PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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In A18 can zeds still see players through terrain? Example, tunneling underground in stone and zeds on surface above see you. (Not sound detection, but vision...screamers will call hordes in this situation in A17.)
They do not see through terrain. People underestimate how well the AI can hear, which is why I made the breadcrumb addition to the player, so their hearing is less accurate and why we reduced hearing (and seeing) on animals, so less wolves biting you in the butt when going through a POI.

 
Does anybody know if bulletproof glass can hold water in A18? Last time I tested them was early in A17. One of the design updates I wanted to do to my base is have a glass bottom pool on the top floor overlooking my blade trap moat. It would be a good place to hang out and chill during the bloodmoon, smoking some cigars, drinking some beer...

 
They do not see through terrain. People underestimate how well the AI can hear, which is why I made the breadcrumb addition to the player, so their hearing is less accurate and why we reduced hearing (and seeing) on animals, so less wolves biting you in the butt when going through a POI.
Its funny thaty you mention this. In one of the earlier A17 release (pre 17.4) my wife and I were doing a dungeon POI and while we were in the basement a bear came down and cornered us from the outside. It was definitely an oh $h1t moments. :p

 
On a 40 inch monitor, your forum picture stares into my soul, Faatal, lol.
:dog:
LMFAO Last night while scrolling through the forum I seen his picture..I sat there looking at it for like 10 seconds thinking to myself. This dude is staring in to my soul through a picture. Weird kinda scary feeling lol. Funny you mentioned that. Although maybe it was just because I was really really stoned all day that it felt that way lmfao.

 
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Here is an inclusive example. xyz referring to independent directional range distance.

Sphere was my giving a descriptive of the unseen arc the arm travels and its collider

damage path.

&lt;item name="meleeHandAnimalBear"&gt;

&lt;property name="Extends" value="meleeHandMaster"/&gt;

&lt;property name="CreativeMode" value="None"/&gt;

&lt;property name="HoldType" value="46"/&gt;

&lt;property class="Action0"&gt;

&lt;property name="Delay" value="1.5"/&gt; &lt;!-- obsolete if rounds per minute exists --&gt;

&lt;property name="Range" value="3.75"/&gt;

&lt;property name="Sphere" value="0.4"/&gt;

&lt;property name="DamageEntity" value="30"/&gt;

&lt;property name="DamageBlock" value="40"/&gt;

&lt;property name="Buff" value="buffInjuryBleeding,buffInjuryStunned1"/&gt;

&lt;/property&gt;

&lt;effect_group name="Base Effects"&gt;

&lt;passive_effect name="ModSlots" operation="base_set" value="0"/&gt;

&lt;!--&lt;passive_effect name="AttacksPerMinute" operation="base_set" value="40"/&gt; A16 1.5 --&gt;

&lt;passive_effect name="BuffProcChance" operation="base_set" value="0.75" tags="buffInjuryBleeding"/&gt;

&lt;passive_effect name="BuffProcChance" operation="base_set" value="0.4" tags="buffInjuryStunned1"/&gt;

&lt;/effect_group&gt;

&lt;/item&gt;

Basically i was talking about the inclusion of the

&lt;property class="MechanimAttackTriggers"&gt;

&lt;property name="state0" value="AttackTrigger"/&gt;

combined with

&lt;property name="AITask-2" value="BreakBlock"/&gt;

&lt;property name="AITask-3" value="DestroyArea"/&gt;

 
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Just like in a lot of mmos aesthetics are the true end game. For mmos it’s about making your character look cool. For this game it’s about making your fort/base look nice. I think Joel underestimates how important that is in a sandbox game like 7dtd.
Na I'm all for that stuff, but its a battle to keep the menus uncluttered and running good. More recipes = more lag.

 
Useless clutter but he leaves it in the game....I think that could be because he does know the importance of keeping builders happy. ;)
An air block works just as good, unless its cold or you are playing pvp.

 
I make hatch bridges. works great, never thought of doing a staircase though, thats a damned good idea.
- - - Updated - - -

What kind of design are you picturing for a bridge made out of hatches?
One I can flip a switch when I get fort side and zeds cannot follow me on.

 
I gotta say I can't wait to have a base go up against the A18 bloodmoon horde. Especially one with Brawlers. The sooner I get a chance to see my defenses fail, the sooner I can update its design to make sure the following bloodmoon horde has no chance. Very curious to see how long it will take me to get the blade traps running.
Not long since there are no level gates and its only 3 ranks, int 6. With free 4 points at start you could get int 5 + nerd goggles unlock it at level 4 or 5 if you spec'd straight into it. But given you need parts, workbenches, forges and other things, realistically? Level 12-15 if you prioritize it. They aren't needed until about day 30+ then things start to get harder.

 
7 days...

851083c67369b1e11a7c3db3837fc757.png


 
One I can flip a switch when I get fort side and zeds cannot follow me on.
Oh, I figured you were planning more on a motion sensor. Walk up to your mini drawbridge and open sesame.

 
After much preparation, the Twin Towers of Turmoil are finally complete. (Went into DM mode to grab the image.)
kCFUcph.jpg
that is a lot of cleared flat ground

pity you dont have a drawbridge at the top of each to connect the 2

 
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