You are aware that Guppy had the placeable lantern that you love, in game, a *long* time ago?I'm not talking to peasants any more about design. Ship some titles and we can talk shop at E3.
Nothing unique about placeable lanterns and hostile mobs entering a rage mode; been there, done that. They're cool, but what I said previously means that no one can claim rights over them.You are aware that Guppy had the placeable lantern that you love, in game, a *long* time ago?
And that he had a working rager zombie, in game, a *long* time ago?
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Can we admit that honestly there is a difference between game designer and modder? I appreciate as much as any the contributions of modders but they don't rise to the same level as putting out a game. Let's not forget who is standing on whose shoulders.You are aware that Guppy had the placeable lantern that you love, in game, a *long* time ago?
And that he had a working rager zombie, in game, a *long* time ago?
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I'm a little late to the *ahem* discussion, but my point wasn't that it's Guppy's idea, or belongs to Guppy.Nothing unique about placeable lanterns and hostile mobs entering a rage mode; been there, done that. They're cool, but what I said previously means that no one can claim rights over them.They're in the game, awesome! They were around beforehand? That's cool. I don't understand why people are getting so riled up over this.
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Lol. I thought you would go with Uruguayan Football?Ok here I go:
Fortnite.
Same hemisphere man. Sounds valid.I read this as an Australian. Don't know why.
They definitely do great work and are allowed to comment, but that doesn't necessarily mean they are correct or even know what they're talking about in certain situations. This is especially true given how MM and the team are on a completely different level with respect to game development, have far more experience with the engine/code, much more feedback from their huge community about what's good design and what isn't, etcI'm a little late to the *ahem* discussion, but my point wasn't that it's Guppy's idea, or belongs to Guppy.
It dismantles MM argument that Guppy can't comment on design decisions because he's never published anything. Fact of the matter, Guppy added stuff to the game as a mod (like back in A12?) which TFP has recently added in to vanilla. I don't care who came up with it first, who published it first - doesn't matter. Guppy's been publishing game play decisions for awhile now, and TFP is playing ketchup.![]()
I'd say he (along with a handful of other modders around here) are more than qualified to comment. That's ALL I'm saying.
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Edit: Same point to you Roland - my scope of argument is just about "appeal to authority" for gameplay decisions, not about who came up with what first, second or third.
Yes, I understand the modder's couldn't have done anything without TFP's work (come on, I'm a software developer - you know that I know) but we be tilting at different windmills than that.
Hehe small stones could work. I could lend you Bert, my dolomite pet-rock. Only if you swear to walk him twice a day though!That unhappy day was already a month ago. The happier part is on Friday. I wished for typical scavening stuff for presents, Can of Tuna or Can of Pears preferably with best-before date less than 10 years old. Or anything else you could find in 7D2D.
Come to think of it, that includes small stones !
Of course, of course; my argument was simply that it doesn't matter who invented the concept first, as you pointed out.I'm a little late to the *ahem* discussion, but my point wasn't that it's Guppy's idea, or belongs to Guppy.
It dismantles MM argument that Guppy can't comment on design decisions because he's never published anything. Fact of the matter, Guppy added stuff to the game as a mod (like back in A12?) which TFP has recently added in to vanilla. I don't care who came up with it first, who published it first - doesn't matter. Guppy's been publishing game play decisions for awhile now, and TFP is playing ketchup.![]()
I'd say he (along with a handful of other modders around here) are more than qualified to comment. That's ALL I'm saying.
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Edit: Same point to you Roland - my scope of argument is just about "appeal to authority" for gameplay decisions, not about who came up with what first, second or third.
Yes, I understand the modder's couldn't have done anything without TFP's work (come on, I'm a software developer - you know that I know) but we be tilting at different windmills than that.
Yeah, I can see that too. I was thinking like Kill 'Em All/Ride The Lightning era Hetfield.People used to ask me if I was Dave Mustaine in the 80'shttps://pm1.narvii.com/6220/432d2f96508d9bdab2088db9b3d352bb0129ff76_hq.jpg
A future alpha should bring a very scary wasteland.
Same applies to the devs.They definitely do great work and are allowed to comment, but that doesn't necessarily mean they are correct or even know what they're talking about in certain situations. This is especially true given how MM and the team are on a completely different level with respect to game development, have far more experience with the engine/code, much more feedback from their huge community about what's good design and what isn't, etc
All in all I'm sure no hard feelings were meant.
I'm talking about "appeal to authority" as well and there is only one authority when it comes to gameplay decisions for this game and that is being one of the developers for the game. Gazz used to not have that authority but now he does. Madmole didn't have that authority for Skyrim but he has it for this game.I'm a little late to the *ahem* discussion, but my point wasn't that it's Guppy's idea, or belongs to Guppy.
It dismantles MM argument that Guppy can't comment on design decisions because he's never published anything. Fact of the matter, Guppy added stuff to the game as a mod (like back in A12?) which TFP has recently added in to vanilla. I don't care who came up with it first, who published it first - doesn't matter. Guppy's been publishing game play decisions for awhile now, and TFP is playing ketchup.![]()
I'd say he (along with a handful of other modders around here) are more than qualified to comment. That's ALL I'm saying.
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Edit: Same point to you Roland - my scope of argument is just about "appeal to authority" for gameplay decisions, not about who came up with what first, second or third.
Yes, I understand the modder's couldn't have done anything without TFP's work (come on, I'm a software developer - you know that I know) but we be tilting at different windmills than that.
Looking for trouble?Let's just say that in some of the posts directed toward Madmole there has been some presumptuousness that not even the inclusion of a smilie could completely mask...
The problem with your perspective is that you are acting as though the developers have the same amount of information as the players and in that you are incorrect. I know that you dislike being told that you are commenting based on limited information and that you feel that your speculative logic based on the bits and pieces you have read about A18 give you enough information to know whether you will like it or not and in the area of your own preferences you might be right.Same applies to the devs.
Especially when it comes to facilitating players. I understand the developers are making their game, but it isn't for them. It's for us. They are developing a product and it's aimed at a market.
Sometimes they add stuff and remove it later, sometimes they remove stuff and add garbage, sometimes they give us great stuff, and sometimes they don't listen.
I suppose it's all about developing in between a rock and a hard place, and still trying to develop something close to their own vision.
So when it comes to who knows best, or better, yeah. It's situational.
I'd say it's good for everyone to bear in mind that just because you're a developer you don't always know what's best for the players, and as a player we don't always know what's best for the game.
This is why discussion is critical, and paying attention to the content of (not always well articulated) points ( ) in order to gauge all perspectives on the current state of development
Oh, you just need a Madmole translator. The first statement is exactly what he was saying. In fact, I think he did make a statement almost like the first before he finally made the statement more like the second when those adorable modders ignored the first in the zeal and error of their thinking that they were colleagues.You're talking about "I'm boss and make the decisions around here."
I'm talking about "STFU newb, you don't know nothing."
Apples to oranges. For the record, I agree with everything you are saying, but you are arguing at something different than I am. say "lahveee"
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Well... poop. I guess that's to be expected when playing the 50 page ketchup game on only a couple hours of sleep.Oh, you just need a Madmole translator. The first statement is exactly what he was saying. In fact, I think he did make a statement almost like the first before he finally made the statement more like the second when those adorable modders ignored the first in the zeal and error of their thinking that they were colleagues.
I never acted in any such way.The problem with your perspective is that you are acting as though the developers have the same amount of information as the players and in that you are incorrect. I know that you dislike being told that you are commenting based on limited information and that you feel that your speculative logic based on the bits and pieces you have read about A18 give you enough information to know whether you will like it or not and in the area of your own preferences you might be right.
But in the area of designing the game I'm going to go with the folks who know the whole roadmap and know exactly what they plan to do and how what they are currently cutting and adding fits with that rather than the folks who have only played up through A17 and are obssessing about the past and the way the game used to be as if A16 or A15 ever was intended to be the way the finished game was supposed to play.
Developers aren't infallible but just because you personally don't like a decision they make doesn't make it a garbage decision. Others will like it and in many cases it is just a milestone on the way to the final version that you have absolutely no clue is in the background. The very fact that some people don't believe that TFP has a roadmap or a project manager shows how little of the forest they can see for the trees. When I read the roadmap I can easily see how each and every alpha has brought them closer to their goals. What seems random to outsiders is simply ignorance of the overall plan so it appears random.