Adam the Waster
Well-known member
IV died from bleed so many times iv lost count but i don't get mad cuz i always forget bandagespeople die by those methods, really..... huh Well this change in A18 sounds good for them then, sweet.
IV died from bleed so many times iv lost count but i don't get mad cuz i always forget bandagespeople die by those methods, really..... huh Well this change in A18 sounds good for them then, sweet.
Pretty harsh considering Gups made some great strides oin the modding community like making your Blood Moons actually last longer than 5 minutes and added all kinds of vehicles.I'm not talking to peasants any more about design. Ship some titles and we can talk shop at E3.
Hell yeaaaaahhhhhh!!!!!!! Wasteland here I come. finally! You have no idea how great this is, I have always hated those stupid things from day 1 when they were put in the game way back around A13 or 14. I remember once when they were in every biome for a short time...or maybe just talked about...i forget.There is a perk you can walk right over them at highest rank.
There are books that give you leg cripple ability now, I don't know how well they work but it might be what you are looking for. You can place spikes pretty fast if they are on your belt already. It would be nice to have something to slow them down you could spam quickly.Talking about traps, have you considered a deployable trap that you can use to slow down enemies while running from them, like i go into a house and several zombies fall on me, once of them is a radiated feral, so you run to deal with the fast chasers first, you want to get enough distance to be able to aim to the head (preferably before covering the distance between alaska and brasil) but that thing is fast you are only left with 2 choices deal with it close and personal with a crappy low damage shotgun (lets face it...it tickles) or burst it to hell and beyond with ak47/smg5, both solve your issue in 2 diferent styles but i am missing the 3rd option: you click the hotkey where you placed your trap it falls just behind you and as soon as it hits the floor its already set up and activates when the target steps on it immobilizing it for 1-2 seconds buying you time for a headshot.
Don't like multiple ways to do things. I have 17 jugs of acid piled up, we need more uses for acid not more ways to get it.How about using some of that acid from harvesting cops?
There is a perk you can walk right over them at highest rank.
now i can live in the wastelandHell yeaaaaahhhhhh!!!!!!! Wasteland here I come. finally! You have no idea how great this is, I have always hated those stupid things from day 1 when they were put in the game way back around A13 or 14. I remember once when they were in every biome for a short time, my god lol.
i always buy it from the tradersHow about using some of that acid from harvesting cops?
We're happy with the spear, so take your suggestions to the mod forum if you don't like it.@MM about javelin throw, I have another idea. What if throwing a spear is replaced by repelling a zombie with a spear flat if the zombies are too close to the player? Stamina costs remain the same, but the result can be just super.
There really is one drawback: if you do so, players will want a push-away mechanic for the rest of the long weapons, such as a hunting rifle, a shotgun, a sniper rifle, a machine gun, and more ...
This horse is not dead, otherwise Roland would not kick her =)
thats what i was thinking! ♥♥♥♥ I am actually legit very excited about A18 now. This is like a whole new biome being added to the game.now i can live in the wasteland
We aren't asking for it in a18 now... but we DID ask for it being replaced in a17, and you guys never notated to put it back in. (Fataal might remember the conversation because you forgot to bind some gyro controls in, but he added them in one of the patches. A that time I brought up the vehicle run toggle again. Its been several years now of reporting it, and controller support is so far off your radar no one ever does anything about it. (Other than Fataal literally putting the missing gyro controller control in within hours!)No it was never in the game. How do you even run anywhere then before you get a vehicle? You've always had to hold shift.
I'd like to see it someday, but its not happening now in content lock.
No I don't look at mods. I have a bunch of programmers that mod in whatever I can imagine, so why bother? The game is my perfect modded out version, so I don't need mods, its exactly what I want to play. If there are mods that add professional quality voice acted followers and AAA quality armor and clothing let me know, I'd be interested in those.Yeah, I certainly understand the technical aspect and why you've gone the route you have. I'm fine with it myself, I was trying to find some middle ground for those who want more z by simply making the new way a default setting that could be altered in a menu option, similar to how one can set the # of BM spawns now. Is there actually a compelling technical reason not to? If not then just do it, add the option, and move on.
Thing is I was playing an A17 mod and whatever the F it did to wild zombie spawning caught me by surprise, in a good way. I might only see like one or two at first, then more just kept showing up, far more than in vanilla. If I ignored them and got distracted in a city area they would amass to near wandering horde levels, it was nuts, and pretty neat.
Do you even check out any of the mods? I think I remember you saying you didn't, and I found that really surprising, especially given your history as a modder. I prefer and focus on vanilla, but check out mods too later on, it's super interesting. Just hope you don't fail as hard as minecraft has over the years, ffs I doubt they will ever make a full game, but with mods it can be pretty amazing. They got WAY too comfortable with that over time, it's embarrassing at this point, at least your dev cycles are far more significant with each alpha.
Are vehicle mods coming in this alpha?No I don't look at mods. I have a bunch of programmers that mod in whatever I can imagine, so why bother? The game is my perfect modded out version, so I don't need mods, its exactly what I want to play. If there are mods that add professional quality voice acted followers and AAA quality armor and clothing let me know, I'd be interested in those.
But I actually know your name. I know like 3 or 4 guys on the whole forum by name and your change would be stupid and ruin the experience for me.@madmole @Roland I request something, please... Can I have my username changed to Sage or Sage22, or something with Sage at the forefront?
I think you will like 18, the pois are so much better now, and yes the unexpected is what makes a game fun, when it feels like you have no idea what the enemy might do and the possibilities "feel" high its an amazing time.MM it's the unexpected that is interesting. Personally, I don't want to enter a POI and expect each room to be loaded with 2-3 sleepers. It feels *fixed*. It feels like enemies placed by the developers, rather than people who died there in the apocalypse. It is not "natural", not "realistic". Want more randomness. Like some rooms being empty, others rarely being crowded etc. A small chance of zombies sandwiching you in POIs with a trigger and things like that.
And realism should definitely not trample gameplay, but realism not having a place in games is a bit of an overstatement, no? The game already tries to be realistic on every aspect. Physics, animations, textures, needs, tools, inventory system, crafting, building etc etc. As long as it complements gameplay and doesn't obstruct or make it a chore it is evidently great.
Maybe add acid pool traps that need to be refilled after so many "hits"? or acid traps that can be triggered to dump acid on zombies from above as a base defense? A simple animation would be fine, and wouldn't need water flow dynamics.Don't like multiple ways to do things. I have 17 jugs of acid piled up, we need more uses for acid not more ways to get it.
My thoughts exactly, minus knowing his name. Would be weird for a name change, its weird whenever anyone does it after you get used to them.But I actually know your name. I know like 3 or 4 guys on the whole forum by name and your change would be stupid and ruin the experience for me.
no not yetAre vehicle mods coming in this alpha?
I think you will like 18, the pois are so much better now, and yes the unexpected is what makes a game fun, when it feels like you have no idea what the enemy might do and the possibilities "feel" high its an amazing time.
maybe like a showerMaybe add acid pool traps that need to be refilled after so many "hits"? or acid traps that can be triggered to dump acid on zombies from above as a base defense? A simple animation would be fine, and wouldn't need water flow dynamics.
The acid could even affect different zombies differently.. it could slow them down in a pool trap, and do damage to them as they traverse it.
Could have but I wasted too much time arguing with Guppy.@MadMoleDo we get a tasty morsel of A18 today? Such as videos and screenshots.