PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Agreed slower leveling is better, strategically speaking.
I also very much agree with the sentiment shared amongst many of us. Actually NOT having everything I want right at the point I want it gives me an interesting challenge of maybe work around the need to have it for a while or upping my efforts.

I still remember fantastic runs with my respective game partners searching for "Minibikes for dummies" for instance. I won't be as desperate for guns with better stats, but I will sure be grateful to find them. Looting FTW!

I love 98% of what I heard about A18. Now if A19 adds some version of hoeless groundlevel farming, as MadMole hinted, I feel like a kid on christmas. All wishes fulfilled &lt;3

 
Maybe he doesnt like cheesing his own game? Just because it CAN be done does not mean it SHOULD be done.
He's done it before. It's just that sometimes, you don't have the time to do a quest twice, or you don't feel like it. :p

 
I love 98% of what I heard about A18. Now if A19 adds some version of hoeless groundlevel farming, as MadMole hinted, I feel like a kid on christmas. All wishes fulfilled &lt;3
edit: (deleted original message) nvm read that wrong...im tired lol.

 
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Hehe my wife is gonna stone me if i don't behave..
Not sure that's a bad way to die as a geologist, come to think of it..
Live by the stone, die by the stone. It's all very biblical.

also means more irate players over the fact the zombies are now a tad bit smarter lol. ;)
This change alone is crazy game changing. A lot of people who don't read the patch notes are gonna be crapping themselves when they get A18 lol.
Even those who do read patch notes will get surprises.

It's one thing to have vague points of data but another to see it ingame and in context.

 
You didn't loot it then start the quest to reset everything?
Why not?

Saves some travel time and it's not like this is a free lunch since all the zombies respawn, too.

But of course, I'm a minmaxer. =P

 
Sooner or later you'll have to fix them, you shouldn't be rocking those jokes all over the forum, it's very tuff for us to read them.
Hah. Nah the marriage is still in alpha man. But there will be very quick updates!

- - - Updated - - -

There's a couple of southerners (of England) here too, don't forget those!
I'm talking about our resident Geordie and Mackem, by the way. I'm from the borders :)
Ah yeah how could I forget our cross-the-canal members ^^

 
So I filmed some looting. DIdn't feel like talking/commentary so its just raw footage to watch. A very cool POI with a very nice library! Then I toured a couple of remodeled trailers you guys will like them a lot too. Will post link when its uploaded.
nice

 
Why not?Saves some travel time and it's not like this is a free lunch since all the zombies respawn, too.

But of course, I'm a minmaxer. =P
For a level 4 quest it becomes quite expensive to loot the POI twice. It usually takes half a day to clear and loot the POI. The travel time is insignificant in contrast.

In addition, you consume far too much ammunition when using firearms.

 
Hey @madmole,

here is some feedback on the spear.

I see you guys tend to throw it a lot, even when the target is in poke range, even when it is too close for it to be physically possible. IRL you need space for you arm to extend and give maximum speed to the spear. More speed = more dmg irl.

I propose a super quick fix for this. Scale the damage of a thrown spear, from 0 when the target is 0 meters away to maximum when the target is 2 meters(blocks) away.

This would balance poking and throwing nicely imo.

 
Hey @madmole,here is some feedback on the spear.

I see you guys tend to throw it a lot, even when the target is in poke range, even when it is too close for it to be physically possible. IRL you need space for you arm to extend and give maximum speed to the spear. More speed = more dmg irl.

I propose a super quick fix for this. Scale the damage of a thrown spear, from 0 when the target is 0 meters away to maximum when the target is 2 meters(blocks) away.

This would balance poking and throwing nicely imo.
Actually Spears are heavy and not just extending arms, but running to throw increase power in it. So, your idea is nice [but I think you scale too much for 2 m, maybe 1.2 is better, and if player is running and throwing then 1.5 or something.. ]

 
i like that you can open trailer doors, not breaking them every time. also the amount of zeds was bit too much in a17 when every trailer was minimum 3 zeds inside.

so far i like, what i see :)

 
Are you guys going to change the universal bobbing animation when you walk and run in the game? Also, I would make the weapon inertia a little more subtle because sometimes my right hand would wander into the middle of the screen. The movement of your arm is exponentially loose when running.

 
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i like that you can open trailer doors, not breaking them every time. also the amount of zeds was bit too much in a17 when every trailer was minimum 3 zeds inside. so far i like, what i see :)
He is encoutering far too low rad as well as compare to a17 on day 33. Just one I guess in that new POI. usually I found 3-4 Rad in day 33

 
This will be a huge game changer, zeds using ladders, breaking hatches means more problems and less terrain cheese.
It also allows you to create new base designs when zombies now use ladders instead of destroying them.

For example, I can build multi-level bases with ladders instead of using ramps or stairs. This saves a lot of space. I also have some ideas for some type of defense in mines.

 
He never was any good, his wins are garbage guys or people past their prime. Gastelum is his best win. Reyes is overrated and lost his last fight IMO, worst decision I've seen in ages, but as long as he can stuff Weidman's takedowns he should be able to handle Weidman. Weidman isn't even a big 185.
That seems to be the new thing, if you lose your streak in one weight class, run to another and be an instant contender with one win. Yoel is the one who should go up to 205, he could clean house and easily get a title fight since Smith was able to. As long as the weight class is fairly shallow anyway.
What I don’t understand is guys going up a weight class after a losing streak. Okay I just got knocked out by a middleweight bigger than me, I think I’ll move up a weight class, huh!?? Yea Weidman is not a big MW either like you said.

The only person that did good above his weight class was Frankie Edgar. Old school Edgar tho. The past few years he is whiny and useless. Not sure if it’s the competition, or something with him, age, etc.

 
That's a hell of a terrifying statement. I've been online gaming since the 90s and hearing that Discording in 7 Days has some of £the biggest trolls and immature people" will keep me off the damn thing. Then again, I did join a game where I was told to "go kill yourself"... so, hard to argue.

 
i like that you can open trailer doors, not breaking them every time. also the amount of zeds was bit too much in a17 when every trailer was minimum 3 zeds inside. so far i like, what i see :)
I just got off a 2 hour phone call with my brother and during the 7D2D topic we talked in length about how there are to many zombies in POIs in A17. Personally I say add more but my brother along with what seems like 85% of the players want less zombies.

 
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