PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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BAH the impatience is real boys!

But for real, can't wait for A18. Took a break from looking at updates as I didn't want to anger myself anymore lol.

Got back into the Forums... Now im feeling like a kid on Christmas Eve.... can't friggen wait any longer.

But for real, whats everybodys favorite change in A18 that is forecast?

 
BAH the impatience is real boys!
But for real, can't wait for A18. Took a break from looking at updates as I didn't want to anger myself anymore lol.

Got back into the Forums... Now im feeling like a kid on Christmas Eve.... can't friggen wait any longer.

But for real, whats everybodys favorite change in A18 that is forecast?
not a change. a fix to RWG

 
No. There is no simple code fix for that. Spawn points do not have a history of you saw inside it a moment ago, so I can't spawn there now, nor do they check when you are outside a sleeper volume. Spawn visibility checks are not cheap, so they are done over time and only when you get near a sleeper volume. Possibly when you damage inside the volume it could spawn. Designers could move up the top of the volume or maybe group it with the up stairs, but sometimes that leads of other behaviors they don't want.
Maybe then it’s just worth removing this cabinet or closing it with a wall or something else? Or can it be turned to the window so that the player cannot see the inside when upstairs?

 
But for real, whats everybodys favorite change in A18 that is forecast?
XP for trap kills, no question. After day 7 all I do is base building while my friends do looting so being able to get easy xp while staying in the base is great. I can't stress how much I like this addition to the game. Finally a win for us househusbands.

 
I'd like to do a set of books on brawling that enhance the brawler build.
If there are playstyle books can you put them in the traders inventory so it’s not left to chance to get the book you need for your build? If you don’t have luck looting what you want you could always work towards buying it before you get useless books that don’t complement your build.

 
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XP for trap kills, no question. After day 7 all I do is base building while my friends do looting so being able to get easy xp while staying in the base is great. I can't stress how much I like this addition to the game. Finally a win for us househusbands.
househusbands LMFAO. good one

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If there are play style books can you put them in the traders inventory so it’s not left to chance to get the book you need for your build? If you donآ’t have luck looting what you want you could always work towards buying it before you get useless books that donآ’t complement your build.
saaay what. that kinda defeats the whole purpose of looting 2.0

 
I do wonder how base design will be impacted since the cop and vulture puke can now go through some blocks, like the bars. Since the common base design that usually was good enough was the simple cage.

 
Mine honestly would have to be "looting 2.0" as I call it. This in my opinion will bring a lot of players back and make it feel like A16 again.
Agreed. There are quite a few things that scared off OG players. A lot of my Server's players have been angry with the changes and it reflects in their playtime.

XP for trap kills, no question. After day 7 all I do is base building while my friends do looting so being able to get easy xp while staying in the base is great. I can't stress how much I like this addition to the game. Finally a win for us househusbands.
Hell yeah, I agree. As a man with my entire base surrounded with about 30 blade traps, and about 75 blocks worth of electric fencing, this will surely make my XP grind easier.

 
I do wonder how base design will be impacted since the cop and vulture puke can now go through some blocks, like the bars. Since the common base design that usually was good enough was the simple cage.
Looking forward to coming up with some new ideas

 
haha yeah, I have a small horde base with a few traps on each side. The building can't be more than 8x8. Works perfectly on every Blood Moon
I ended up settling on a 12x12 not counting the blade-trap moat. There's anywhere from four to six people playing in my group and we wanted something roomy but reasonably affordable material-wise. We've always managed to get the blade traps running by the day 14 bloodmoon since everyone is contributing. All I really need to do is make sure I'm able to craft them. I do wonder how long it will take to get this setup in A18, though. Getting that crucible is going to be key. I'll try to see if I can perk into it if we don't find a crucible schematic in a timely fashion.

I must say that's a cool looking base.
Thanks! This was the latest evolution of our group's only base; our last game in preparation for Alpha 18. We like having something that works for crafting and hoardnight. I am a little concerned as to how easily the base will stand up to the later hoards in A18. I might have to sink the moat down another two tiles and plant a row of blade traps on the wall. The previous version of the base had that but it turned out to be overkill.

Here's some more shots.

7days.jpg

That rabbit has been stuck in the basement since the last bloodmoon. We haven't named him/her yet.

Just finished watching madmoles latest video. We usually hold out in the basement during the bloodmoon and I'm now wondering if giving the entire crew spears would be a good way to save on ammo while still having enough reach against anything that makes it to the base wall.

 
I ended up settling on a 12x12 not counting the blade-trap moat. There's anywhere from four to six people playing in my group and we wanted something roomy but reasonably affordable material-wise. We've always managed to get the blade traps running by the day 14 bloodmoon since everyone is contributing. All I really need to do is make sure I'm able to craft them. I do wonder how long it will take to get this setup in A18, though. Getting that crucible is going to be key. I'll try to see if I can perk into it if we don't find a crucible schematic in a timely fashion.


Thanks! This was the latest evolution of our group's only base; our last game in preparation for Alpha 18. We like having something that works for crafting and hoardnight. I am a little concerned as to how easily the base will stand up to the later hoards in A18. I might have to sink the moat down another two tiles and plant a row of blade traps on the wall. The previous version of the base had that but it turned out to be overkill.

Here's some more shots.

View attachment 29188

That rabbit has been stuck in the basement since the last bloodmoon. We haven't named him/her yet.

Just finished watching madmoles latest video. We usually hold out in the basement during the bloodmoon and I'm now wondering if giving the entire crew spears would be a good way to save on ammo while still having enough reach against anything that makes it to the base wall.
Bonus Points for visual pleasing aesthetics. 👍. Regarding modifications, it Wouldnt be a new alpha if it didnt make you adapt in some way. 😅

 
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