PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
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Agreed. Its fun to be scared in a house while looting, not to take 40 minutes to clear it.
This game is always intriguing to me when it comes to the topic of zombies. It is the only zombie game that I have been a part of where the players and devs are happy to TRIM zombies. It is also my only zombie game that I have played where the world has the least amount of zombies. I struggle to call it a zombie game at times.

For comparison, games I have played such as Left 4 Dead 1 and 2, State of Decay, Dead Rising, Dead Island, Project Zomboid, Miscreated, H1Z1 Just Survive ALL have massive amounts of zombies wandering their game worlds. If we focus just on zombie survival games, I remember when they specifically optimized Just Survive, Miscreated and Zomboid so they could specifically handle larger amounts of zombies on screen and those communities were ecstatic at the idea.

I just find it odd that the BEST zombie game on the market is actively working towards LOWERING their zombie counts overall.
We'd love to have more zombies, but we'd have to throw away digging terrain, destroyable worlds, and all the dynamic emergent fun our game has just for that one thing. Its a lot easier to add more zombies when your meshes are built (like a whole hose plopped down with welded verts, basic collision, pre computed lighting, pre computed navigation mesh, etc. Anyhow, I think its what separates us from the games you mentioned.

 
me also on that.... melee but at a comfortable distance and with a couple points into perk and a mod or 2 pending tier level... jab for eyeballs and sometimes watch the head pop off (so satisfying) :)
so for us melee players... find a bat (to replace your wood club), hopefully find a couple mods for it ... you can also craft a t1 stone spear from start if you have the mats. the pimps are looking out for us. :)
Do spears have a longer melee range than lets say the bat?

 
Error reporting for alpha 17 has been closed. So earlier Joel wrote. Error Acceptance for Alpha 18 is not yet open.Yes, I consider this a mistake and asked if it was fixed in Alpha 18. The most suitable place for such a question, given the above, do not you think so? :)
Technically correct but I doubt anyone is going through 1000 pages of dev log, looking for premature bug reports.

 
If there are playstyle books can you put them in the traders inventory so it’s not left to chance to get the book you need for your build? If you don’t have luck looting what you want you could always work towards buying it before you get useless books that don’t complement your build.
There are books and schematics for sale at traders. I hit every trader I know of on reset day looking for these.

 
Technically correct but I doubt anyone is going through 1000 pages of dev log, looking for premature bug reports.
yep and that poi has been redecorated in a18 and tuned since then. :)

 
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We'd love to have more zombies, but we'd have to throw away digging terrain, destroyable worlds, and all the dynamic emergent fun our game has just for that one thing. Its a lot easier to add more zombies when your meshes are built (like a whole hose plopped down with welded verts, basic collision, pre computed lighting, pre computed navigation mesh, etc. Anyhow, I think its what separates us from the games you mentioned.
that sucks. cuz more zombies are always good. plus it kinda drives me crazy when i see like 5 of the same zombies(with some exceptions like feral)

 
I know thats why i said when it reset it deleted all grass. never spawning anymore in...seems like a bug.I fully understand how the quest, poi reset works. Thanks anyways :)

To be precise after the POI reset there is 0 grass....that seems like a bug or else it will make the game world look ugly af.
Yes there should be some grass. Good catch!

 
We'd love to have more zombies, but we'd have to throw away digging terrain, destroyable worlds, and all the dynamic emergent fun our game has just for that one thing. Its a lot easier to add more zombies when your meshes are built (like a whole hose plopped down with welded verts, basic collision, pre computed lighting, pre computed navigation mesh, etc. Anyhow, I think its what separates us from the games you mentioned.
Alot of guys give you ♥♥♥♥ (not jax specifically) for zombie stuff (i.e. count, ai, etc.) but at the end of the day no one has a game package like 7d2d.

Edit: there seems to be a thousand unreal engine survival games now all with static terrain and snap together building that look all the same. You guys keep doing you. 👍

 
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Hey all.
Just a quick question. Can we get a permadeath mode in the near future? That will definitely be hardcore to play!

Salut!
Well ... you can correct the hml a bit (not sure), and after respawn, apply bleeding, poisoning, fracture, stunning, infection to the character ... in general, all the negative effects ... I think it will be very similar to permanent death)

 
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