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1 must fixI thought if containers werent going to be lootable, they would look opened. that changed?
1 must fixI thought if containers werent going to be lootable, they would look opened. that changed?
the real question is how would you escape quickly if you are locked on to a ladder climbing and zombies are below and above?Speaking of ladders... I get the feeling that functioning ladders are difficult to implement, and I've always wondered why that is. A lot of (all?) Bethesda games don't have ladders you could climb, only clickable teleports. Subnautica did something similar, buildable ladders in your seabase just teleport you to the top/bottom. Even 7DTD basically just switches off gravity while you're touching the ladder surface, which works well enough but feels a bit floaty. So what is it that makes animating a ladder climb so tricky? Is it something to do with the vertical plane? Physics? Something else?
I don't know much about game programming, just been curious since a number of games use shortcuts/simplifications.
Nice vid MM, the looting and combat looks so polished. Also noticed a good mix of non dungeon POIs as you drove buy. A18 is going come crashing in like a wrecking ball.
Thank you for the video. Those new zombie voices should make me jump. :cower:
THAT NEW BURNING SHAFT ON THE SPEAR
I noticed that you couldn't loot some of the closed cupboards. Is that an MF bug, or an A17 and/or A18 feature?
quick, someone get snowdog some ointment for his... spear. well short spear?THAT NEW BURNING SHAFT ON THE SPEAR
That looks a million times better than the burning shaft we have in A17. I wound up taking it off of my weapons because it didn't look right. Bravo TFP!
Here we go again... somebody go get the doxycyclineTHAT NEW BURNING SHAFT ON THE SPEAR
It's a whole load of factors interacting which make ladders a pain to develop.I don't know much about game programming, just been curious since a number of games use shortcuts/simplifications.
Nice catch, looks like another MF.Spear throw animation bug, I guess?
If that's the POI, I'm thinking it must the Resident Evil style POI with a lab underneath. I don't think its a bug, as I've searched it before and I've destroyed some of those closed cupboards. They are blocks simply painted to look like a cabinet.I noticed that you couldn't loot some of the closed cupboards. Is that an MF bug, or an A17 and/or A18 feature?
if that is true, then that is just wrong and a wee bit lazy. bad prefabber, no nookie for youIf that's the POI, I'm thinking it must the Resident Evil style POI with a lab underneath. I don't think its a bug, as I've searched it before and I've destroyed some of those closed cupboards. They are blocks simply painted to look like a cabinet.