RestInPieces
New member
MM it's the unexpected that is interesting. Personally, I don't want to enter a POI and expect each room to be loaded with 2-3 sleepers. It feels *fixed*. It feels like enemies placed by the developers, rather than people who died there in the apocalypse. It is not "natural", not "realistic". Want more randomness. Like some rooms being empty, others rarely being crowded etc. A small chance of zombies sandwiching you in POIs with a trigger and things like that.All it takes is 3-4 dogs to be interesting at any given moment. In a city you could increase the chance or frequency of a random encounter and make it feel pretty busy. A18 POI balance feels great to me. Pacing is important. I'm sure we'll land on a decent setup in another alpha or so.
And realism should definitely not trample gameplay, but realism not having a place in games is a bit of an overstatement, no? The game already tries to be realistic on every aspect. Physics, animations, textures, needs, tools, inventory system, crafting, building etc etc. As long as it complements gameplay and doesn't obstruct or make it a chore it is evidently great.
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