PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Oh? They're made in real life on a bench with some flasks? Come on, either you go with "realism" or you don't, cherry picking to suit your argument is weak.

What? Games have almost always been about balancing realism with fun gameplay elements, it has never been all or nothing. That's why when you die in game madmole doesn't come to your house to uninstall the game

 
I play old normal (Nomad), which is new +1 difficulty level. I'm thinking of putting on my big boy pants and trying 16 alive on my next character, or later game once I get my traps going (starting on a new more efficient dart trap design)
Talking about traps, have you considered a deployable trap that you can use to slow down enemies while running from them, like i go into a house and several zombies fall on me, once of them is a radiated feral, so you run to deal with the fast chasers first, you want to get enough distance to be able to aim to the head (preferably before covering the distance between alaska and brasil) but that thing is fast you are only left with 2 choices deal with it close and personal with a crappy low damage shotgun (lets face it...it tickles) or burst it to hell and beyond with ak47/smg5, both solve your issue in 2 diferent styles but i am missing the 3rd option: you click the hotkey where you placed your trap it falls just behind you and as soon as it hits the floor its already set up and activates when the target steps on it immobilizing it for 1-2 seconds buying you time for a headshot.

 
press down on left controller stick while running toggles autorun. used to toggle full revs on vehicles as well.
ever think maybe you have a special controller because there is no auto run in this game. Never has been and never will be according to MM.

 
ever think maybe you have a special controller because there is no auto run in this game. Never has been and never will be according to MM.
might be semantics here. push left stick forward = walk. press down once (don't hold) while walking = run and keep running until stop pushing forward (or run out of stam). don't need to keep pushing down to run, just l stick forward

 
All it takes is 3-4 dogs to be interesting at any given moment. In a city you could increase the chance or frequency of a random encounter and make it feel pretty busy. A18 POI balance feels great to me. Pacing is important. I'm sure we'll land on a decent setup in another alpha or so.
@MM, if players of different levels (5 and 40) travel together, what hordes can they meet? Whose level will determine the composition of random meetings?

 
Tires are made using acid and polymers IRL though. Do you not do any research and just start posting gibberish? Maybe do some research next time dude, I did mine.
How about using some of that acid from harvesting cops?

 
Please please early enough so that even Europe gets to see some streams on Friday evening. My birthday+release party depends on this.
Oeehh.. somebody's getting a year older? Any wishes for presents? A rock, perhaps?

- - - Updated - - -

They just keep coming? don't you mean Snowdog just keeps coming and never stops coming....
Oh come on..

 
@MM about javelin throw, I have another idea. What if throwing a spear is replaced by repelling a zombie with a spear flat if the zombies are too close to the player? Stamina costs remain the same, but the result can be just super.

There really is one drawback: if you do so, players will want a push-away mechanic for the rest of the long weapons, such as a hunting rifle, a shotgun, a sniper rifle, a machine gun, and more ...

This horse is not dead, otherwise Roland would not kick her =)

 
No performance issues but you could go inside and not get your sleepers because max alive is met from too many zeds outdoors. Trust me everything adds up, and going back to the old way is not good for the game. We're trying to be responsible here. Outdoor zeds are still there, just not as thick. They respawn faster so all in all probably about the same, just not as many alive at once eating cpu.
#AllCPUCyclesMatter

 
Thanks, if I could put a bar on an angle (maybe you can) I'd replace that block next to the door too so I could get even closer.
what i do for corners is i place the sides from the outside

 
No performance issues but you could go inside and not get your sleepers because max alive is met from too many zeds outdoors. Trust me everything adds up, and going back to the old way is not good for the game. We're trying to be responsible here. Outdoor zeds are still there, just not as thick. They respawn faster so all in all probably about the same, just not as many alive at once eating cpu.
Yeah, I certainly understand the technical aspect and why you've gone the route you have. I'm fine with it myself, I was trying to find some middle ground for those who want more z by simply making the new way a default setting that could be altered in a menu option, similar to how one can set the # of BM spawns now. Is there actually a compelling technical reason not to? If not then just do it, add the option, and move on.

Thing is I was playing an A17 mod and whatever the F it did to wild zombie spawning caught me by surprise, in a good way. I might only see like one or two at first, then more just kept showing up, far more than in vanilla. If I ignored them and got distracted in a city area they would amass to near wandering horde levels, it was nuts, and pretty neat.

Do you even check out any of the mods? I think I remember you saying you didn't, and I found that really surprising, especially given your history as a modder. I prefer and focus on vanilla, but check out mods too later on, it's super interesting. Just hope you don't fail as hard as minecraft has over the years, ffs I doubt they will ever make a full game, but with mods it can be pretty amazing. They got WAY too comfortable with that over time, it's embarrassing at this point, at least your dev cycles are far more significant with each alpha.

 
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