PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
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That sounds like a good solution.What about detecting something like a bullet or arrow entering a loaded volume? It might be some extra milliseconds of time before an armoire door breaks.
Bullets are instant hits. Arrows travel over time.

At this moment I am too tired to care and the bicycle parts won't craft in my new game I started tonight, so that sucks. Probably an XML bug.

 
Ok thanks for clearing that up, it can take rather long tho before the actual UI window appears. I am sure the cleanup is needed, just wondering if the opening of a loot container is the best one to trigger it, but I guess that also loads the inventory window as well which does.. Yeah tough call, seemed less than it was in A17 so hopefully this is a non-issue in A18.
The open UI lag issue people saw in the video and the testers and devs were talking about today, would not be that, since it has a 20 minute timer on it. I started a new game today and played until day 4, looking for the lag and nothing. Needs more research.

 
Bullets are instant hits. Arrows travel over time.
At this moment I am too tired to care and the bicycle parts won't craft in my new game I started tonight, so that sucks. Probably an XML bug.
Yeah that sucks. I didn't think about bullets being instant hits. Oh well. I think your idea would be good though. There are so many POIs now, that it would take forever to find all the problematic sleepers and report them. In the end, it would never truly solve it because you could always break walls to see where the POI designer doesn't want you to see. Your idea would at least reduce instances for typical gameplay, though.

 
@TFP

So I was reviewing Madmoles video again looking for bugs, gotta get my "bug hunting" fix some how till A18 drops, and I caught this. I'm not sure if it is a bug or not. Before Madmole starts the quest at the POI you can see grass and stuff on the ground of that POI. Once MM initiated the quest all the grass disappeared. It seems like during the POI reset it deletes all of the grass at the POI yet never loads anymore. Here are pics. Further in the video you can see there is 0 grass anywhere at the POI.

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4.png
 
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@TFP
So I was reviewing Madmoles video again looking for bugs, gotta get my bug hunting fix some how till A18 drops, and I caught this. I'm not sure if it is a bug or not. Before Madmole starts the quest at the POI you can see grass and stuff on the ground of that POI. Once MM initiated the quest all the grass disappeared. It seems like during the POI reset it deletes all of the grass at the POI. Here are pics. Further in the video you can see there is 0 grass at the POI.

1.png

2.png

3.png
That isn't a bug, as far as I know. When you start the quest, it resets the entire POI. The POI itself, the zombies, the loot, grass, cars, garbage piles, etc. The game basically rebuilds it from scratch. Because of this, some differences always occur, such as locations of grass, the color of the car in a garage, it may reset working workstations to broken ones, etc.

Almost everything remains the same. The game has a template of what is supposed to go there, it just doesn't remember all the details (separate files within files that always generate misc. things randomly, like grass and ore placement), but it knows all the key details. However, if a garbage pile outside the POI wasn't supposed to be there upon the generation of the POI (it was placed there beforehand (afterwards? can't remember); think layers), then it will rid of it.

 
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That isn't a bug, as far as I know. When you start the quest, it resets the entire POI. The POI itself, the zombies, the loot, grass, cars, garbage piles, etc. The game basically rebuilds it from scratch. Because of this, some differences always occur, such as locations of grass, the color of the car in a garage, it may reset working workstations to broken ones, etc.
I know thats why i said when it reset it deleted all grass. never spawning anymore in...seems like a bug.

I fully understand how the quest, poi reset works. Thanks anyways :)

To be precise after the POI reset there is 0 grass....that seems like a bug or else it will make the game world look ugly af.

 
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I know thats why i said when it reset it deleted all grass. never spawning anymore in...seems like a bug.I fully understand how to quest, poi reset works.
I edited my post above. Read the bottom paragraph; it explains things a little better. (:

The reason why it's beneficial that it resets everything is imagine if the POI was completely destroyed. (Say, someone griefed it with a rocket launcher.) Having a quest there would be for naught.

 
I edited my post above. Read the bottom paragraph; it explains things a little better. (:
The reason why it's beneficial that it resets everything is imagine if the POI was completely destroyed. (Say, someone griefed it with a rocket launcher.) Having a quest there would be for naught.
again...i understand how it all works. thanks anyways. you're not understanding the possible bug. re-read my post. :)

 
again...i understand how it all works. thanks anyways. you're not understanding the possible bug. re-read my post. :)
I'm understanding it perfectly. Lol. When the quest resets the POI, it doesn't just reset the POI itself. There's a designated area around the POI that it resets as well; a large rectangle or square mostly.

 
I'm understanding it perfectly. Lol. When the quest resets the POI, it doesn't just reset the POI itself. There's a designated area around the POI that it sets as well; a large rectangle or square mostly.
lol I give up. The bug is ZERO grass spawning on that POI after the reset of that POI. The bug is no grass

Go to my original post and look at pic 4.

 
lol I give up. The bug is ZERO grass spawning on that POI after the reset of that POI. The bug is no grass
Ohhh lol. Why didn't you say so? :p

So it was the entire POI? Or did you only see the doorway there? If it's the former, then hmm...

 
Ohhh lol. Why didn't you say so? :p
So it was the entire POI? Or did you only see the doorway there? If it's the former, then hmm...
lol I thought I did. I think you missed pic 4. You must have read my post before I included pic 4. :)

When I re-read my own post I noticed it could be confusing so I went and took another pic..I must have been doing that while you were responding the first time.

EDIT: sorry missed your question. Yes its the entire POI property.

 
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lol I thought I did. I think you missed pic 4. You must have read my post before I included pic 4.
Yep, that's what happened.

Hey, at least activating the quest doesn't get rid of the chunks themselves. :p There's the silver lining there. I knew I'd find it!

 
@Faatal

I was wondering if you have figured out and fixed vehicles vanishing and or sometimes creating copies of the same vehicle upon logging back in after the vehicles go heywire? These two bugs stopped me from ever using vehicles in A17, besides the bicycle. Never tried the gyrocopter, still looking forward to that if vehicles have been fixed.

I'm assuming you do the coding for vehicles so you would be the one to ask. If I am wrong my apologies.

 
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lol I give up. The bug is ZERO grass spawning on that POI after the reset of that POI. The bug is no grass
Go to my original post and look at pic 4.
This is just a wild guess...I think there is a top soil function that fills in things such as grass. It is either bugged or the function only works on the initial world/prefab generation and not on respawned prefabs.

 
This is just a wild guess...I think there is a top soil function that fills in things such as grass. It is either bugged or the function only works on the initial world/prefab generation and not on respawned prefabs.
Yeah I was thinking the same, sorta. I rarely get feed back as to what caused a bug unless I ask which I don't.

I really really am looking forward to breaking this game as much as I can when A18 releases. This go around I'm actually going to take the time to write up a report for every single bug I find, unholyjoe and the rest of the guys and gal of the testing team is going to have lots of work lol :) . Normally I only report maybe 5-10% of the bugs I find.

 
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I've heard rumors Snowdog is not at all that good at....polishing a spear lolah I suck at telling these types of jokes but thats what we have Snowdog for.

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no don't be done I'm sure Snowdog will love the idea of you joining in. :p
It's not about how well you can polish your spear, it's about how often you can throw it.

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STICKY granades, why is this the first time I'm hearing of this! lol I had no idea sticky granades was added. A18 looking better and better with every new thing i hear about.
Any grenade handled by SnowDog is a sticky grenade.

 
This is just a wild guess...I think there is a top soil function that fills in things such as grass. It is either bugged or the function only works on the initial world/prefab generation and not on respawned prefabs.
I believe those items are what TFP refer to as "biome decorations." They are biome-specific and I believe they get laid out AFTER POI placement on the map. So it makes sense if the quest reset is resetting all the blocks in the POI area and they don't have any special code to add the biome decorations back in after the reset, then it would do exactly what you're seeing here.

 
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