tombstones of former devs who thought they knew their stuff and wound up failing.

There is one thing that always bugged me and that is the fact that conversations here between modders and devs always end up with insults. Its usually adversarial or dismissive for some odd reason. I have never seen that type of interaction on any other gaming forum or discord. Most times devs are extremely open to chatting it up with modders.

Here we have a rule that they cant even be discussed outside of the appropriate area of the forum.

 
On topic, I decided after my first horde night to spend my points primarily in intellect and try that build. The scrap turret is amazing fun. It only targets hostiles so you can be in its firing arc and whacking zeds while the turret is firing at them. It's like having a partner with you-- a partner that the zeds ignore btw always only targeting you which you can use to great and fun advantage. And no matter who gets the killing shot between you and the turret you always get the xp for the kill. Love it and I'm not even perked into them yet. Can't wait until I can have more than one active at once and set up crossfires and mini kill corridors within POI's I'm exploring.
Any chance you can drop some gameplay videos too, or is that verboten? No one really cares if you think you suck at playing and talking at the same time; we just want to smell that new-car interior.

-A

 
On topic, I decided after my first horde night to spend my points primarily in intellect and try that build. The scrap turret is amazing fun. It only targets hostiles so you can be in its firing arc and whacking zeds while the turret is firing at them. It's like having a partner with you-- a partner that the zeds ignore btw always only targeting you which you can use to great and fun advantage. And no matter who gets the killing shot between you and the turret you always get the xp for the kill. Love it and I'm not even perked into them yet. Can't wait until I can have more than one active at once and set up crossfires and mini kill corridors within POI's I'm exploring.
From the way you describe it sounds like a build that would fit me, as I like having mini buddies that can shoot. Though, I am conflicted as I saw madmole's strength build and that tankiness also appeals to me. Overall what makes the intellect build unique?

- - - Updated - - -

@madmole

What other blocks can the cop spit/ vulture puke go through other than the bars? I'm assuming blocks with gaps like the arrow slit and pillars allow spit/ puke to go through.

 
On topic, I decided after my first horde night to spend my points primarily in intellect and try that build. The scrap turret is amazing fun. It only targets hostiles so you can be in its firing arc and whacking zeds while the turret is firing at them. It's like having a partner with you-- a partner that the zeds ignore btw always only targeting you which you can use to great and fun advantage. And no matter who gets the killing shot between you and the turret you always get the xp for the kill. Love it and I'm not even perked into them yet. Can't wait until I can have more than one active at once and set up crossfires and mini kill corridors within POI's I'm exploring.
Just one question (I guess I wasn't really paying attention): do you get all the XP for zombie kills with traps/turrets, or only half vs if you had killed the zombie yourself directly?

 
6 days to go...

5c75e6e65cc6391810a5462b4252c546.jpg


 
On topic, I decided after my first horde night to spend my points primarily in intellect and try that build. The scrap turret is amazing fun. It only targets hostiles so you can be in its firing arc and whacking zeds while the turret is firing at them. It's like having a partner with you-- a partner that the zeds ignore btw always only targeting you which you can use to great and fun advantage. And no matter who gets the killing shot between you and the turret you always get the xp for the kill. Love it and I'm not even perked into them yet. Can't wait until I can have more than one active at once and set up crossfires and mini kill corridors within POI's I'm exploring.
This Man Gets It! Finally someone who smells the potential that is an Int Build! Finally someone who goes Int and doesn't play League of Legends. Or maybe he does but the joke stands!

 
Wow, Gupps a peasant now. I can’t keep coming back to this thread, as much as I love this game I just can’t deal with MM’s hugely over inflated ego.
Oh, these two are about matched on ego. ;)

Guppy absolutely does not need someone to become offended on his behalf.

Perception build is sweetening up, I found a T3 Q5 spear and have 4 ranks and 3 mods, and its a big improvement. I think I found my T3 Q6 spiked knuckles really early so that might have skewed my thoughts on perception. Also my rifle is really punching holes in dudes now and the ammo savings is real. Perception is pretty cool in its own way
I still say that Perception and especially rifles are OP.

You're more the in-yo-face dakkadakka kinda player but rifles will do crazy damage if used tactically with the right ammo and so on and will do about 5x the damage per bullet that an M60 would.

They are simply very different.

 
bad idea, the other 2 men in her life are dead, why do you think she is in the basement
Lol!

What can I say.. I like to live dangerously.

- - - Updated - - -

Come on guys.. Let's not fight, a couple of days before the release of A18.. Plenty of that to be done after release I think.

Group-hug, anyone? With clothes on, obviously.

 
I still say that Perception and especially rifles are OP.
You're more the in-yo-face dakkadakka kinda player but rifles will do crazy damage if used tactically with the right ammo and so on and will do about 5x the damage per bullet that an M60 would.

They are simply very different.
Shh, shh, shh. You're not allowed to say that word around here. ;) (OP.) It's fine the way it is. If anything, I'm gonna ask for a buff to Perception, and rifles as well while I'm at it. ;)

 
The big advantage modders have over developers is that they don't have to worry about priorities, balance, or standards to the level that the designers of the game do. They can add whatever they want as early as they wish and with questionable quality and are forgiven because people know it is a mod of a game in alpha without full mod support anyway. It isn't really an issue of TFP playing ketchup as you put it. It is an issue of TFP developing the game according to their priorities and meeting their standards of performance and playability whereas modders don't have any of those constraints.
I kinda see TFPs as a car manufacturer That has a great car that a lot of people love and modders as hot rodders that pimp a car out. The hot rodders might add awesome things or remove them. Some of the added things are awesome like a turbocharger, better tires, sweet stereo, flaming exhaust...some things removed some might think are awesome also like removing a governor that restricts max speed or removing a safety feature to lighten the body.

All of this happens on the chassis the TFPs built and had to go through safety inspections, crash tests, pass emissions tests. Then and only then the modders can make it more powerful or add silly ground effects to their glory or peril.

IMHO of course

 
Just want to say that everyone can acquire white knights. Devs, modders moderators etc. You dont need 500,000 downloads and a booth at e3 to acquire that (although that 500,000 quip gave me a good chuckle) but being a dev doesn't make you right every time. There are highways paved with the tombstones of former devs who thought they knew their stuff and wound up failing.
There is one thing that always bugged me and that is the fact that conversations here between modders and devs always end up with insults. Its usually adversarial or dismissive for some odd reason. I have never seen that type of interaction on any other gaming forum or discord. Most times devs are extremely open to chatting it up with modders.

Here we have a rule that they cant even be discussed outside of the appropriate area of the forum.
IMO probably due to the fact that others then jump in on the mod or dev side and continue to beat the dead horse, while ramping up the tone and normally it is the other commentators who start throwing the dirt on mods side, hence Devs come in strong to shut down the topic/issue.

At the end of the day we could all just be talking in a vacuum, Devs are under no obligation to interact or discuss the game.

 
I actually don't know how TFP have done it for so long. I've been working full time on a single project for 3 years and so I'm tired of working on it, I cringe every time I turn on my monitor at work.I can't imagine any of them having fun playing their game. It wouldn't surprise me if few of them play legit, full games at all. Building something and having it working after working out tons of bugs only to scrap it all and do it again several times makes it all even worse... and we all know that has happened throughout the alphas.

I am very surprised that they don't have (or haven't had) a couple other projects going on to prevent themselves from getting sick mentally.
It's really hard to tell you anything useful there because mental health is a huge topic and people have very different ways to deal with stress/burnout.

Everyone on the team takes breaks and at least the majority of us here are workaholics.

Management is also important. If it's all one ginormous project with one goal then progress towards it is glacial and demotivating.

Divided into milestones or sub-projects it's far easier to keep the energy up because you can achieve a success once in a while.

 
Status
Not open for further replies.
Back
Top